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Re: Amhi
Posted:
Mon Aug 17, 2015 17:28
by Dragonop
I need to correct everamzah. Only 2 days of data where lost.
Re: Amhi
Posted:
Mon Aug 17, 2015 20:41
by amadin
Maybe you try mount in ram only dir /players and migrate from sqlite to leveldb, then if you pc shut down suddenly the database will not lost. But i don't know about speed work.
Re: Amhi
Posted:
Tue Aug 18, 2015 11:44
by everamzah
This is a good idea, and I only now realize that leveldb is faster than sqlite, and redis is faster than leveldb. I did try to make a leveldb world once but I got an error so didn't continue on. So can I ask: Do I only need to change world.mt backend to leveldb and then do --migrate leveldb?
Edit: Also, what about "speed work"? And, how does mounting players dir as tmpfs(?) work? Does it make things faster? Do I need to worry about it being tmpfs if the machine loses power?
Re: Amhi
Posted:
Tue Aug 18, 2015 15:06
by amadin
You must edit world.mt AFTER migrate (in wiki writed nothing about changing world.mt on leveldb, so i think you don't need to edit world.mt), and don't use redis (it may freeze server after some time). About mount to ram, i writed in this topic link to manual, but you must change it if you mount only dir /players. If you don't used tmpfs why you lost database, database must save every some time (you can set it in minetest.conf in seconds - server_map_save_interval)?
Re: Amhi
Posted:
Tue Aug 18, 2015 16:26
by everamzah
I'll definitely look into it and do some experiments, and ultimately migrate to leveldb and look for any speed improvements. I'm worried my CPU will be taxed more than before, though. It's a pity about redis crashing, it's an attractive idea to offload the database to a secondary machine if it gives the machine running minetestserver more resources so it runs faster.
Edit: I've migrated the world backend from sqlite3 to leveldb, and mounted players dir as tmpfs. Hopefully it's smoother now, though I couldn't tell.
Edit2: The Minetest server listing is now showing Amhi with zero users when it actually has a dozen players connected. Also, it resets the uptime, even though minetestserver had never restarted. I'd never noticed this before switching to leveldb today. I'm hoping tonight/tomorrow when I backup/restart it'll magically stop doing that.
Re: Amhi
Posted:
Wed Aug 19, 2015 20:12
by everamzah
Re: Amhi
Posted:
Thu Aug 20, 2015 03:10
by Dragonop
Well, maybe 35 slots for players was too much?
Btw, what actually happend? another storm? or it was just too much for the cpu?
Re: Amhi
Posted:
Thu Aug 20, 2015 18:13
by kidmondo
Erm...
16:11:57: ERROR[main]: Access denied. Reason: Your client's version is not supported.
16:11:57: ERROR[main]: Server version is 0.4.12-dev,
16:11:57: ERROR[main]: server's PROTOCOL_VERSION (strict) is 26, client's PROTOCOL_VERSION is 13...24
Re: Amhi
Posted:
Thu Aug 20, 2015 18:45
by benrob0329
Someone is using an old vertion of MT probably, the one in the Ubuntu repos is OLD...
Re: Amhi
Posted:
Thu Aug 20, 2015 18:47
by kidmondo
benrob0329 wrote:Someone is using an old vertion of MT probably, the one in the Ubuntu repos is OLD...
What O.o
Re: Amhi
Posted:
Thu Aug 20, 2015 18:55
by benrob0329
I mean that whoever is trying to connect to your server is using an older vertion of Minetest, so it doesnt work. The Minetest package in Ubuntu 14.04 is still on vertion 0.4.9 (i think) so that could be a problem.
It could also be that someone is trying to connect to your server from one of the illeagle copies (they dont put there source code out...) of MT found in the App Store and Play Store, which are generaly quite old too.
Re: Amhi
Posted:
Thu Aug 20, 2015 18:57
by kidmondo
benrob0329 wrote:I mean that whoever is trying to connect to your server is using an older vertion of Minetest, so it doesnt work. The Minetest package in Ubuntu 14.04 is still on vertion 0.4.9 (i think) so that could be a problem.
It could also be that someone is trying to connect to your server from one of the illeagle copies (they dont put there source code out...) of MT found in the App Store and Play Store, which are generaly quite old too.
This is me trying to connect to Amhi :P
Re: Amhi
Posted:
Fri Aug 21, 2015 08:46
by kidmondo
Looks like an admin may have had some fun XD
Re: Amhi
Posted:
Wed Aug 26, 2015 15:29
by programmingchicken
This reminds me of DOA, except more organized. Oh, and if you haven't heard of DOA, you probably haven't scrolled down the server list randomly a year ago.
Re: Amhi
Posted:
Fri Aug 28, 2015 13:11
by everamzah
Recently the server has crashed twice in a way that I have to hard reset the machine to restart it. Both times the server was down for a number of hours before I noticed.
I hadn't noticed the lockup before starting to use a CRT monitor on the machine, and I've now unplugged it in the hopes that it's related. The server log shows only ^@^@^@^@ repeated a couple hundred times.
Re: Amhi
Posted:
Sat Aug 29, 2015 03:43
by Dragonop
well, the server just died with a crash
Re: Amhi
Posted:
Sat Aug 29, 2015 15:18
by everamzah
I had to turn on ignore_world_load_errors because the thing was crashing on map load errors. Yikes!
Re: Amhi
Posted:
Sat Aug 29, 2015 17:36
by shacknetisp
When I try to connect to the server I just get a gray screen with the debug information, the map and hud don't load. All other servers work fine.
My account here is "beha".
Re: Amhi
Posted:
Sat Aug 29, 2015 18:50
by Dragonop
shacknetisp wrote:When I try to connect to the server I just get a gray screen with the debug information, the map and hud don't load. All other servers work fine.
My account here is "beha".
This is a known bug for people with slow connection, or a high ping. Try deleting your "cache" folder on the minetest folder.
Re: Amhi
Posted:
Sat Aug 29, 2015 19:00
by shacknetisp
I'm still getting it after deleting cache.
Re: Amhi
Posted:
Sat Aug 29, 2015 20:12
by kidmondo
Yeah, I only get the grey screen and that is after clearing the cache folder :l
Re: Amhi
Posted:
Sat Aug 29, 2015 22:23
by everamzah
I deleted your player file, as it was empty. Now it should work. I guess I should delete any 0k player files, then.
Re: Amhi
Posted:
Sat Aug 29, 2015 22:35
by shacknetisp
Yes, everything is working.
Re: Amhi
Posted:
Sat Aug 29, 2015 22:44
by Dragonop
Delete mine too then :P
Re: Amhi
Posted:
Sun Aug 30, 2015 02:03
by kidmondo
Ah, thanks :D
Re: Amhi
Posted:
Mon Aug 31, 2015 02:50
by Dragonop
The server crashed today and I wasn't on at the time, apparently chunks stopped loading, and there where some problems with protections at CBD. I think it is solved now. Thanks to XxGhostGirlxX for sending me a PM on the forums, otherwise, it would had been bugged all night.
/shutdown and to my surprise it restarted, then all chunks where normal again. Weird.
Re: Amhi
Posted:
Tue Sep 01, 2015 18:43
by CroGamesVP
ADMINS I AND imePro BUILD LONG TUNNEL ITS OK?KIDMONDO WE ARE SAY THANK YOU FOR UNBANNED! :DSORRY FOR CAPS
Re: Amhi
Posted:
Tue Sep 01, 2015 18:49
by CroGamesVP
Now is server shutting down!
Re: Amhi
Posted:
Wed Sep 02, 2015 16:58
by CroGamesVP
SERVER IS NOW SHUTTING DOWN !WHAT IS PROBLEM?
Re: Amhi
Posted:
Wed Sep 02, 2015 21:07
by everamzah
The server shuts down all the time. At least once a day I shut it down on purpose to backup the world data and reboot the server machine. Otherwise, it does get cranky from time to time and crash. I'll announce here if it's not coming back up. :)