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Re: [Server] Just Test Tribute

PostPosted: Wed Feb 22, 2017 23:16
by why
You can collect bones and get the apple/bread in them.
Or you can collect bones then sell them for gold then buy food with that gold.
Or mine for gold, you need a least a steel pickaxe, then buy food.
Or get apple from new trees (example: in the free tree farm, north of spawn)
Or create dirt with 9 bones, buy/ask for wheat seeds, put that dirts near water then wait one or two days for it to grow. Then get the wheat, transform it into flour and cook flour into bread.
Also Dirt Monsters can give you dirt and black monster can sometimes give you grass that you can turn into wheat seed.

Re: [Server] Just Test Tribute

PostPosted: Wed Feb 22, 2017 23:17
by BBmine
octacian wrote:Was just on this server, and I ran out of food and died of hunger as I'm just getting started. So anyways, I die of hunger, and I get sent to jail! Seriously, WTH! Anyways, it seems as though something is messed up.

With that in mind, how do you get food?

Collect apples. I remember once on the original just test server I kept spawning in jail. Just swim out of jail. Also, until you get lots of food, DO NOT RUN.

Re: [Server] Just Test Tribute

PostPosted: Wed Feb 22, 2017 23:31
by octacian
BBmine wrote:Collect apples. I remember once on the original just test server I kept spawning in jail. Just swim out of jail. Also, until you get lots of food, DO NOT RUN.


Yeah that's how I got low on hunger in the first place - running. It's possible to swim out of jail? I swam around for 5m or so but must not have been looking in the right place.

Re: [Server] Just Test Tribute

PostPosted: Thu Feb 23, 2017 00:41
by why
habitually, it takes around 20 seconds (an maybe less) to swim out, and you can stop breathing under torch.

Re: [Server] Just Test Tribute

PostPosted: Thu Feb 23, 2017 11:26
by twoelk
The "mess" is probably what others enjoy as "survival hardcore" ;-P

Indeed to get started on this server is not as easy as punching the next tree. A lot of people waste their initial stuff before they understand how the server works. Actually the server has become a lot easier to survive on than in the beginning because it now has something of a functioning economy and enough friendly people with enough resources that they share.

When the server started you had to quickly get 9 bones to craft dirt, and plant the single sappling you got at start. Early players soon found out it was easier to collect the bones of dead players than battle the monsters.

There are public "farms" for many things now. Even bone farms where you can kill caged mobs to get enough bones. Due to some mapgen experiments you may also find the occasional blob of dirt or sand out in the wild. Just be sure to have a safe place for the night. A simple stone piller might not be enough as the monsters can pile up to quite impressing hights.

Keep in mind this is indeed a "hardcore-survival" server with some resources extremely limited in comparism with most other servers. It is not as harsh as the original JustTest but you still need some carefull planing on how to acquire and spend certain resources.

I always wondered why the concept of the barren world was so popular as it is indeed far more difficult to get started than on a server with lush biomes.

Re: [Server] Just Test Tribute

PostPosted: Thu Feb 23, 2017 12:00
by 1shoot2kill
Hello :D

Re: [Server] Just Test Tribute

PostPosted: Thu Feb 23, 2017 15:47
by Beast24
why wrote:habitually, it takes around 20 seconds (an maybe less) to swim out, and you can stop breathing under torch.


it take me about 5-10 seconds to get back to spawn area from jail

Re: [Server] Just Test Tribute

PostPosted: Thu Feb 23, 2017 15:50
by Beast24
has anyone heard or seen sorcery kid i have not heard or seen him/her in a couple weeks.

Re: [Server] Just Test Tribute

PostPosted: Thu Feb 23, 2017 16:13
by 843jdc
She has been around. JT2 and CW at least.

Re: [Server] Just Test Tribute

PostPosted: Thu Feb 23, 2017 23:54
by Fixerol
You really need to update the server to 0.4.15... Don't hold it too much.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 00:58
by BBmine
Fixerol wrote:You really need to update the server to 0.4.15... Don't hold it too much.

She said that her engine is custom enough that she won't do that.

Beast24, sorcerykid often comes on as Nemo.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 01:12
by BBmine
1shoot2kill wrote:Hello :D

Oh hey SuckerForPain! Didn't realized you were the one who liked killing two homies with one shot lol

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 07:16
by ABJ
Is sorcerykid sure that not updating won't create problems?

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 14:16
by sorcerykid
Image

I think it's time to address the situation with the sky city. It's overtaking numerous buildings and roadways, and eliciting complaints from players. I've attempted communication with the owners to no avail. There doesn't seem to be any malicious intent. It is a remarkable feat from a design and planning perspective, after all. However, due to a language barrier, they just don't understand the server rules.

Ordinarily I would remove builds of this nature. But due to the scale of the construction and its impact on the surrounding properties, I'd like to get feedback from other players before taking action. There appear to be only three feasible options:

  • Remove the construction entirely.
  • Move the construction to a remote location in the sky with a teleporter from spawn.
  • Move the construction to the surface and integrate it with the rest of the city.

All of these options have pros and cons, obviously. So that's why I'd like to weigh in everyone's suggestions about how best to proceed.

Thanks in advance!

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 14:48
by 1shoot2kill
You can move that sky building to another place.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 15:34
by sorcerykid
1shoot2kill wrote:You can move that sky building to another place.


Sorry, I forgot to mention that the owners are opposed to moving. It's possible they will leave the server, so that could end up being a wasted effort. Hence the dilemma.

Fixerol wrote:You really need to update the server to 0.4.15... Don't hold it too much.


Minetest S3 is just a fork of Minetest 0.4.14, so there is no direct correlation between its version number and the official branch. My engine already incorporates a number of features and bug fixes from 0.4.15. However, it is highly customized, so it would be impossible to do a full upgrade without breaking a lot of added functionality.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 15:56
by 843jdc
Teleport the owners in front of the rules board and say 'Read signs'. Then ask if they want it in the air or on the ground elsewhere. But it will be moved. If they leave server, tell them. "Thanks for playing my server. Have fun elsewhere."

That lava thing looks interesting. I am missing too much. I need to come play soon. After all, JT2 is one of my 2 favorite servers. And CW is not the other one haha

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 16:48
by ABJ
She said there was a language barrier.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 17:02
by 843jdc
The players can use Google Translate.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 18:43
by BlueFireIceUn
I still wonder if sorcerykid loves me as I love her

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 18:53
by ABJ
I hope you mean as in a friend and owner of server you play on.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 19:09
by sorcerykid
octacian wrote:Was just on this server, and I ran out of food and died of hunger as I'm just getting started. So anyways, I die of hunger, and I get sent to jail! Seriously, WTH! Anyways, it seems as though something is messed up.


Sorry about that. In the process of trying to fix the beds mod, I broke the respawn function. All should be working correctly now.

Players will respawn by default at the static spawnpoint (0, 0) when they die. By sleeping in a bed, however, it becomes the active spawnpoint for that player. To verify bed assignment, simply type /home into the chat console. As a safeguard, players cannot respawn in an assigned bed if they are too close to it.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 20:27
by octacian
Well, thanks for fixing! I'll try to make some time to see if I can get out later.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 23:29
by BBmine
Sorcerykid, that city is above the spot where I want to build my wool statues. I seem to remember that at a certain height, shadows aren't cast. If so, can you move the city VERY far up. But if not, then I'd suggest moving it somewhere far away or deep underground.

Re: [Server] Just Test Tribute

PostPosted: Fri Feb 24, 2017 23:53
by DragonsVolcanoDance
sorcerykid, I think that since the sky city is bothering several players as you said, something must be done.
However, since the owner apparently does not speak English, and does not understand no ''no building above others property'' rule, it his not his/her fault. So removing it completely would upset the owners so much. Especially If they have no clue why you did it. And since communication is pretty much impossible, and Google Translate is unreliable, it would be very difficult to tell them why.
Mayyybe you could attempt communication with a note in the owners mailbox? (In his/her language, if possible. Idk if Google translate will work very well, but you could try)
I think what is best that you move the sky city higher up. Out of sight, and where there is no worry of casting shadows.
Another thought, are the owners still expanding the sky city? If so, you don't want it to overtake the rest of the city o.o
Are you sure there is no way to convince the owner to let you move it? Even just a little higher up?
I also suggest putting up rules at spawn in different languages. That may help future problems similar to this.

Re: [Server] Just Test Tribute

PostPosted: Sat Feb 25, 2017 05:07
by why
The first week I've started playing I did a leaves floor over the free farm near spawn, then when someone asked me to remove it, I've removed every leaves one by one.. even if someone continuously try to kill me when I was removing everything (doing what I was asked to do)...
Since it's always been a rule from the beginning, I'm against that sky city, because it make the area very dark (light problem, monster even in the day), it make problem with the minimap and it just get bigger and bigger. I have no problem if we remove that light problem by putting it higher. But well, right now, I like when everybody can play in your area and everyone can enjoy it, so it will be better if was on the ground level or accessible.
In the same way that I now keep my doors open, so that everybody can play inside my buildings.
And yes, the rules should be in french, portuguese and spanish too... I see some russian too (I think).

Re: [Server] Just Test Tribute

PostPosted: Sat Feb 25, 2017 10:29
by 1shoot2kill
I will try to speak with owner of sky city,i can speak Russian 50/50.

Re: [Server] Just Test Tribute

PostPosted: Sat Feb 25, 2017 11:15
by 1shoot2kill
Oh and sorcery if you don't join in S521 server your acc will expire.

Re: [Server] Just Test Tribute

PostPosted: Sun Feb 26, 2017 15:19
by BBmine
This stuff needs to stop! Testing has built even farther and now my wool statue area is dark and monsters are attacking me all day as I try to build my statues! UltimateNoob noted that Testing's signs are in English, so he must know English.

BTW, I've started building DVD's wool statue. I can't build anymore until I plant flowers :)

Re: [Server] Just Test Tribute

PostPosted: Sun Feb 26, 2017 19:01
by sorcerykid
I just want to clear up some lingering confusion about the guidelines for new and existing land claims within spawntown.

There are no prohibitions regarding cobblestone buildings, nor do I have any immediate plans to condemn cobblestone buildings. Citations are issued in cases where properties are "vacant and derelict or otherwise prove to be a blight to the neighborhood or to significantly diminish the value of surrounding properties". These conditions are enforced entirely on a case-by-case basis, and do not apply to any specific style of construction.

Here is the post that outlines the municipal code in detail.
viewtopic.php?p=248916#p248916

I hope this helps to clarify.