[OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Sat Jun 20, 2015 15:09

Same with me. All I get is a "connecting to server" and that is it. But when I look at the server list, there are people playing on the server.
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Sat Jun 20, 2015 15:46

maybe there can't connect more than 7 players
http://servers.minetest.net/
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Sat Jun 20, 2015 16:07

Hybrid Dog wrote:maybe there can't connect more than 7 players

Then wouldn't there be a message saying there are too many players? Besides, I'm pretty sure there are a total of 30 slots...
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Mon Jun 22, 2015 20:53

Hybrid Dog wrote:maybe there can't connect more than 7 players
http://servers.minetest.net/
horse_lover wrote:Same with me. All I get is a "connecting to server" and that is it. But when I look at the server list, there are people playing on the server.
stormchaser3000 wrote:i am unable to connect properly to the hunger games server. i just get a timeout message


Not sure what is causing this exactly, I've been dealing with this for the past few days. I just recompiled minetest, updated all my mods and restarted my server. Hopefully that will solve the problem. If not I'll have to do a bit of digging.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Tue Jun 23, 2015 00:33

Map has been changed. New lobby and starting area have been added.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Thu Jun 25, 2015 23:37

someone has placed ladders all over parkour... so now there is really no point in it. Also there is a ladder which goes from spawn all the way down to the arena area. This is really confusing because spectators are entering the game, and also players in the hunger games can come into the arena and hide there. And... someone made a diving board :P
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by programmingchicken » Fri Jun 26, 2015 01:16

Woah. That should really be fixed.
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Fri Jun 26, 2015 05:31

horse_lover wrote:someone has placed ladders all over parkour... so now there is really no point in it. Also there is a ladder which goes from spawn all the way down to the arena area. This is really confusing because spectators are entering the game, and also players in the hunger games can come into the arena and hide there. And... someone made a diving board :P
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by stormchaser3000 » Fri Jun 26, 2015 09:21

i do know who the hacker is. his username is w_laenger. he was online yesterday with noclip but no noclip priv. and a few client side chat commands. the guy even gave me a diff of his modified client


EDIT: there is no proof however that w_laenger is responsible for the ladders to from what i saw. it is possible that some people just made sticks and made ladders at spawn
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Calinou » Fri Jun 26, 2015 11:14

GunshipPenguin, can you install the name_restrictions mod please?
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Fri Jun 26, 2015 12:20

Why?

I am a skeptical of the mod, because it disallows many names and its error messages are not always helpful. (One example: You can be blocked because of a “similar” user name but the mod doesn't say to which one).
Especially I am skeptical about the “pronouncable” rule, because I doubt it would work out for every language.

From my experience, most players with “Guest” in they name behaved on this server, so I see no problem here.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Maker Minetest » Fri Jun 26, 2015 16:14

Two, fakers of: Calinou, OldCoder, ShadowNinja, VannesaEzekowitz
Could you assembleban them please?





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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by stormchaser3000 » Fri Jun 26, 2015 19:17

Maker Minetest wrote:Two, fakers of: Calinou, OldCoder, ShadowNinja, VannesaEzekowitz
Could you assembleban them please?





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Calinou actually does come to this server. i asked him on irc. and i don't know about ShadowNinja or VanessaE but OldCoder is definetly an imposter of the real OldCoder
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Maker Minetest » Fri Jun 26, 2015 20:15

ah, ok. he didnt speak when i said:
Identify yourself.








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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Wed Jul 01, 2015 00:52

Calinou wrote:GunshipPenguin, can you install the name_restrictions mod please?

Wuzzy wrote:Why?

I am a skeptical of the mod, because it disallows many names and its error messages are not always helpful. (One example: You can be blocked because of a “similar” user name but the mod doesn't say to which one).
Especially I am skeptical about the “pronouncable” rule, because I doubt it would work out for every language.

From my experience, most players with “Guest” in they name behaved on this server, so I see no problem here.


I agree mostly with Wuzzy on this issue. Misleading/unpronounceable/guest usernames haven't really ever been an issue on this server and I don't see much of a need for this mod right now. I'll keep it in mind however, in case it becomes needed at a later date.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by IceAgeComing » Fri Jul 03, 2015 13:34

The glass wall in lobby should be made at least 1 higher, so people fcouldn't jump over it from parkour,while they are already dead. Bunch of people like to glitch their way into game like that, makes it really confusing.
Seeing already dead player run to you with armor and sword, not fun...
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Phiwari123 » Fri Jul 03, 2015 15:27

I completely agree with ice. It is confusing if dead players jump down in the game field
Aber glaubt mir, dass man Glück und Zuversicht selbst in Zeiten der Dunkelheit zu finden vermag.
Man darf nur nicht vergessen, ein Licht leuchten zu lassen.
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Fri Jul 03, 2015 16:48

you maybe could also override minetest.node_dig to make digging nodes impossible for usual players
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by firefox » Fri Jul 03, 2015 16:51

i used the ninja glitch to observe.
yes, i call it the "ninja glitch" because i sneaked into the map like a ninja.

you can see nothing from the lobby and usually you get killed every second because you respawn with only 1 hp.
maybe it is possible to make a feature that allows players to stay on the map as ghosts, so that they can watch the end of the game and haunt the ones who killed them.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Phiwari123 » Fri Jul 03, 2015 17:29

firefox wrote:maybe it is possible to make a feature that allows players to stay on the map as ghosts, so that they can watch the end of the game and haunt the ones who killed them.


That would be quite cool :D
Aber glaubt mir, dass man Glück und Zuversicht selbst in Zeiten der Dunkelheit zu finden vermag.
Man darf nur nicht vergessen, ein Licht leuchten zu lassen.
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Fri Jul 03, 2015 19:48

Phiwari123 wrote:
firefox wrote:maybe it is possible to make a feature that allows players to stay on the map as ghosts, so that they can watch the end of the game and haunt the ones who killed them.


That would be quite cool :D

it is possible, you could e.g. try to make a floating eye using the camera offset function for players
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Sat Jul 04, 2015 00:02

There is just one problem with that: AFAIK you can't disable or change the collisionbox of players, so it is not possible to fly around as a “spectator” and not influence the gameplay. At first, you would be just distracting other players, but you could also directly annoy them by blocking their path.

Besides, spectating is already possible in a very simple manner (spectators have fly and fast mode, cannot attack, but they have the exact same skin as players). It all depends on a setting. On this server, this is currently disabled.

About the suggested skins: Ghost appearance could probably be pretty easily made, basically just a reskin of the player model.
I am pretty sure there lies even a ghost model around here in some mob mod, so this might be used if it needs to be a little bit fancier.

Floating eye would probably very easy to make. The easiest way would be a cube. Why cube, because, hell, everything is a cube! Balls are lies. ;-) The only artistic work which would be needed would be up to 6 textures for the cube.

But as I said, my problem with using visible appearances for spectators is that they may be distracting from the game. But I am not sure, maybe let's just test it first? ;-)
Sadly, there is still the old collisionbox problem.

you maybe could also override minetest.node_dig to make digging nodes impossible for usual players

Please don't! Overwriting essential functions is crazy. Especially in this case, because it is completely senseless. Preventing digging is actually very easily done by getting the digging groups and the player tools right. All of this work has already been done a while ago. You are seeing a problem which does not exist.

The glass wall in lobby should be made at least 1 higher, so people fcouldn't jump over it from parkour,while they are already dead. Bunch of people like to glitch their way into game like that, makes it really confusing.

Yes. A wall in Minetest (with standard gravity/jumping parameters) is only safe with at least 3 nodes height. 2 is not enough, it can be climbed by using / abusing the sneak glitch.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Sat Jul 04, 2015 01:42

Phiwari123 wrote:I completely agree with ice. It is confusing if dead players jump down in the game field
firefox wrote:i used the ninja glitch to observe.
yes, i call it the "ninja glitch" because i sneaked into the map like a ninja.

you can see nothing from the lobby and usually you get killed every second because you respawn with only 1 hp.
maybe it is possible to make a feature that allows players to stay on the map as ghosts, so that they can watch the end of the game and haunt the ones who killed them.
IceAgeComing wrote:The glass wall in lobby should be made at least 1 higher, so people fcouldn't jump over it from parkour,while they are already dead. Bunch of people like to glitch their way into game like that, makes it really confusing.
Seeing already dead player run to you with armor and sword, not fun...


Glass wall has been made higher.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Sat Jul 04, 2015 07:20

Wuzzy wrote:Sadly, there is still the old collisionbox problem.

you could make the Kinos not walkable and not pointable

Wuzzy wrote:Please don't! Overwriting essential functions is crazy. Especially in this case, because it is completely senseless. Preventing digging is actually very easily done by getting the digging groups and the player tools right. All of this work has already been done a while ago. You are seeing a problem which does not exist.

ok, then override minetest.is_protected to return true for usual players
overriding digging groups is not safe enough
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Mon Jul 06, 2015 14:57

I have been a long-term player on the Hungry Games server for now.

I want to talk about some gameplay issues:

First of all, I think that building should be very restricted. Players can build some stuff if they now the right recipes.

To name a few:
  • Fences
  • Wooden Door
  • Wool
  • Steel Door (!)
  • Chest
  • Locked Chest (!)
  • Steel Block
  • Ladder

I think almost all of the crafting recipes for buildable stuff must be removed. The focus should be on combat and survival, not building bases. I think the only justifiable exception MAY be the ladder, because it is so useful to get around the map.

The locked chest is really troubling. I have seen a couple of locked chests around the server and this didn't feel right.

I have then tested this in singleplayer and my suspicions were confirmed:
  • You can craft locked chests similar as in Minetest Game
  • You can place them anywhere and work exactly as in Minetest Game
  • But what is really the worst: The chest's contents will be preserved throughout multiple games. The chest content will NOT be randomized each round!
I think the only solution is to completely remove locked chests (and set an alias to default:chest for backwards-compability).

The steel door is also a bit problematic because it is ownable and craftable. But IMO it does not need to be removed, it may still serve as a decoration item placed by the builders. But then it must not have an owner and must not be craftable.

Other minor stuff:
  • You can place apples (shouldn't be possible, it is just very irritating)
  • Furnaces should be removed or maybe better, degraded to a purely decorational node
  • Hoes should be removed entirely


Summary:
  • Remove most crafting recipes for stuff which can be built
  • Make wooden ladder diggable
  • Add steel ladder which can be placed by admin and can't be dug otherwise
  • Remove locked chests
  • Remove ownership of steel doors


I guess I could code all these changes. But I want to first ask the community before I start to change anything gameplay-related. So what do you think?
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Mon Jul 06, 2015 15:29

Wuzzy wrote:I guess I could code all these changes. But I want to first ask the community before I start to change anything gameplay-related. So what do you think?

I think disabling crafting isn't fair to people who don't use modified clients which allow digging almost every node on the server.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Mon Jul 06, 2015 16:48

Hybrid Dog wrote:I think disabling crafting isn't fair to people who don't use modified clients which allow digging almost every node on the server.

AKA cheaters? But I am not sure if this is even possible. Is the server really that easy to be fooled? That would be a serious problem indeed. But I'm not really convinced it exists. Yet.

I did not suggest to disable crafting altogether, I just suggested to remove the crafts for most of the stuff which can be built.
Many many blocks can't be built or broken already, so I guess a few blocks/craftings just remained forgotten. As I understood it, players are (mostly) not supposed to build.
Especially the locked chest is a serious issue. Also, as soon as a player manages to place a block, it will stay there for good, even in future rounds.

This is a game, not a sandbox.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Mon Jul 06, 2015 17:39

Wuzzy wrote:
Hybrid Dog wrote:I think disabling crafting isn't fair to people who don't use modified clients which allow digging almost every node on the server.

AKA cheaters? But I am not sure if this is even possible. Is the server really that easy to be fooled? That would be a serious problem indeed. But I'm not really convinced it exists. Yet.

http://paste.ubuntu.com/11773365/ see line 1000
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Esteban » Mon Jul 06, 2015 17:55

This server is amazing! Played a few days ago and I love it! There's some issues, but other peeps pointed them out. The only thing I would ask is for more variety in maps...
Last edited by Esteban on Wed Jul 08, 2015 20:19, edited 1 time in total.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Mon Jul 06, 2015 18:02

Esteban wrote:The only thing I would ask is for more variety in maps

How about using the full ~60000x60000 world instead of only one small area of it and do more games parallel that the dead come to another game and…
 

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