OldCoder Zegaton

OldCoder
Administrator
 
Posts: 346
Joined: Mon Oct 01, 2012 14:59

OldCoder Zegaton

by OldCoder » Sat Aug 29, 2015 13:52


OldCoder Zegaton is back after 1.5 years. This is a world that I created for Zeg9 in 2012 and ran until 2014. Most of the mods used have been updated. A number of new mods have been added. We now support areas as well as protector.

Skins are handled differently in Zegaton than in most of my worlds. In particular, the skins mod is used and 2D skins are supported. This world also uses inventory_plus instead of unified_inventory.

This world is intended mostly for old Zegaton players.

If you're an old player, on your first visit to the revived world, your inventories and money balances should be the same as they were in 2014.

The world is located at:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
World:  OldCoder Zegaton
Server: minetest.org
Port:   30015



Image


Image

Last edited by OldCoder on Thu Sep 03, 2015 22:28, edited 3 times in total.
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: OldCoder Zegaton

by Hybrid Dog » Tue Sep 01, 2015 21:46

Imagel'm still waiting
Attachments
screenshot_20150901_234113.png
screenshot_20150901_234113.png (238.33 KiB) Viewed 1095 times
 

OldCoder
Administrator
 
Posts: 346
Joined: Mon Oct 01, 2012 14:59

Re: OldCoder Zegaton

by OldCoder » Tue Sep 01, 2015 22:35


Hybrid Dog wrote:"l'm still waiting"

If you like, you can run Zeg9's shop for him until he returns.

On a separate note, here's a PVP arena and a pyramid. Does anybody know what the "M" building in the background is?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
World:   OldCoder Zegaton
Name:    PVP arena
Builder: Unknown
Coords:  -19.1, 16.5, -229.9


Image

 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: OldCoder Zegaton

by Hybrid Dog » Wed Sep 02, 2015 09:34

maybe it's a machine station
Last edited by Hybrid Dog on Fri Sep 04, 2015 09:54, edited 1 time in total.
 

User avatar
DS-minetest
Member
 
Posts: 707
Joined: Thu Jun 19, 2014 19:49
GitHub: DS-Minetest
In-game: DS

Re: OldCoder Zegaton

by DS-minetest » Wed Sep 02, 2015 10:24

yey, the zegaton server is back :D

OldCoder wrote: Does anybody know what the "M" building in the background is?

i think its a market
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

User avatar
DS-minetest
Member
 
Posts: 707
Joined: Thu Jun 19, 2014 19:49
GitHub: DS-Minetest
In-game: DS

Re: OldCoder Zegaton

by DS-minetest » Wed Sep 02, 2015 10:52

I have got problems:
Image
1:spawnprotection is not needed, it takes many private areas

Image
2:there are some unknown blocks and items
Image

3:there are new mobs
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

OldCoder
Administrator
 
Posts: 346
Joined: Mon Oct 01, 2012 14:59

Re: OldCoder Zegaton

by OldCoder » Wed Sep 02, 2015 20:50


DS-minetest, Hi.

1. The unknown blocks in your two screenshots should be fixed now, as shown in the two screenshots below. There may be more unknown blocks, but we'll fix them as time proceeds.

In the case of farming blocks, blocks should largely match the originals now. In the case of technic blocks, some are not presently supported and have been replaced with others.

2. Regarding protection, I've dropped the blanket city protection for now, but may protect some areas.

3. Yes, there are new mobs. We've added butterflies, cats, birds, and others. As of today, we're testing fish and turtles. The final set is to be determined.


Image


Image

 

OldCoder
Administrator
 
Posts: 346
Joined: Mon Oct 01, 2012 14:59

Re: OldCoder Zegaton

by OldCoder » Thu Sep 03, 2015 07:44


Submarine found in Zegaton, probably created by the Sea mod:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
World:    OldCoder Zegaton
Name:     Zegasub
Builder:  None
Coords:   14920.1,-7.5,15122.7


Image

 

User avatar
DS-minetest
Member
 
Posts: 707
Joined: Thu Jun 19, 2014 19:49
GitHub: DS-Minetest
In-game: DS

Re: OldCoder Zegaton

by DS-minetest » Thu Sep 03, 2015 18:53

OldCoder wrote:
DS-minetest, Hi.

1. The unknown blocks in your two screenshots should be fixed now, as shown in the two screenshots below. There may be more unknown blocks, but we'll fix them as time proceeds.

In the case of farming blocks, blocks should largely match the originals now. In the case of technic blocks, some are not presently supported and have been replaced with others.

2. Regarding protection, I've dropped the blanket city protection for now, but may protect some areas.

3. Yes, there are new mobs. We've added butterflies, cats, birds, and others. As of today, we're testing fish and turtles. The final set is to be determined.


you made my technic machines to wood D: but thx :)
Last edited by DS-minetest on Fri Sep 04, 2015 11:11, edited 1 time in total.
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

OldCoder
Administrator
 
Posts: 346
Joined: Mon Oct 01, 2012 14:59

Re: OldCoder Zegaton

by OldCoder » Thu Sep 03, 2015 22:20


DS-minetest wrote:"you made my technic machines to wood D: but thx :)"


DS-minetest, you're welcome.

1. I needed to disable part of Technic to prevent crashes. However, I might be able to restore the machines at a later date.

2. If you have time, could you delete the extra copies of the screenshots in your quoted text? This will make the thread easier to read.

Hybrid Dog, would you be willing to do the same for your post?

 


Return to Minetest Servers

Who is online

Users browsing this forum: No registered users and 18 guests

cron