OldCoder Lord of the Test

OldCoder
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OldCoder Lord of the Test

by OldCoder » Tue Dec 01, 2015 09:46


This thread is for OldCoder Lord of the Test, a world based on the Lord of the Test _game. The world is also known as LOTT.

LOTT is a PVP Survival MT world with an interesting setting, that of Middle-Earth. The world includes novel biomes, ores and materials, and mobs.

Location:

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Server: minetest.org
Port:   30020


Basics:

* Presently, LOTT doesn't have specific goals. There are extensions such as Kingdoms in the works that may lead to more structured game-play.

* Don't ask for interact here. See OldCoder or others in-game.

* Although, the Kingdom code isn't finished, you can ask to join a Kingdom. Choices include: Man, Dwarf, Elf, Orc, Tree

* You can have a regular MT skin in LOTT. To get a skin, say in-game, "OldCoder I want a TRON skin" or something similar. Wait a couple of days and repeat if necessary.

If you already have a skin in one of the OldCoder worlds, it will show up in LOTT. Redcrab and Moontest are exceptions.

Transportation:

* Teleportation in LOTT is accomplished through the use of Palantiri. These are LOTT variations of standard Minetest travelnets. Palantiri are given to moderators or admins. They are not presently craftable.

* Railways are a possible future addition.

* Other transportation options include horses, ponies, and special potions such as ent draught, which increases a player's speed but disables jumping.

History and Credits:

Note: This summary covers both the LOTT _game and the OldCoder LOTT world.

LOTT was created by fishyWET in April 2013. It started out as a modpack, but evolved into a sub-game (or _game). The distinction is that a mod-pack adds to "minetest_game" and a sub-game replaces "minetest_game" entirely.

fishyWET was joined by Amaz in early 2014. The two of them produced much of the LOTT codebase through early-2014 to mid-2014.

AspireMint and Flipsels played a large role during mid-2014, providing models (AspireMint), suggestions and new code (Flipsels), but both of them disappeared afterwards. catninja also joined cira this period.

In early 2015, STHGOM replaced AspireMint as LOTT's main modeler and catninja played a role in several contributions. Gabo joined in mid-2015 and provided skin textures.

OldCoder has provided hosting, fixed crashes, added a spider sound effect, and worked on new mods and features.


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World:    OldCoder LOTT
Name:     LOTT Night
Builders: n/a
Server:   minetest.org
Port:     30020
Coords:   n/a


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World:    OldCoder LOTT
Name:     Mordor Dark Towers
Builders: n/a
Server:   minetest.org
Port:     30020
Coords:   n/a


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World:    OldCoder LOTT
Name:     Ents
Builders: n/a
Server:   minetest.org
Port:     30020
Coords:   n/a


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World:    OldCoder LOTT
Name:     LOTT Satellite and Jail
Builders: fishyWET
Server:   minetest.org
Port:     30020
Coords:   n/a


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Re: OldCoder Lord of the Test

by stoneminer » Wed Dec 02, 2015 03:01

Hello, I would like to know, what exactly is a Kingdom? and can I join the elf kingdom, please?
GOD'S NOT DEAD! HE'S SURELY ALIVE!!! :D
Did you know that you can find me on YouTube, FanFiction, and FictionPress? Chances are, you didn't. Well, I am on there. My name is Sardhrantor.
I speak a little German, but not much. :[ (see below)
Ich spreche ein bisschen Deutsch, aber nicht viel. :[ (siehe oben)
 

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Re: OldCoder Lord of the Test

by OldCoder » Wed Dec 02, 2015 11:04


stoneminer, Hi. Yes, you can join the Elves. Ask Sparky or I'll take care of it the next time that I'm online.

A Kingdom is essentially a race. The idea is to eventually give each Kingdom special abilities, tools, and goals. This is still under development. I've only gotten as far myself as adding a Tree Kingdom. But FishyWET is thinking about working on Kingdom code again as well.

We may allow intrepid players to be Founders of new Kingdoms. For example, perhaps somebody will Found a Kingdom of Coders or one of Moomins.


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Re: OldCoder Lord of the Test

by stoneminer » Wed Dec 02, 2015 19:47

Thanks for the info. I just played on OC LOTT today and Grandolf was online, I asked if I could be an elf, and he inducted me into the elven kingdom. Is it possible that a kingdom can work together on an in-game project, i.e. a great build or something else? (The reason I'm asking is, I've been working on building Caras Galadhon and as I don't usually play for more than half an hour, I would like some helpers.)
GOD'S NOT DEAD! HE'S SURELY ALIVE!!! :D
Did you know that you can find me on YouTube, FanFiction, and FictionPress? Chances are, you didn't. Well, I am on there. My name is Sardhrantor.
I speak a little German, but not much. :[ (see below)
Ich spreche ein bisschen Deutsch, aber nicht viel. :[ (siehe oben)
 

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Re: OldCoder Lord of the Test

by OldCoder » Thu Dec 03, 2015 06:16


stoneminer, thanks for writing. If the community grows, building projects could be among goals for Kingdoms. However, this world, as with most worlds and the Minetest project itself, is at an early stage and doesn't have a large user base.

You're a beta tester for something that may or may not be highly active someday. You'll make friends in the project, but don't expect the community to be large or stable for a while.

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Re: OldCoder Lord of the Test

by Sky27 » Fri Dec 04, 2015 14:39

i be banned,but i don't do nothing,the server tell me:
Banned:Expires:Did you lava the world:
Yes,yesterday a player put lava near a house,but i don't play in all the day!!!!!!!And the players are good,i don't have any reason for do it and my brother is good
 

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Re: OldCoder Lord of the Test

by OldCoder » Fri Dec 04, 2015 20:10


Sky27, Hi.

If you'd like to talk further, go to Silvercrab World and say "OldCoder" there. You seem to be in Spain, so the late evening in your time zone might work. I'd rather not devote multiple posts in the forums to this issue.

Player actions in Minetest are recorded. Here are some lines from the LOTT records that may be helpful.

Here's Sky27 placing lava sources in the sky so that they could rain down destruction or at least molten inconvenience:

2015-12-03 07:20 Sky27 places node default:lava_source at (-27,42,-296)
2015-12-03 07:20 Sky27 places node default:lava_source at (-28,42,-296)
2015-12-03 07:20 Sky27 places node default:lava_source at (-29,42,-296)
2015-12-03 07:20 Sky27 places node default:lava_source at (-31,42,-296)
2015-12-03 07:20 Sky27 places node default:lava_source at (-30,42,-296)
2015-12-03 07:20 Sky27 places node default:lava_source at (-31,43,-297)
2015-12-03 07:21 Sky27 places node default:lava_source at (-31,43,-298)
2015-12-03 07:21 Sky27 places node default:lava_source at (-32,43,-299)
2015-12-03 07:21 Sky27 places node default:lava_source at (-33,43,-299)
2015-12-03 07:21 Sky27 places node default:lava_source at (-34,43,-299)
2015-12-03 07:21 Sky27 places node default:lava_source at (-35,43,-299)
etc.

Sky27 used a dirt walkway to facilitate this. First, he or she built a dirt pillar as follows:

2015-12-03 07:03 Sky27 places node default:dirt at (-26,1,-302)
2015-12-03 07:03 Sky27 places node default:dirt at (-26,2,-302)
2015-12-03 07:03 Sky27 places node default:dirt at (-26,3,-302)
2015-12-03 07:03 Sky27 places node default:dirt at (-26,4,-302)
2015-12-03 07:03 Sky27 places node default:dirt at (-26,5,-302)
2015-12-03 07:03 Sky27 places node default:dirt at (-26,6,-302)
2015-12-03 07:03 Sky27 places node default:dirt at (-26,7,-302)
etc.

Then he or she climbed the pillar and added the walkway 42 units up. Here's the walkway being assembled:

2015-12-03 07:08 Sky27 places node default:dirt at (-26,42,-302)
2015-12-03 07:08 Sky27 places node default:dirt at (-26,42,-301)
2015-12-03 07:08 Sky27 places node default:dirt at (-26,42,-300)
2015-12-03 07:08 Sky27 places node default:dirt at (-26,42,-299)
2015-12-03 07:08 Sky27 places node default:dirt at (-26,42,-298)
2015-12-03 07:08 Sky27 places node default:dirt at (-26,42,-297)
2015-12-03 07:08 Sky27 places node default:dirt at (-26,42,-296)
etc.

The short version is that somebody using the Sky27 account built a dirt pillar, used it to build a dirt walkway, and used the walkway to pour lava everywhere. This is considered impolite.


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Last edited by OldCoder on Sun Dec 06, 2015 23:58, edited 4 times in total.
 

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Re: OldCoder Lord of the Test

by Sky27 » Fri Dec 04, 2015 20:27

Sorry for it,a friend of my brother was playing with my name,but i don't put lava,my brother says that no was he and he says that their friends was playing in my computer,sorry for all but look this PLEASE,i don't was putting lava,the player that created Sky27 name don't put lava,and sorry for all.But i can't know where was the lava source,i don't have crative
 

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Re: OldCoder Lord of the Test

by OldCoder » Fri Dec 04, 2015 20:33


Sky27, I don't want to discuss this further here. If you'd like to talk, say "OldCoder" in-game on one of the other worlds.

Edit: For those people who have asked about the matter, here's some interesting chat from a period of over a week:

2015-11-22 11:14 CHAT: <Sky27> i has been passed lava
2015-11-22 11:22 CHAT: <Sky27> you was in the lava path
2015-11-22 11:26 CHAT: <Sky27> MESE WITH LAVA
2015-11-22 11:47 CHAT: <Sky27> maldita lava
2015-11-22 11:51 CHAT: <Sky27> me ha matado la lava
2015-11-22 11:51 CHAT: <Sky27> me ha matado la lava de una natural
2015-11-23 07:03 CHAT: <Sky27> lava
2015-11-23 15:08 CHAT: <Sky27> one lava bucket more and i go
2015-11-27 13:56 CHAT: <Sky27> LAVA SOURCES
2015-11-27 13:56 CHAT: <Sky27> 865 LAVA SOURCES IN A CHEST IN THE MIDDLE OF ENTS
2015-11-27 13:59 CHAT: <Sky27> it was your lava?
2015-11-27 14:00 CHAT: <Sky27> and for what do you have is of you 800 of lava source?
2015-11-27 14:05 CHAT: <Sky27> lava!!!
2015-12-03 11:37 CHAT: <Sky27> more lava
2015-12-03 12:29 CHAT: <Sky27> the lava of the cava

It appears that Sky27 was quite interested in lava and what one could do with "800" or "865" lava sources.

Last edited by OldCoder on Mon Dec 07, 2015 00:12, edited 3 times in total.
 

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Re: OldCoder Lord of the Test

by Gerald » Sun Dec 06, 2015 17:01

You included a fishing mod, adding three fish, trophies, sushi and a 'fishing pole'. I tried to use the fishing pole in different ways, but it seems, it does not work, what means you can not get the fish and craft the trophies or sushi. Moreover the only thing added is the node 'fishing pole'. Is that right?
It reminds me of some tameable mobs, which can not be tamed, because the required items (e.g. carrots and fish) do not exist.
I think these mods are not complementary used in the moment.
 

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Re: OldCoder Lord of the Test

by OldCoder » Sun Dec 06, 2015 23:07


1. Gerald, I added the fishing mod as a favor to somebody who requested that I try it. If you feel that I shouldn't grant requests or experiment with new features, this is your privilege.

2. No, the "only thing added" is not the fishing pole.

3. The tameable mobs are under development. If you'd prefer that they operate perfectly, you're free to help work on them.

4. Regarding how the fishing pole works, you're supposed to dig in dirt, find a worm, and bait the hook. A worm is pictured below. You'll find more details in the forum thread for the mod, which I gather you didn't read before posting.

5. I've modified the code just now to make worms easier to obtain. Here are a few tips for players who wish to experiment:

* The original mod limited players to digging by hand. I've removed the limitation for the time being.

* You're not supposed to punch worms, as this will crush them. You're supposed to right-click on them to pick them up gently.

* The worms are mobs; i.e., they're alive and have behavior.

* When you uncover a worm, you only have a moment to pick it up, as it will dig to get away from you.

6. I can't guarantee that the rest of the fishing mod is working yet. However, specific reports in-game or in IRC from people who wish to help are welcome.


Image

Last edited by OldCoder on Mon Dec 07, 2015 02:09, edited 2 times in total.
 

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Re: OldCoder Lord of the Test

by Gerald » Sun Dec 06, 2015 23:53

1. I know you improve permanent and consider feedback. I like that very much and this is the reason i commented. I did not want to grumble or something like that and i am sorry if the criticism was not constructive.

2. I see, now.

3. I will glance at it.

4. Thanks for the instructions!
There a several fishing mods. I already know one, which adds a recipe for worms (out of dirt). The other one i found in the forum seems to support different baits e.g. bread, so i tried using bread corresponding the description in the forum (like arrow and bow) and crafting corresponding to the older version but nothing worked. I have not dug a lot of dirt, so i never have seen a worm.

Do you plan to explain things like fishing, taiming, farming, brewing, throwing,... in the integrated "\wiki"?

6. Something i noticed: the book of crafts shows some recipes including unknown items (e.g. one of the multiple recipes for the fishing rode).
 

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Re: OldCoder Lord of the Test

by OldCoder » Mon Dec 07, 2015 00:01


Gerald, our hours overlap at times, so let's discuss the details in-game or in IRC. If there are significant developments, I'll post them here.

 

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Re: OldCoder Lord of the Test

by krilin » Thu Dec 17, 2015 20:11

hi old coder , thnx for add the teleport request mod :)
 

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Re: OldCoder Lord of the Test

by OldCoder » Tue Dec 29, 2015 07:56


We've tweaked Lord of the Test:

1. Updates made by Sparky:

* We've merged musical instruments from upstream. I've reduced the volume on the horns. Taking the volume change into account, the instruments are a nice addition.

* Palantiri are now craftable. If they get out of hand, we'll make the recipe more expensive.

* Coal is now more of a renewable resource. There's a recipe which lets you make coal out of trees.

2. I've made changes to the wiki system:

* "Save" buttons are now placed correctly

* "Close" buttons are now supported

* Vertical button spacing has been fixed. Additionally, three rows of buttons should fit now.

* The wiki content has been reworked and extended. The previous "welcome" screen has been dropped in favor of the wiki main page.

3. I've added a few "/commands". These are listed on the wiki "/commands" page, which can be accessed by typing /commands in-game.

4. We're testing the light version of the Ambience mod. Note: We'll drop the mod if the sounds are too distracting, or at least remove the louder bird sounds.

5. Thanks to code by Genshin, the main LOTT satellite is now located in outer space. See the 2nd screenshot below.


Image


Image

 

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Re: OldCoder Lord of the Test

by OldCoder » Wed Jan 06, 2016 09:05


Even ancient worlds in the middle of apocalyptic events need nice little farms. Timewaster says:

"Did you see my plum farm? It's plum good."

"I survived on plums at first, so I made a tribute to them. There's a really big plum tree you can go inside. Also a little greenhouse, to show off how to grow stuff."

"I found this lovely spot right next to an Ent forest and BLACKEST MORDOR and the ocean. It's just a big old cotton farm :p with an elaborate series of tunnels underneath to manage the water."

"So many plums. But actually I mostly grow cotton."

"My advice is to tile 7x7 with water underneath the middle. Farms with water trenches are wasteful. On the surface, at least. They could be soil instead, so you have to take up more space, or grow less."

"Want some cotton?"


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World:    OldCoder Lord of the Test
Name:     Timewaster Plum Cotton Farm
Builders: Timewaster
Server:   minetest.org
Port:     30020
Coords:   -1245.7, 31.2, 716.4



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Re: OldCoder Lord of the Test

by tulenitata » Fri Jan 22, 2016 10:10

.
Last edited by tulenitata on Fri Jan 22, 2016 11:57, edited 1 time in total.
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
 

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Re: OldCoder Lord of the Test

by tulenitata » Fri Jan 22, 2016 11:55

Hi, I signed on the server, but you can not get a permit to build its what I do, thanks
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
 

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Re: OldCoder Lord of the Test

by OldCoder » Fri Jan 22, 2016 19:59


tulenitata wrote:"Hi, I signed on the server, but you can not get a permit to build its what I do, thanks"


For interact, an interview is needed. Please don't ask for interact here. For that world, we don't usually grant interact in the forums.

LOTT is my busiest world. At different times of the day, there are people there to help you. Several people are there right now.

 

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Re: OldCoder Lord of the Test

by OldCoder » Sun Mar 20, 2016 09:34


Just a couple of screenshots for fun.

I'm not sure which world the first one, the Toilet Band screenshot, is from. The second screenshot is from Lord of the Test. I added some mobs, with Wuzzy's assistance, but was distracted for a while and forgot to watch what the mobs were up to. Moral: It's best to keep an eye on things.

As a separate point, Lord of the Test has been updated to include tweaks by Grandolf and Sparky, including more logical guard behavior and the addition of a Hobbit Kingdom. Thank you to both of you and to those who helped to review and vet the changes.


Image


Image

 

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Re: OldCoder Lord of the Test

by Gerald » Mon Mar 28, 2016 20:06

I want to share my latest building, because it may change the importance of the complex, which i am working on. That means, someone might be interested in visiting it.
It is a magnificent building in the centre of an underground city, west of the "FOS" bound Palantiri "Dwarven City".

Edit:
Coordinates of an entrance: 5102, 5, 2654
Coordinates of the building: 5092, -36, 2518

The history is quite simple. At first there was the small overground village. Then the dwarfs found a high amount of ores nearby. So they built a mine. Now they had something to trade and to protect. They prefered trading by ship. Therefore the town is between the mine and a port. It is underground to be save and because dwarfs like caves. Food and goods are transported easily to the town using a hole and a deep water basin. It is hard to transport something the other way around. Therefore the most important products are gems. Over the years the city became rich and grew. Like every rich city they tried to be independent. Finally the dwarfs needed a guildhall and it should be grand.


Image
Image
Last edited by Gerald on Mon Mar 28, 2016 22:03, edited 1 time in total.
 

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Re: OldCoder Lord of the Test

by OldCoder » Mon Mar 28, 2016 20:57


Gerald, thank you. If you're able to share the coordinates, edit the post and add them. We'd be interested in hearing more about the city as well, either its imaginary history or technical details.

 

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Re: OldCoder Lord of the Test

by OldCoder » Wed Mar 30, 2016 04:34


This is a cross-post from my mod concepts thread.

By popular demand, Pet Ores have been added to Lord of the Test. These are similar to the Pet Rocks of the 1970s but more active and more valuable.

I haven't implemented taming yet, but presently they'll follow you if you're wielding black wool. In the future, you may be able to tame them by feeding them uranium flavored licorice or something similar.

The ores aren't very intelligent yet, but they're smarter than ordinary rocks.

They'll follow you, as indicated above, you can right-click on them to cage them with a "ccmobs" cage or make them squeak, and if you crush them, they drop their respective materials.

The ores are produced by a copy of RHR's "ccmobs" mod that I've forked. The fork will be released after development and testing. Credit for the framework goes to RHR, though I've started to make fixes and tweaks.

Each ore may be modified independently of the others. For example, ores can have individual spawn rates, sounds, viewing ranges, etc.

The screenshot shows friendly copper, diamond, and iron ores visiting to say hello. Gold and other ores will be added shortly.


Image


Update: The pet ores seem to be reasonably popular:

<irondude> rn i'm looking for those ore pets XD
<DaleK> :D
<DaleK> i have some
<irondude> i shoulda grabbed them up when oldcoder didn't fix the numbers XD
<irondude> there was like tons of them around XD

<Ruth_Rose> its walking..uh cappoer :D
<Ruth_Rose> i mean copper
<Ruth_Rose> hiiiiii copper thingy
<Captain_America_> can we get night vision (see in dark)
<Ruth_Rose> hiiii diamonde thingy
<Captain_America_> can I see?
<Ruth_Rose> tp to me
<Ruth_Rose> hi copper and dimonde things
<Captain_America_> whow!
<Ruth_Rose> dimond over here
<Ruth_Rose> and copper
<Captain_America_> I want one for a pet
<Ruth_Rose> yea me two
<Captain_America_> they are so cute!

<devorch> i found a diamond ore mob
<irondude> nice
<irondude> i have like all the ore pets xd
<devorch> look
<devorch> iron look
<irondude> yep i see it
<irondude> lel

 

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Re: OldCoder Lord of the Test

by OldCoder » Sat Apr 02, 2016 10:41


1. You can now tame Pet Ores. To do so, feed them black wool instead of simply wielding it. Note: The material used will probably be changed in the future.

2, If you successfully tame an ore, it won't age as rapidly. Additionally, it will follow you around, if you're not too far away.

You can still cage it using a "ccmobs" cage. It will still squeak if you pet it; i.e., right-click it using just your hand.

You can also craft a nametag for it. For more information about name tags, visit the following page:

https://forum.minetest.net/viewtopic.php?f=9&t=13784

3. As part of the changes, Pet Ores have been ported from "ccmobs" to Mobs Redo. Thanks go to TenPlus1 for help with Mobs Redo.

4. Mithril, Silver, and Tin ores have been added.

In this screenshot, Mithril, Silver, and Tin ores have been tamed and are seeking attention:


Image

 

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Re: OldCoder Lord of the Test

by OldCoder » Sat Apr 16, 2016 03:20


This screenshot shows a test of a "Giant Size" feature in Lord of the Test. The player is several stories tall here.

This is a cropped copy. To see the original, full-size, screenshot, clip on the following link:

http://minetest.org/images/160415_giant.jpg


Image

 

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Re: OldCoder Lord of the Test

by Sokomine » Sat Apr 23, 2016 21:39

Part of my dwarfen city fell prey to griefers/thieves. Ought to have protected all of it and not just the more important part. Anyway...here comes a backup :-)
Attachments
lott_cave.zip
(32.98 KiB) Downloaded 79 times
A list of my mods can be found here.
 

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Re: OldCoder Lord of the Test

by OldCoder » Fri Jul 08, 2016 07:20


The other day, I was asked to add bright blue horses to Lord of the Test because, apparently they're a change of pace.

I did so and decided to add rainbow horses as well, because, why not. And, I figured, if you're going to have rainbow horses, they should probably be flying rainbow horses.

So, presenting Flying Rainbow Horses in the Clouds:

Image

If you create, all is alloweds
Even Flying Rainbow Horses in the Clouds


Lord of the Test horses started out as KPGMobs Horses by krupnovpavel, but have been tweaked to improve the riding animation.

The breeds originally included three basic horse colors, black, brown, and white. A week or two ago, a boy said that his little sister wanted a yellow-ish horse, presumably like one she'd seen on TV. So I added one based on Mr. Ed.

A horse is a horse, of course, of course
And no one can talk to a horse, of course
That is, of course, unless the horse is the famous Mr. Ed
Go right to the source and ask the horse
He'll give you the answer that you'll endorse
He's always on a steady course
Talk to Mr. Ed


Then the request for a blue horse came in. The code was starting to get cumbersome, so I factored out some of the common parts and started a new Horsie API.

I decided that nobody would object to a Flying Rainbow Horse as part of this, so here it is. Now, if somebody will help me with the Blender part, maybe we'll add Unicorns.

Edit: The Flying Rainbow Horse is realistic as such things go. It doesn't simply levitate. You've got to race it forward and then make it jump to catch the wind.

Last edited by OldCoder on Fri Jul 08, 2016 10:34, edited 1 time in total.
 

twoelk
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Re: OldCoder Lord of the Test

by twoelk » Fri Jul 08, 2016 09:36

that rainbow pony somehow reminds me of the Polo Harlekin or the related Golf Harlequin
 

OldCoder
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Posts: 346
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Re: OldCoder Lord of the Test

by OldCoder » Sat Jul 09, 2016 21:46


Elven funeral in Lord of the Test, by Grandolf. The setting is Mirkwood Forest. The deceased is a brave general, Ilagobl Grimfighter, who gave his life to protect his city.

Image

 


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