[Server] Minetest_MarsSurvival

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tm3
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Re: [#Discussion]about the connection speed.

by tm3 » Wed Mar 01, 2017 11:29

linushsao wrote:.
i'm keeping watching the server's performance of connection, i found that at the same time some players fell lag but others just fine, maybe it's because of the location that server is on singapore or player's internet speed,i dont know yet.

because now all Mars-World's database is LevelDB and running in ram-disk(not physical disk),Theoretically the IO-speed will be very fast.

if my guess is right,it'll not be helpful that upgrade hardward. i'll install bandwidth deamond to automatically analyze&figure out that where players connecting to Mars-Worlds from in server. maybe it's helpful that move server from Singapore to other country(ex. europe or england) that in the middle location of player's location.

if player feel lag pls let me know your country/city,it's helpful to let us decide the location that server should be(maybe a new report command for collecting datas about server status as juli said will be better?),tks all.


I feel rarely any lag here. Not regarding any node placing and breaking. Even when playing with world-edit it lags rarely for me. Although map loading sometimes take time for me. plus, that's because of flying and having lot of area may be, but that's only for me. So, that's normal i think.
Also, i have tried pinging the server from my terminal for nearly half an hour and response was normal.

A player named adow was telling he was experiencing some sort of fluctuating lag during mars storm and lightening, so please look into the weather effect in the mod. He is from Europe i think. He described it like "everything was correct and suddenly it started lagging and there was like 20s gap between breaking and getting a node and then again it stopped lagging. Then it happened again after few times."
Recently, i talked to one of our old player Cryterion and he said the lag sometimes happens and sometimes not and gap for putting blocks or digging it only about 5 to 10 sec.

So, there is fair chance this is because of physical distance. But still, i have no confirmation regarding that.
Bro, regarding optimizing game server and reducing lag, you can talk to Gundul. He play around his server a lot i think lol :P. Way lot of structures, players and machines there, still reduced lagging. Although lag happens there too; but only few times and only when lot of players are there. :)
- Yours truly TM3
 

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Re: [#Discussion]about the connection speed.

by linushsao » Thu Mar 02, 2017 05:12

tm3 wrote:So, there is fair chance this is because of physical distance. But still, i have no confirmation regarding that.
Bro, regarding optimizing game server and reducing lag, you can talk to Gundul. He play around his server a lot i think lol :P. Way lot of structures, players and machines there, still reduced lagging. Although lag happens there too; but only few times and only when lot of players are there. :)


tks tm3&tks Gundul ...XD

as following graphics maybe give us the information to think about it,it's the loading of 7days&24hrs,offered from DigitalOcean. it seems loading of Mars-World server is low,that's why i guess maybe cause of location.

http://imgur.com/eLVpXNX

http://imgur.com/UJzGdfR
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [#Discussion]about the connection speed.

by tm3 » Thu Mar 02, 2017 16:58

linushsao wrote:
tks tm3&tks Gundul ...XD

as following graphics maybe give us the information to think about it,it's the loading of 7days&24hrs,offered from DigitalOcean. it seems loading of Mars-World server is low,that's why i guess maybe cause of location.

http://imgur.com/eLVpXNX

http://imgur.com/UJzGdfR

Hmm... So, only problem with the server loading the mars world slowly and this is due to distance from server? I mean i am not experiencing any lag, i am quite near to you. Only a 4 hrs journey to you by plane :P :D.

Although, some of our trusted and almost everyday playing guys (Cryterion, Daneel, adow) were telling that there is a fluctuating lag sometimes and other times it disappears. Server is acting like a ghost. :P :)

Also, bro i have completed 60 recipe for scifi mod now. still there are probably 60 more lol :P. I will push them later. You can get it from my git fork :) Tested it offline. working fine. No recipe collision found so far.
Better download the entire mod as i have updated the init and depends file too delete the old scifi mod in server and put this one.
Or, you can download the crafts.lua,init.lua and depends.txt files.

IMPORTANT NOTE for Linus only : As per our old player Cryterion suggested you should look into and change few of these settings if necessary in server's minetest.conf file.
Here is the link for those settings and for how to set server performance by celeron55 https://forum.minetest.net/viewtopic.php?id=1825
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by juli » Thu Mar 02, 2017 20:45

Nice tm3 that u make this scifi craftings, now linus please merge it :)
And whats about that /auto-eat command now? can players use it already?
Here are some of my planned buildings (which i build later, much of them i start maybe in june ...):
- a new big jail with a danger zone around (with chernobylite blocks) XD
- a mars-parlament (maybe this style ?: https://ixquick-proxy.com/do/spg/show_picture.pl?l=deutsch&rais=1&oiu=http%3A%2F%2Fchristianspoo.com%2Fstarwars%2Fjedi_jedicouncilfull.jpg&sp=9a1c1ea0b8ccc8663702854fed053e37 :))
- modern farm inside of 4 Buildings in a square
- a shopping street
- market (20% finished)
- some areas in the martian village (later city? :) ) to buy
- spaceship/ufo airport (mostly for deco)
- and much more ideas i have, for which i have no time :)
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by Michael Eh? » Fri Mar 03, 2017 03:43

What should be done ...

rebuild spawn around original spawn than just having a huge empty space. The move around the things inside spawn then tear down the original dome. You could then lease out space... I would enjoy making a bar or cafe for players.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Fri Mar 03, 2017 05:15

At Spawn tm3 builds the things...
It would be nice if he have time to finish it, but i think i can't do it because tm3 has other plans than me :)
If u want you could make a cafe or bar in the martian village of me :)
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Fri Mar 03, 2017 08:01

Michael Eh? wrote:What should be done ...

rebuild spawn around original spawn than just having a huge empty space. The move around the things inside spawn then tear down the original dome. You could then lease out space... I would enjoy making a bar or cafe for players.


bro, have patience. Rome wasn't built in a day. :) MichaelEh is one player who cares about spawn at least, others are just digging and putting quarry and machines in their area. :P :D.

Also, there is a reason other than my switching between work and play for delaying work at spawn. Reason is linus and i trying to find out the cause of a fluctuating lag happening to players. Until linus sort it out which i have mentioned in a previous post, i wanted to stall the progress of spawn as me joining and doing stuff in there will increase it more only. Plus, i was busy developing scifi mod and previously the mining area a little too.

Yes, my next priority is to make shops for players. Daneel wants a shop in there too. Regarding leasing space; sorry because if i do that, each player will make shop in his/her way and it gonna make spawn look stupid. Even some of them will not use anything other than wood and sandstone lol xD.
So, i will use some good sci-fi blocks to give a nice look to spawn shops. As soon as i make one, i will give that area to you first ok. you, my friend, look very eager to sell stuff :) :P. You will also get at least 3 smart shops for free to use. later you can put more. ;)

But if you are still up to making your own shop in your style and in a hurry, it's better to make one at your area too. you just need to configure a travel net in spawn to your area. That's all. :) I will put a unconfigured travel net for you in spawn.

It won't be empty space. After these shops thingys, i will break down spawn and make an interact section on one side, so that player will get interact by answering questions and finding keyword rather than asking mods for interact.
Last edited by tm3 on Fri Mar 03, 2017 12:34, edited 4 times in total.
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Re: [Server] Minetest_MarsSurvival

by tm3 » Fri Mar 03, 2017 08:05

juli wrote:Nice tm3 that u make this scifi craftings, now linus please merge it :)
And whats about that /auto-eat command now? can players use it already?
Here are some of my planned buildings (which i build later, much of them i start maybe in june ...):
- a new big jail with a danger zone around (with chernobylite blocks) XD
- a mars-parlament (maybe this style ?: https://ixquick-proxy.com/do/spg/show_picture.pl?l=deutsch&rais=1&oiu=http%3A%2F%2Fchristianspoo.com%2Fstarwars%2Fjedi_jedicouncilfull.jpg&sp=9a1c1ea0b8ccc8663702854fed053e37 :))
- modern farm inside of 4 Buildings in a square
- a shopping street
- market (20% finished)
- some areas in the martian village (later city? :) ) to buy
- spaceship/ufo airport (mostly for deco)
- and much more ideas i have, for which i have no time :)

Thanks juli. He should have uploaded to server by now. i uploaded it on github yesterday.
No idea about auto-eat command though, linus will make one to help quarry diggers and waiters lol ;P.
Great plans i see you are making :)
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[#Announce] recipes of scifi-nodes updated

by linushsao » Fri Mar 03, 2017 10:54

As Title,tks for contribution by tm3. will take effect after server reboot. command "auto-eat" will be soon.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Fri Mar 03, 2017 11:08

juli wrote:...
Here are some of my planned buildings (which i build later, much of them i start maybe in june ...):
- a new big jail with a danger zone around (with chernobylite blocks) XD
- a mars-parlament (maybe this style ?: https://ixquick-proxy.com/do/spg/show_picture.pl?l=deutsch&rais=1&oiu=http%3A%2F%2Fchristianspoo.com%2Fstarwars%2Fjedi_jedicouncilfull.jpg&sp=9a1c1ea0b8ccc8663702854fed053e37 :))
- modern farm inside of 4 Buildings in a square
- a shopping street
- market (20% finished)
- some areas in the martian village (later city? :) ) to buy
- spaceship/ufo airport (mostly for deco)
- and much more ideas i have, for which i have no time :)


Wow...awesome. a mars-jedi-parlament? ...XD
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [#Announce] recipes of scifi-nodes updated

by tm3 » Fri Mar 03, 2017 12:37

linushsao wrote:As Title,tks for contribution by tm3. will take effect after server reboot. command "auto-eat" will be soon.


Welcome. :)
Linus did you look at the performance setting link or not. I have sent you in one of the above posts with an important note only for you mark :) You can easily identify the post.
Take a look at those settings and change it according to server :)
- Yours truly TM3
 

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Re: [#Announce] recipes of scifi-nodes updated

by linushsao » Fri Mar 03, 2017 12:58

tm3 wrote:
linushsao wrote:As Title,tks for contribution by tm3. will take effect after server reboot. command "auto-eat" will be soon.


Welcome. :)
Linus did you look at the performance setting link or not. I have sent you in one of the above posts with an important note only for you mark :) You can easily identify the post.
Take a look at those settings and change it according to server :)


Yes I had,tks,I will try it later(I'm outside).
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [#Announce] recipes of scifi-nodes updated

by linushsao » Fri Mar 03, 2017 14:04

linushsao wrote:Yes I had,tks,I will try it later(I'm outside).


updated,will take effect after server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Fri Mar 03, 2017 17:37

Linus can you please include scifi mod in to air so that they can hold air.
Also, for mars storm protection, so people can make nice modern homes with that. They are quite tough (Each block made of 9 plastic sheeting) plus some others have metals in them and all. so... :)
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Re: [Server] Minetest_MarsSurvival

by linushsao » Fri Mar 03, 2017 22:37

tm3 wrote:Linus can you please include scifi mod in to air so that they can hold air.
Also, for mars storm protection, so people can make nice modern homes with that. They are quite tough (Each block made of 9 plastic sheeting) plus some others have metals in them and all. so... :)


Yes,I will.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by Michael Eh? » Sat Mar 04, 2017 02:35

Scifi-nodes are here and I sort of disappointed but it gives us something more to play with.

Making something more with plastics is great. Would have been greater if I could chop up these blocks into stairs, panels, slabs but then you can't do that to wool and mars stone/cobble either. Disappointing for Dragon Capsule project because it make it looks too blocked. It's suppose to be 3.6m (11.8') diameter and 6.4m (20.4') tall. I'm going to have to make it feet per block to make any real detail. That is IF I can still cut up blocks.

I do like the colour palette and it will take time to adds these blocks into the frame of Mars Survive. Metal ladder is nice.

Other gripes, wood from other trees, not plain wood or mars wood are not craftable as sticks or chests. I got tons of spruce tree that would go into making ladders but can't craft them into sticks.

I've started helping other players. Left one player a shared chest of goodies. The more players survive and build in Mars Survive the better.
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Sat Mar 04, 2017 04:26

Michael Eh? wrote:...
Other gripes, wood from other trees, not plain wood or mars wood are not craftable as sticks or chests. I got tons of spruce tree that would go into making ladders but can't craft them into sticks.
---


hi,Michael. tks for your feedback. all mods in minetest forum almost design for Earth-like environment,so have to be keeping tweaked for,allthough we have tweak alot..

tweak about the recipes will always be the first task in my todo-list.

all woods from moretree mod will could be exchanged to plain wood, and will be fuel as burning in furnace. maybe make it today.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Sat Mar 04, 2017 04:47

linushsao wrote:...
all woods from moretree mod will could be exchanged to plain wood, and will be fuel as burning in furnace. maybe make it today.


it's done,will take effect after server reboot.

when updated take effect,all planks of moretree mod could be exchanged to plain plank,all planks&trunks of moretree mod could be as fuel used in default:furnace.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Sat Mar 04, 2017 06:17

Michael Eh? wrote:Scifi-nodes are here and I sort of disappointed but it gives us something more to play with.

Making something more with plastics is great. Would have been greater if I could chop up these blocks into stairs, panels, slabs but then you can't do that to wool and mars stone/cobble either. Disappointing for Dragon Capsule project because it make it looks too blocked. It's suppose to be 3.6m (11.8') diameter and 6.4m (20.4') tall. I'm going to have to make it feet per block to make any real detail. That is IF I can still cut up blocks.

I do like the colour palette and it will take time to adds these blocks into the frame of Mars Survive. Metal ladder is nice.

Other gripes, wood from other trees, not plain wood or mars wood are not craftable as sticks or chests. I got tons of spruce tree that would go into making ladders but can't craft them into sticks.

I've started helping other players. Left one player a shared chest of goodies. The more players survive and build in Mars Survive the better.


Well, sorry for your disappointment.

Even there are still more than even double the amount of nodes in scifi-mod currently installed in mars. But, there are only slopes in scifi-mod and will be my next priority in making recipe for. But sorry, not more than that.

Because the mod itself doesn't contain any other kind of structures; making them will take long time. It not a short goal. That requires more textures, node types, node registrations, descriptions and recipes making for which I literally have no time. Sorry! May be including some of the current scifi nodes into circular saw will work but i have no idea how do that generate the proper texture. Ask Linus about it. :)

Still, if you are so willing and so excited and spare time to have more of it; you are invited to fork the scifi mod in Github and make more types of those. Also, you or anybody else who are interested in this mod are invited to make recipes for even current nodes and merge them to the original.
I did it because it looks good, I have seen it and using it in jungle server and will be doing for more nodes at my pace. So, please do this google search scifi mod minetest github or go to https://github.com/D00Med/scifi_nodes, fork it today and start developing the new nodes or make recipes for currently incomplete nodes. DOOMed (the creator of scifi mod) wants some more of those kinds of nodes like the ones you are talking about. So, he will be pleased to know about another contribution too. Good luck. :)

Good. keep helping other players. Co-operation is key to survival in space and places like mars :)
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Sat Mar 04, 2017 07:37

Linus bro, there is a little problem with just one recipe item of scifi mod.
The problem is not within the mod itself. The problem is the recipe item used to make the node.

Actually, recipe of mesecons microcontroller and mesecons luacontroller is same. i have forked, rearranged and updated the recipe of microcontroller and pulled a request to merge it to original. But they said it's deprecated now and they don't want people to use it.

So, better you update this file in the appropriate place of your server
https://github.com/tanmayameher/minetest-mod-mesecons/blob/master/mesecons_microcontroller/init.lua
:)

I am currently in talk with jeija and other developers of mesecons mod about i think a new part of the mod "mesecons_FGPA" (https://github.com/Jeija/minetest-mod-mesecons/tree/master/mesecons_fpga) they are developing. I will use that in recipe if its new :)
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Re: [Server] Minetest_MarsSurvival

by linushsao » Sat Mar 04, 2017 07:50

tm3 wrote:...
So, better you update this file in the appropriate place of your server
https://github.com/tanmayameher/minetest-mod-mesecons/blob/master/mesecons_microcontroller/init.lua
:)
...


updated&check it,will take effect after server reboot(including /shutdown as supervisors's privs)
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[#Announce] New command : /autoeat

by linushsao » Sun Mar 05, 2017 12:44

description:it's for players who need to idle for a long time ingame(ex. for ABM),to keep satiation.server will automatically check players who enable autoeat&hold food every 150 seconds, and make players autoeat food(till no food) to keep satiation up to 20.

usage: /autoeat <on/off> . without setting, default is off. no params will show current setting of autoeat. player should hold food in hand!!!

it will take effect after server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [#Announce] New command : /autoeat

by tm3 » Mon Mar 06, 2017 05:28

linushsao wrote:description:it's for players who need to idle for a long time ingame(ex. for ABM),to keep satiation.server will automatically check players who enable autoeat&hold food every 150 seconds, and make players autoeat food(till no food) to keep satiation up to 20.

usage: /autoeat <on/off> . without setting, default is off. no params will show current setting of autoeat. player should hold food in hand!!!

it will take effect after server reboot.

Great !! :) Now, juli, Cryterion and Daneel got a jackpot :P. A New announcement coming from me too :)
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by juli » Mon Mar 06, 2017 15:44

after 5 mins would be also ok i think.
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Mon Mar 06, 2017 19:52

ANNOUNCEMENT:


More and lot varieties and colors of scifi mod are ready with slopes too to make and enjoy !

Linus bro, can you please download those files mentioned below from my forked scifi_node github page (https://github.com/tanmayameher/scifi_nodes) or from DOOMed's github page (https://github.com/D00Med/scifi_nodes; but only after he merged my pull request, so that you get the updated one) and put in server.

    crafts.lua
    depends.txt
    init.lua
    models.lua
    nodeboxes.lua

Enjoy!
Also, may be if i get time for outer slopes later, i will make those; so that they compliment these slopes at corners.
- Yours truly TM3
 

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juli
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GitHub: cpdef
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Re: [Server] Minetest_MarsSurvival

by juli » Mon Mar 06, 2017 20:16

I have a idea why there is the lag:
Maybe the mymonth mod, which destroyes all our trees? :)
It uses much ABMs i think so i could slow down the server ....
Also i had the idea that maybe the much plants make it more slow, but my offline test gave negative result.
(I created a big area of dirt_with_grass and noticed no lag)
are there more mods which have much ABMs? because i know one othere server which has lag because of abms.

Edit: If i search for abms on the marssurvive-github-repo i find 71 results on 8 pages! ...
Most are from plants. So maybe we have to think about which plants we realy need and which not.
In real i think on mars can't grow so many plants :)
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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linushsao
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IRC: linushsao
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About Lag...

by linushsao » Tue Mar 07, 2017 04:35

Maybe it's time to upgrade hardware,because i found something in "top" when i monitor server,minetestserver's loading will go crazy sometimes up over 50%,but digitalocean's graphic never show this(maybe show average loading).

when we upgeade hardware first time,size of map is 700MB,but now it's 1.3G.i mean maybe cuase of map loading.

tks for all players's great work,i think i'll upgrade hardware&upgrade minetestserver to latest version,i'll announce the date to upgrade both.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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tm3
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Re: [Server] Minetest_MarsSurvival

by tm3 » Tue Mar 07, 2017 05:13

juli wrote:I have a idea why there is the lag:
Maybe the mymonth mod, which destroyes all our trees? :)
It uses much ABMs i think so i could slow down the server ....
Also i had the idea that maybe the much plants make it more slow, but my offline test gave negative result.
(I created a big area of dirt_with_grass and noticed no lag)
are there more mods which have much ABMs? because i know one othere server which has lag because of abms.

Edit: If i search for abms on the marssurvive-github-repo i find 71 results on 8 pages! ...
Most are from plants. So maybe we have to think about which plants we realy need and which not.
In real i think on mars can't grow so many plants :)


Oh. Plants ?? ok
But we can't neglect all plants.
We need default tree, jungle tree and rubber tree. These 3 are basics.

Rest of them we can neglect though. Having few plants will limit players; but i don't know whether it will solve the problem. Other plants except those 3 are for decor only.

So, may be we can try but not without the irks and cries of players :P :D :)
I think we can give big excuse for making scifi nodes decor rather than tree planks decor and motivate players to use more of those nodes than planks. :P :)

May be we should wait for hardware upgrade by Linus :)
- Yours truly TM3
 

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juli
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Posts: 109
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Tue Mar 07, 2017 05:25

I don't mean we should remove all plants :) it has been only an idea because
juli wrote: i know one other server which had lag because of abms.


And also we don't have to remove all tree-planks, we could make them craftable
or going the linushsao-way and make them buyable :D
But we should wait for hardware update first, maybe its enought.
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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linushsao
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Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
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[#ISSUE]about lag & ABM

by linushsao » Tue Mar 07, 2017 14:18

i have tweak for ABM of mymonth mod(acturally has unnecessary frequency of ABM,it's my mistake),pls let me know if decrease lag ,i'll keep monitor server's performance,tks.

will take effect after server reboot.

ps. error of leaves-changed will be solved in recent time.
Last edited by linushsao on Tue Mar 07, 2017 14:46, edited 1 time in total.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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