VanessaE wrote:What, no homedecor+moretrees+plantlife? :-)
Also, it's good to see that you're still around.
BrandonReese wrote:I find the current development branch pretty stable. I usually have more problems with mods crashing my server than the engine.
0gb.us wrote:BrandonReese wrote:I find the current development branch pretty stable. I usually have more problems with mods crashing my server than the engine.
"Stable" is not the same thing as "bug-free". I don't know if you are getting those two mixed up, but someone I know thought that "unstable" meant "buggy". By definition, the development version is unstable. Either that or no one is working on it.
BrandonReese wrote:0gb.us wrote:BrandonReese wrote:I find the current development branch pretty stable. I usually have more problems with mods crashing my server than the engine.
"Stable" is not the same thing as "bug-free". I don't know if you are getting those two mixed up, but someone I know thought that "unstable" meant "buggy". By definition, the development version is unstable. Either that or no one is working on it.
I do tend to equate unstable with buggy, but you are correct by definition the development version is unstable. I'll rephrase.
I find the current development version bug free enough to use on a daily basis.
VanessaE wrote:What, no homedecor+moretrees+plantlife? :-)
Also, it's good to see that you're still around.
thefamilygrog66 wrote:I've updated the server to recent git, so hopefully the mobs will behave properly now.
There's an issue with the craftguide only showing recipes for a couple of the mods now. Any ideas?
0gb.us wrote:thefamilygrog66 wrote:I've updated the server to recent git, so hopefully the mobs will behave properly now.
There's an issue with the craftguide only showing recipes for a couple of the mods now. Any ideas?
I ran into the craft guide issue myself. It's caused by the fact that the craft guide gathers recipes by modifying the recipe registration function, having it additionally add craft recipes to an array. Any plugin that loads BEFORE the function is modified does not have its recipes added to the array, and therefore doesn't have them added to the guide.
There's no good solution for this. It seems the plugins are loaded in mostly alphabetical order, so you could try renaming it "000craft_guide" (zeros, not letters) to make sure it is alphabetically first. I'm not sure how reliable that method is though. The other solution is to add the craft guide to the dependency list of every other plugin. It's not the best idea, but it's guaranteed to work. You could also have it execute as one of the built-in scripts, which load before any plugins.
EDIT: What we need is an API function that returns all registered recipes ....
Adarqet wrote:Wait no claims? How can we protect our houses then traps?
thefamilygrog66 wrote:Thanks 0gb - I'll try a couple of your suggestions.
EDIT: changing the name caused the server to crash, but adding it to the depends.txt file for each of the mods worked, except for default, which doesn't have a depends.txt file. When I added one with craft_guide in it to default, it also crashed the server. I guess folks will have to look online for the basic recipes. I'm not sure how to execute it as a built-in script.
thefamilygrog66 wrote:Adarqet wrote:Wait no claims? How can we protect our houses then traps?
Griefers are banned, and their actions are rolled back. While I've seen the benefit of protection blocks and claims, and used them quite a bit as well, I've also been really annoyed by them (e.g. overzealous protectors, griefers protecting their messes, etc.). I'm not sure what you mean by "then traps".
lol it was my brother you that had monsters stuck in them my brother sais that i didnt but it was pretty funny and how the chat was broken we thought you were ignoring usthefamilygrog66 wrote:I wanted monsters, but didn't want too much strain on the server. So, I've just added the mobs mod, and removed all of the mobs except the dirt monster, who now drops cooked rats when killed. Consequently, I've had to tweak the interval at which mobs appear - if you feel like it, check it out and let me know if there are too many/too few of them spawning at night for your liking.
0gb.us wrote:thefamilygrog66 wrote:Thanks 0gb - I'll try a couple of your suggestions.
EDIT: changing the name caused the server to crash, but adding it to the depends.txt file for each of the mods worked, except for default, which doesn't have a depends.txt file. When I added one with craft_guide in it to default, it also crashed the server. I guess folks will have to look online for the basic recipes. I'm not sure how to execute it as a built-in script.
Renaming craft_guide probably crashed it due to naming conventions. You'd need to edit the file to add a colon to the beginning of all registered nodes to override it. Maybe not worth the trouble.
My guess is that craft_guide depends on default, which was depending on craft_guide. So both needed the other to load first. Check craft_guide's depends.txt for default, and if it's there, remove it. If I'm right about the craft guide, it only depends on default for recipe ingredients. So it doesn't actually need default to load first (or even at all), it just needs default to be loaded at some point if the recipes are to make any sense.
Eminie wrote:lol it was my brother you that had monsters stuck in them my brother sais that i didnt but it was pretty funny and how the chat was broken we thought you were ignoring us
thefamilygrog66 wrote:0gb.us wrote:thefamilygrog66 wrote:Thanks 0gb - I'll try a couple of your suggestions.
EDIT: changing the name caused the server to crash, but adding it to the depends.txt file for each of the mods worked, except for default, which doesn't have a depends.txt file. When I added one with craft_guide in it to default, it also crashed the server. I guess folks will have to look online for the basic recipes. I'm not sure how to execute it as a built-in script.
Renaming craft_guide probably crashed it due to naming conventions. You'd need to edit the file to add a colon to the beginning of all registered nodes to override it. Maybe not worth the trouble.
My guess is that craft_guide depends on default, which was depending on craft_guide. So both needed the other to load first. Check craft_guide's depends.txt for default, and if it's there, remove it. If I'm right about the craft guide, it only depends on default for recipe ingredients. So it doesn't actually need default to load first (or even at all), it just needs default to be loaded at some point if the recipes are to make any sense.
Weird - there are no dependencies listed in the depends.txt file for craft_guide, not even default. Oh well, hopefully somebody will update that mod at some point to be a bit more compatible.Eminie wrote:lol it was my brother you that had monsters stuck in them my brother sais that i didnt but it was pretty funny and how the chat was broken we thought you were ignoring us
Haha, well at least both of those glitches have been sorted out now. It's a bit of a learning curve, setting up a server, adding and modifying mods, etc., but it's a lot of fun too.
Eminie wrote:can you get the mod for that gray armchair back I need it to make one for me and to put some in my chest for people it be appreciated if you do and sorry again for what my cousin did
thefamilygrog66 wrote:Eminie wrote:can you get the mod for that gray armchair back I need it to make one for me and to put some in my chest for people it be appreciated if you do and sorry again for what my cousin did
It's still there - it's part of 3dforniture - not sure why it isn't showing up in the craft guide. Anyway, the recipe is:
W - -
W W -
W W -
W=wooden planks
It looks like your cousin has been griefing again today, so I'm rolling back his actions again - please tell him not to touch other people's stuff, or he will be banned as well. Thanks man.
thefamilygrog66 wrote:Hey folks,
As an experiment, I decided to try setting up a minetest server on a virtual machine via Windows Azure - it's running Ubuntu 12.04 server, in case you were wondering. Anyway, it seems to be working so far. It includes the following mods:
3dforniture
beds
craftguide
homedecor
mobs (only including 3 types of nighttime monsters, who drop health items when killed)
moreblocks
moreores
nolava (prevents placing lava above sea level)
plantlife
sethome (with added /spawn command to teleport to spawn)
woolcraft (note: blue wool requires white + mese crystal fragment, as suggested by Vanessa)
Players start with "initial stuff" items, and also have fast privilege. PVP is turned on, but both parties have to agree to fight - don't be a jerk. That's pretty much it! Don't grief, and have fun.
Address: familygrog.cloudapp.net
Port: 30000
Hopefully it'll be running for awhile, but as I mentioned it's a bit of an experiment, so no guarantees. Please don't get upset if it gets reset, shutdown, etc.
Grog
thefamilygrog66 wrote:Eminie wrote:can you get the mod for that gray armchair back I need it to make one for me and to put some in my chest for people it be appreciated if you do and sorry again for what my cousin did
It's still there - it's part of 3dforniture - not sure why it isn't showing up in the craft guide. Anyway, the recipe is:
W - -
W W -
W W -
W=wooden planks
It looks like your cousin has been griefing again today, so I'm rolling back his actions again - please tell him not to touch other people's stuff, or he will be banned as well. Thanks man.
Eminie wrote:sorry what my cousin did and im am a girl and something is wrong with your server
thefamilygrog66 wrote:Eminie wrote:can you get the mod for that gray armchair back I need it to make one for me and to put some in my chest for people it be appreciated if you do and sorry again for what my cousin did
It's still there - it's part of 3dforniture - not sure why it isn't showing up in the craft guide. Anyway, the recipe is:
W - -
W W -
W W -
W=wooden planks
It looks like your cousin has been griefing again today, so I'm rolling back his actions again - please tell him not to touch other people's stuff, or he will be banned as well. Thanks man.
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