i think than this is better than spawner https://forum.minetest.net/viewtopic.php?id=6214LuxAtheris wrote:Can you add a spawner please?
i think than this is better than spawner https://forum.minetest.net/viewtopic.php?id=6214LuxAtheris wrote:Can you add a spawner please?
AMMOnym wrote:i think than this is better than spawner https://forum.minetest.net/viewtopic.php?id=6214LuxAtheris wrote:Can you add a spawner please?
VanessaE wrote:regarding the bandwidth usage of simple mobs:
[01-03 00:44] <cheapie@VE-C> VE: Before they were installed, I had no network traffic if I was just standing in one place. Now, with the mobs, I get 30 kB/s all the time.
[01-03 00:45] <cheapie@VE-C> Also, when I cleared the objects around me, the lag went away.
30 kbytes/sec is a pretty significant amount of bandwidth; seems like the mobs are sending way more updates to the connected clients than are necessary. This could explain a lot of the lag people were experiencing.
Thoughts?
theblob wrote:I have a few bugs. One, the mobs can't jump when they see me, so simply getting 1 block higher makes it impossible for them to get me. Second, many of the mobs won't chase me upon seeing me. Also, my weapon doesn't get used up when I attack the mobs. I've been using the same wooden sword since day 1 and I've killed at least 1 of every mob (except the Oerkki, I can't seem to find one of those) and my sword is still in perfect condition. Is anyone else having these issues? I am using Minetest 0.4.9.
Excalibur Zero wrote:I am working on making a dragon mob using Simple Mob's api, but I am having problems doing so. I have made the model, animated it, and gave it a simple texture. I have exported the model (as a .x) and the texture to the mobs mod and added in code to add the dragon mob, however only the dragon's claw shows in the game, the rest of the model is not shown. I think this may be because I used multiple objects for the model, but I'm not sure. Can someone help me with this?
The modified code of the Simple Mobs mod I am using is here: http://codepad.org/qEk3RSKz
Here is a screenshot of the model: http://i.imgur.com/qg3vE28.png
Here is a screenshot of the mob in Minetest: http://i.imgur.com/xlfxhzE.png
ElectricSolstice wrote:Excalibur Zero wrote:I am working on making a dragon mob using Simple Mob's api, but I am having problems doing so. I have made the model, animated it, and gave it a simple texture. I have exported the model (as a .x) and the texture to the mobs mod and added in code to add the dragon mob, however only the dragon's claw shows in the game, the rest of the model is not shown. I think this may be because I used multiple objects for the model, but I'm not sure. Can someone help me with this?
The modified code of the Simple Mobs mod I am using is here: http://codepad.org/qEk3RSKz
Here is a screenshot of the model: http://i.imgur.com/qg3vE28.png
Here is a screenshot of the mob in Minetest: http://i.imgur.com/xlfxhzE.png
Would be nice to have a copy of the model so we could test the claw thing ourselves for the purposes of debugging. Codewise, maybe you could try changing the visual_size of your dragon. Try increasing the two numbers in visual_size to see if that would help. Otherwise, might be better if someone more familiar with blender and/or adding entities gives advice. Underneath, the mobs api uses minetest.register_entity.
EDIT:
Just tested out visual_size on a random mob, so it is most likely not visual_size. You'll probably need someone who actually uses blender to give advice about that.
Excalibur Zero wrote:I am working on making a dragon mob using Simple Mob's api, but I am having problems doing so. I have made the model, animated it, and gave it a simple texture. I have exported the model (as a .x) and the texture to the mobs mod and added in code to add the dragon mob, however only the dragon's claw shows in the game, the rest of the model is not shown. I think this may be because I used multiple objects for the model, but I'm not sure. Can someone help me with this?
The modified code of the Simple Mobs mod I am using is here: http://codepad.org/qEk3RSKz
Here is a screenshot of the model: http://i.imgur.com/qg3vE28.png
Here is a screenshot of the mob in Minetest: http://i.imgur.com/xlfxhzE.png
Pavel_S wrote:Excalibur Zero wrote:I am working on making a dragon mob using Simple Mob's api, but I am having problems doing so. I have made the model, animated it, and gave it a simple texture. I have exported the model (as a .x) and the texture to the mobs mod and added in code to add the dragon mob, however only the dragon's claw shows in the game, the rest of the model is not shown. I think this may be because I used multiple objects for the model, but I'm not sure. Can someone help me with this?
The modified code of the Simple Mobs mod I am using is here: http://codepad.org/qEk3RSKz
Here is a screenshot of the model: http://i.imgur.com/qg3vE28.png
Here is a screenshot of the mob in Minetest: http://i.imgur.com/xlfxhzE.png
Try to clear all transfofmation of mesh and Armature(alt+r,atl+g,alt+s) or apply it(Object->Apply->...).
Armature must have one Root bone, also your model must have one Armature.
Delete unnecessary part of animation(110-250).
Before expotring select Mesh and Armature.
Excalibur Zero wrote:How can I do that without disrupting what I have currently? I tried joining the 3 separate armatures into one, but that messed up the wings. I tried applying some of the scalings, but that disrupted the scalings throughout the animation. I have now removed the unnecessary part of the animation (114-250).
Pavel_S wrote:Excalibur Zero wrote:How can I do that without disrupting what I have currently? I tried joining the 3 separate armatures into one, but that messed up the wings. I tried applying some of the scalings, but that disrupted the scalings throughout the animation. I have now removed the unnecessary part of the animation (114-250).
Do you use any Modifiers in Armature like mirror?
Excalibur Zero wrote:I did have one un-applied mirror modifier.
I applied the mirror modifier and tried to export it again. I realized that I had always had "Export Selected Objects Only" checked when I was exporting the model. So I am no longer having the problem of only one part showing up, but there are a few other problems.
Here is a screenshot: http://i.imgur.com/JL0Ev0G.png
Currently there are two problems. The first is that only the tail object seems to be textured, while the other parts of the model are completely white. The second is that the bones seem like they are not altering the mesh (as shown by the wings being completely straight up.
Edit:
After adjusting some exporting settings I have gotten the bones to work a bit, but I am having problems with one of the wings being backwards (likely caused by the bones), and the texturing issues I mentioned earlier.
Here is a screenshot: http://i.imgur.com/6VdqiRv.png
Also the model seems to be orientated wrong, since the Dragon runs at me while facing to the side. But I have now fixed the model's orientation.
And here is another screenshot: http://i.imgur.com/aGirq3z.png
Pavel_S wrote:Excalibur Zero wrote:I did have one un-applied mirror modifier.
I applied the mirror modifier and tried to export it again. I realized that I had always had "Export Selected Objects Only" checked when I was exporting the model. So I am no longer having the problem of only one part showing up, but there are a few other problems.
Here is a screenshot: http://i.imgur.com/JL0Ev0G.png
Currently there are two problems. The first is that only the tail object seems to be textured, while the other parts of the model are completely white. The second is that the bones seem like they are not altering the mesh (as shown by the wings being completely straight up.
Edit:
After adjusting some exporting settings I have gotten the bones to work a bit, but I am having problems with one of the wings being backwards (likely caused by the bones), and the texturing issues I mentioned earlier.
Here is a screenshot: http://i.imgur.com/6VdqiRv.png
Also the model seems to be orientated wrong, since the Dragon runs at me while facing to the side. But I have now fixed the model's orientation.
And here is another screenshot: http://i.imgur.com/aGirq3z.png
Now, check normals orientation also if your model consist of more than one mesh, use "texture={texture1.png,texture2.png...textureN.png}" or join it to one.
Try to apply - translation , rotation or scale, then fix distortion.
MirceaKitsune wrote:The answer was that they're disabled...
MirceaKitsune wrote:I wonder if networking of Lua entities can be further improved somehow. So having +30 players and numerous mobs simultaneously can be considered stable and functional.
lexmarks wrote:You could include some mobs insects like cockroaches, scorpions and spiders
Excalibur Zero wrote:Pavel_S wrote:Excalibur Zero wrote:I did have one un-applied mirror modifier.
I applied the mirror modifier and tried to export it again. I realized that I had always had "Export Selected Objects Only" checked when I was exporting the model. So I am no longer having the problem of only one part showing up, but there are a few other problems.
Here is a screenshot: http://i.imgur.com/JL0Ev0G.png
Currently there are two problems. The first is that only the tail object seems to be textured, while the other parts of the model are completely white. The second is that the bones seem like they are not altering the mesh (as shown by the wings being completely straight up.
Edit:
After adjusting some exporting settings I have gotten the bones to work a bit, but I am having problems with one of the wings being backwards (likely caused by the bones), and the texturing issues I mentioned earlier.
Here is a screenshot: http://i.imgur.com/6VdqiRv.png
Also the model seems to be orientated wrong, since the Dragon runs at me while facing to the side. But I have now fixed the model's orientation.
And here is another screenshot: http://i.imgur.com/aGirq3z.png
Now, check normals orientation also if your model consist of more than one mesh, use "texture={texture1.png,texture2.png...textureN.png}" or join it to one.
Try to apply - translation , rotation or scale, then fix distortion.
I tried applying some of the rotations and scales and it is working correctly in Blender, however there is a problem with one of the wings in Minetest.
I put it together into a new mod (with the .blend file), which I put on GitHub here: https://github.com/rocketslime11/mobpack
Sokomine wrote:lexmarks wrote:You could include some mobs insects like cockroaches, scorpions and spiders
Zeg9's mobs include spiders.
In general, most mobs can be included if someone does a model with textures for them.
Excalibur Zero wrote:Excalibur Zero wrote:Pavel_S wrote:Now, check normals orientation also if your model consist of more than one mesh, use "texture={texture1.png,texture2.png...textureN.png}" or join it to one.
Try to apply - translation , rotation or scale, then fix distortion.
I tried applying some of the rotations and scales and it is working correctly in Blender, however there is a problem with one of the wings in Minetest.
I put it together into a new mod (with the .blend file), which I put on GitHub here: https://github.com/rocketslime11/mobpack
Could someone take a look at the .blend and help me figure out why it isn't working properly? I'd like to see if it can be fixed to work in Minetest without having to redo all the animations.
animation = {
stand_start = 0,
stand_end = 40,
walk_start = 41,
walk_end = 81,
run_start = 83,
run_end = 103,
punch_start = 104,
punch_end = 124,
speed_normal = 62,
speed_run = 103,
},
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