[Mod] Nether [nether]

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cx384
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Re: [Mod] Nether [nether]

by cx384 » Sun Aug 03, 2014 21:51

sss123next wrote:good day. i have installed nether from https://github.com/HybridDog/minetest-nether, working fine, added one addition null check to avoid crash on user going to portal, but one question, how to exit from nether, i tried to buiild portal inside, and it's just does not activating, i see "[nether] tries to enable a portal", but portal does not activating, ot i need some other way to exit ?

Today he finished the nether guide.
Can your read this?
 

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Re: [Mod] Nether [nether]

by cx384 » Sun Aug 03, 2014 21:55

FredTitmus wrote:Hello, trying to get into the nether after a lot of nagging from my children :)

I have Minetest 0.4.9 (Ubuntu package). I downloaded and unzipped nether-voxelmanip.zip into ~/.minetest/mods/ and renamed the directory to 'nether'.

When I start minetest I see 'nether' in my list of Installed Mods. It says Depends "default" and "stairs?". The question mark there makes me wonder.

I built what I hoped would become a portal, 4 across 5 high out of of 14 obsidian blocks.

I'm not sure how to activate it. Some threads talk about nether pearls, but I can't find anything else about those. Other threads talk about activating the portal with a mese crystal fragment, but when I wave one of those at my portal nothing happens.

Given I'm not sure if the nether mod is working, or if I don't satisfy "stairs?" or something else, can someone provide more information, or even debugging info.

Thanks,

You must make right click with the mese crystal fragment. ;)
Can your read this?
 

FredTitmus
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Re: [Mod] Nether [nether]

by FredTitmus » Mon Aug 04, 2014 20:42

I did that -- I left and right clicked mese crystal fragments at my portal, at the obsidian blocks, at the middle of it, nothing seems to work. Can I verify the mod is working properly, somehow?

Edit: my portal: http://i.imgur.com/cZ81kmG.png
 

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Re: [Mod] Nether [nether]

by Xanthin » Mon Aug 04, 2014 23:50

Hello FredTitmus,
sorry, I only can say that I just downloaded and tested it with minetest 0.4.9-dev and 0.4.10-dev on Windows and for me it works with right click with a mese crystal fragment on an obsidian block to activate it.
http://i.imgur.com/22YeBj0.jpg

Oh, and afaik "default" and "stairs" are mods that comes with minetst_game itself, so this should not be the issue. A question mark means that it has a soft dependency (nice you have it) instead of a hard dependency without a question mark (grrr, no way - you dont have it: Error!:))
 

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Re: [Mod] Nether [nether]

by FredTitmus » Tue Aug 05, 2014 19:39

I'm on Linux, if it matters.

I added a simple print statement to the top of ~/.minetest/mods/nether/init.lua but it doesn't appear in my console.

A similar statement added to ~/.minetest/mods/mobs/init.lua *does* appear.

Does this mean minetest isn't even trying to run the nether mod? Or is it perhaps meaningless? :) I'm not familiar with the mod architecture.
 

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Re: [Mod] Nether [nether]

by PilzAdam » Tue Aug 05, 2014 20:35

FredTitmus wrote:I'm on Linux, if it matters.

I added a simple print statement to the top of ~/.minetest/mods/nether/init.lua but it doesn't appear in my console.

A similar statement added to ~/.minetest/mods/mobs/init.lua *does* appear.

Does this mean minetest isn't even trying to run the nether mod? Or is it perhaps meaningless? :) I'm not familiar with the mod architecture.

That means that the mod isnt loaded. Have you enabled it for your world?
 

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Re: [Mod] Nether [nether]

by FredTitmus » Thu Aug 07, 2014 06:57

PilzAdam wrote:That means that the mod isnt loaded. Have you enabled it for your world?


Ah, now I can see intelligence has arrived -- no wonder you're the author.

Yes *shamefaced* I'd forgotten about the "Configure world, enable mod" step. Thank you. I'm new to all this.

I successfully went into the nether and wore out some pickaxes.

Sorry for taking everyone's time.
 

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Re: [Mod] Nether [nether]

by gsmanners » Thu Aug 07, 2014 21:15

Seems like I'm never content with the way your mods work, Adam. I rather like the way Minecraft does the portals, so I did a little of this (in make_portal()):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   if target.y < NETHER_DEPTH then
      target.y = (target.y - NETHER_DEPTH) + 1000
      if math.abs(target.x) < 3000 then
         target.x = target.x * 10
      end
      if math.abs(target.z) < 3000 then
         target.z = target.z * 10
      end
   else
      target.y = (target.y + NETHER_DEPTH) - 1000
      target.x = math.floor(target.x / 10)
      target.z = math.floor(target.z / 10)
   end


It's a little more risky to build a portal in the nether this way, but I like the idea of having a nether hub for fast traveling.
 

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Re: [Mod] Nether [nether]

by davidthecreator » Sun Sep 07, 2014 00:22

how deep is nether to be exact
 

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Re: [Mod] Nether [nether]

by davidthecreator » Sun Sep 07, 2014 00:23

newer mind
 

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Re: [Mod] Nether [nether]

by Minetestforfun » Sun Sep 07, 2014 17:51

the nether portal teleport you between -5000 and -5500
 

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Re: [Mod] Nether [nether]

by Krock » Sun Sep 07, 2014 17:56

davidthecreator wrote:newer mind

You can edit your posts.
Image
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: [Mod] Nether [nether]

by Achilles » Wed Sep 17, 2014 20:10

Krock wrote:
davidthecreator wrote:newer mind

You can edit your posts.
Image


Is that really relevant? xD
 

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Re: [Mod] Nether [nether]

by JPRuehmann » Sun Nov 02, 2014 15:45

Hello
Long time no see.
Nether still is not working for me will there a working version sometimes in the future?
the other nether Version is not working to, because of Riesenpilz is not working for me. Seems I dont have enough computing power for it.
I am using the newest dev Version of minetest in Kubuntu 14.04 LTS
Thanks,
JPR
 

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Re: [Mod] Nether [nether]

by Rochambeau » Tue Nov 04, 2014 08:18

Just downloaded and testet the current version in Minetest Mobile (Android). It works as is.

The only thing that's strange is that the cave where the nether portal was created is very very very small. There is a one-block-strip in front of and behind the portal. The rest is just walls (netherbricks?). No sign of glowstone, nethersand oder lava. I guess I have to dig around.

[Edit: found Lava and Glowstone. :-)]
 

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Re: [Mod] Nether [nether]

by Hybrid Dog » Tue Nov 04, 2014 14:10

Rochambeau wrote:Just downloaded and testet the current version in Minetest Mobile (Android). It works as is.

The only thing that's strange is that the cave where the nether portal was created is very very very small. There is a one-block-strip in front of and behind the portal. The rest is just walls (netherbricks?). No sign of glowstone, nethersand oder lava. I guess I have to dig around.

[Edit: found Lava and Glowstone. :-)]

Try my version of lkjoel's nether mod, PilzAdam's nether mod just replaces stone with netherrack and ores with nether ores and adds the ability to travel by portal up and down. I'm cheating by using a brightened netherrack texture in a texture pack for PilzAdam's nether.
 

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Re: [Mod] Nether [nether]

by Rochambeau » Tue Nov 04, 2014 19:15

Hybrid Dog wrote:Try my version of lkjoel's nether mod, PilzAdam's nether mod just replaces stone with netherrack and ores with nether ores and adds the ability to travel by portal up and down. I'm cheating by using a brightened netherrack texture in a texture pack for PilzAdam's nether.


Tried your mod as well. I constantly teleported right into lava streams and couldn't get back to the surface. Guess that's the WIP part of your mod. :-)
The nether itself looks awesome!

Back to PilzAdam:
I installed your mod on my kubuntu 14.04 at home, but wasn't able to break out of the small cave where the portal was created. The nether racks could not be broken. Glowstone breaks very well.

I'm gonna compile minetest from source and then try your nether again.

[Edit: used the wrong pickaxe. It works.]
 

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Re: [Mod] Nether [nether]

by Hybrid Dog » Wed Nov 05, 2014 17:50

Rochambeau wrote:
Hybrid Dog wrote:Try my version of lkjoel's nether mod, PilzAdam's nether mod just replaces stone with netherrack and ores with nether ores and adds the ability to travel by portal up and down. I'm cheating by using a brightened netherrack texture in a texture pack for PilzAdam's nether.


Tried your mod as well. I constantly teleported right into lava streams and couldn't get back to the surface. Guess that's the WIP part of your mod. :-)

It's not wip, I thought I make the nether difficult. You can set a home there to make it a lot easier.

The nether itself looks awesome!

thanks
 

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Re: [Mod] Nether [nether]

by Rochambeau » Wed Nov 05, 2014 20:11

Hybrid Dog wrote:It's not wip, I thought I make the nether difficult. You can set a home there to make it a lot easier.


Oh sorry. I thought it was WIP because its thread is in the WIP subforum.
 

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Re: [Mod] Nether [nether]

by Hybrid Dog » Thu Nov 06, 2014 14:59

Rochambeau wrote:
Hybrid Dog wrote:It's not wip, I thought I make the nether difficult. You can set a home there to make it a lot easier.


Oh sorry. I thought it was WIP because its thread is in the WIP subforum.

I posted it to modding general, I'm wondering if adding unfinished mods to wip mods makes sense. I think wip means work in progress and if someone doesn't work on his/her unfinished mod the mod isn't wip.
 

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Re: [Mod] Nether [nether]

by 4aiman » Thu Nov 06, 2014 15:03

DO post any unfinished thing on WIP.
The more ppl have seen your stuff - the better chances of your ideas to be adopted!
That's what opensource for!

PS: thanks on idea to restrict /sethome to only one realm
 

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Re: [Mod] Nether [nether]

by Hybrid Dog » Thu Nov 06, 2014 17:26

4aiman wrote:DO post any unfinished thing on WIP.
The more ppl have seen your stuff - the better chances of your ideas to be adopted!
That's what opensource for!

PS: thanks on idea to restrict /sethome to only one realm

Ok, I'll post more mod stuff.

don't forget the ui inventory button
 

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Re: [Mod] Nether [nether]

by JPRuehmann » Mon Nov 10, 2014 20:37

Hello
I tried all available nether mods. Only one is trying to teleport me somewhere, the one with the Portal creator but crashes the server in the moment that it tries to teleport me, I than see a Mixture of Nether and normal world.
All other ones with or without voxelmanip aren´t doing anything at all
I am using the following recipe:
default:obsidian = O
default:mese_crystal_fragment to activate (nothing happens if I click on the Portal right or left)
nether:portal = P
OOOO
OPPO
OPPO
OPPO
OOOO
I am using the newest version (Github) of minetest
I am Singleplayer in Survival mode
I am using Linux Kubuntu 14.04 LTS with all available updates.
Will there be a nether mod in the future that works?
Thanks,
JPR
 

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Re: [Mod] Nether [nether]

by 4aiman » Mon Nov 10, 2014 20:45

That's rather strange, since the nether in Magichet works and it's of the latest version.
 

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Re: [Mod] Nether [nether]

by JPRuehmann » Mon Nov 10, 2014 20:58

I get the following error on the Console,
1:46:45: ACTION[ServerThread]: Deprecated add_particlespawner call with individual parameters instead of definition
21:46:45: ACTION[ServerThread]: stack traceback:
21:46:45: ACTION[ServerThread]: [C]: in function 'add_particlespawner'
21:46:45: ACTION[ServerThread]: /home/ruehmann/.minetest/mods/nether/init.lua:105: in function </home/ruehmann/.minetest/mods/nether/init.lua:104>
21:46:45: ACTION[ServerThread]: Deprecated add_particlespawner call with individual parameters instead of definition
21:46:45: ACTION[ServerThread]: stack traceback:
21:46:45: ACTION[ServerThread]: [C]: in function 'add_particlespawner'
21:46:45: ACTION[ServerThread]: /home/ruehmann/.minetest/mods/nether/init.lua:105: in function </home/ruehmann/.minetest/mods/nether/init.lua:104>

at masses.

Thanks,
JPR
 

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Re: [Mod] Nether [nether]

by JPRuehmann » Mon Nov 10, 2014 21:16

4aiman wrote:That's rather strange, since the nether in Magichet works and it's of the latest version.


that SubGame is not workin at all for me (Error in ghosts).
if I disable ghosts it works but everytime I try o place a Obsidian Block I get the following error
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:47:43: ACTION[ServerThread]: singleplayer places node default:obsidian at (-139,8,59)
22:47:43: ERROR[main]: ServerError: ...hmann/.minetest/games/magichet/mods/specialties/init.lua:325: bad argument #1 to 'get_meta' (table expected, got nil)
22:47:43: ERROR[main]: stack traceback:
22:47:43: ERROR[main]:  [C]: in function 'get_meta'
22:47:43: ERROR[main]:  ...hmann/.minetest/games/magichet/mods/specialties/init.lua:325: in function <...hmann/.minetest/games/magichet/mods/specialties/init.lua:318>

so that nether mod is not working to.

Thanks,
JPR
 

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Re: [Mod] Nether [nether]

by JPRuehmann » Wed Nov 12, 2014 14:19

Now magichet seems to be working.

But not the nether!

Nothing hapens if I try to activate the Portal, on the Screen, in the Chat, in the Log, or on the Commandline.
If I try repeatedly, minetest crashes with the following error.

*** Error in `minetest': malloc(): smallbin double linked list corrupted: 0xac5008e0 ***
zsh: abort (core dumped) minetest

Thanks,
JPR
 

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Re: [Mod] Nether [nether]

by yang2003 » Thu Jan 01, 2015 05:37

there is no light insite :(
 

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Re: [Mod] Nether [nether]

by Hybrid Dog » Thu Jan 01, 2015 12:03

yang2003 wrote:there is no light insite :(

try my texture pack
https://github.com/HybridDog/HybridTP
 

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Re: [Mod] Nether [nether]

by Napiophelios » Fri Jan 02, 2015 03:37

You should try the Nether and Subterain mods together is pretty awesome

Image

It wasnt quite complete though without a river of blood pouring from the ceiling
so I made some adjustments to mine :)
 

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