[Mod] Immersive Sounds [.36] [ambience]

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Gael de Sailly
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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by Gael de Sailly » Sat Nov 15, 2014 17:51

jp wrote:
Minetestforfun wrote:but the music "normal" in intrumental, doesn't work

It's normal, it's a light-speed version for servers. There are no music. Only the natural sounds ;)

The complete version have the musics and it weights almost 10MB. Unthinkable for a server...


Minetestforfun uses the ambience mod with music in his server. It works. When loading, it takes 1-3 minutes on "Media" (less on my machine, but a lot much more on my Grandmother's computer !) , but I am willing to wait a little if it is to have the music.

Amethystium is a very good choice. And there is a piece from Jordach also. I suppose that this one is specially made for Minetest.

I enjoy this mod, really !
Very busy this year too, so do not expect me to be very active on the forum or in game. But I'm not about to drop Minetest forever :)
 

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by AgentNagel42 » Thu Nov 20, 2014 02:54

Hey so since i first started playing minetest i have been using this mod, and btw i consider it one of the "necessary" mods for the full minetest experience. :) great work guys! personally amathystium is not my type of music as it makes me kind of creeped out really. but i was thinking of adding some other music like the music from Two Steps from Hell - Miracles so yea. the only issue i am really having is the audio length, i don't quite understand what the star symbol means. could somebody tell me please?
 

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by leeminer » Sun Dec 28, 2014 14:36

Just wanted to thank the team for this mod. For me it adds a lot of fun an immersion to this game. Which is a bonus since I'm playing on a laptop with no vid card.
 

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jp
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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by jp » Tue Jan 13, 2015 14:17

Ambience - UltraLite Edition v2

... is released ! Twice lighter than the 1st edition (only 500 KB !) and a simplified code.

See here : viewtopic.php?p=151166#p151166
 

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[mod] Ambience [jkedit]

by TenPlus1 » Wed Jan 14, 2015 15:00

Here is the Ambience mod that I use on Xanadu server which uses brand new code to be small and fast for multi-player servers (less laggy code)...

Includes Scuba sounds and fire sounds for Fire Redo mod...
Last edited by TenPlus1 on Mon Feb 16, 2015 15:53, edited 2 times in total.
 

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Ubliq
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Re: [Mod] Immersive Sounds [.36] [ambience]

by Ubliq » Thu Feb 12, 2015 12:43

Hello everyone,
I'm trying this wonderful mod, and I have these error messages:

12:52:15: ERROR[ServerThread]: Assignment to undeclared global "minp" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:394.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "maxp" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:395.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "nodes" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:244.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "air_plus_ignore_under" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:398.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "totalnodes" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:259.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "desert_in_range" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:448.

I installed the "ambience" folder in the folder mods,I hear sounds and music, and the command / mvol works perfectly.
What I did wrong?

Thanks for this mod and your attention.

Ubliq
 

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jp
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Re: [Mod] Immersive Sounds [.36] [ambience]

by jp » Thu Feb 12, 2015 12:47

Ubliq wrote:What I did wrong?

Nothing. Some variables are just undeclared, but that not compromise the functionality.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Ubliq » Thu Feb 12, 2015 12:57

jp wrote:
Ubliq wrote:What I did wrong?

Nothing. Some variables are just undeclared, but that not compromise the functionality.


Well, thanks for the quick reply!
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Wed Mar 04, 2015 02:26

Could you clean up the git repo? It's a bit of a mess, with various unused init.lua versions around, and I don't see why you have it as a modpack, when everything is in a single module. There's also a stackdump in your git tree. lol.

Sounds are great. I'd like a longer decay at some of the ambience sounds to make transitions sound better, but they work well.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Wed Mar 04, 2015 02:29

jp wrote:
Ubliq wrote:What I did wrong?

Nothing. Some variables are just undeclared, but that not compromise the functionality.


Good code quality will benefit the longevity of this project. Raising the overall quality will help you maintain the project in the future. Please consider cleaning up the warnings, thanks!
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Fri Mar 06, 2015 09:26

Ambiance Redo 0.5 released with code changes, smaller sound files thanks to Kilbith and some timing changes...

https://github.com/tenplus1/ambience
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Sat Mar 07, 2015 07:41

Big thumbs up!
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by dannyplaysminetest » Fri Jul 03, 2015 18:59

Thanks for this awesome Mod, this one makes the Gaming experience for MT complete!
i downloaded : Immersive Sounds Mod .36 Full version with music.
i only removed the Bats in Cave.ogg file and that loud Seagull.ogg file, other than that it´s a realy nice Mod with a perfect choice (selection) of relaxing music. And loading it does not take that long at all, i removed a lot of Mods and installed this Mod again maybe that did it... I also like the fact you guys and girls added that Earth sound effect when inside the Nether (or deep underground in a cave) you can hear the earth rumble like a vulcano is about to explode, gets me into a slight state of panic and hurry when visiting those places, take what you need and get the h3ll out! lol realy cool, Thanks! ^_^
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Fri Aug 14, 2015 13:10

This is an awesome mod :P
Actually, I have it on a personal server, it slows it down, but not that bad!

Could someone please make a version of this that, instead of being lightweight because of lacking music, being lightweight because of lacking sound FX?
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Fri Aug 14, 2015 19:45

Here is the lite version I use on Xanadu server which uses voxelmanip to speed up everything:

Try this: https://github.com/tenplus1/ambience
Last edited by TenPlus1 on Fri Oct 09, 2015 07:57, edited 1 time in total.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Minerz » Fri Sep 18, 2015 21:16

Wow, I know this a a year-old topic, but nice sounds!
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Minerz » Wed Sep 30, 2015 22:05

This is really cool.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Fri Oct 02, 2015 04:48

Awesome mod. :) I will make use of this instead of putting music (which are usually too loud) in my future videos.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Mon Oct 05, 2015 06:49

Huh, apparently one can't have the music in videos without receiving copyright claims. Still an awesome mod. Just wanted to mention that. Anyway, is there a stable version of this without the music?
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Nathan.S » Mon Oct 05, 2015 11:57

You could probably just delete the music files and outside of getting some missing file errors everything would probably work.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Ivà » Mon Oct 05, 2015 12:29

Caerulean wrote:Huh, apparently one can't have the music in videos without receiving copyright claims. Still an awesome mod. Just wanted to mention that. Anyway, is there a stable version of this without the music?


If you read the first post of this thread you'll find light versions that don't have music.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by trev » Thu Oct 08, 2015 20:10

Absolutely amazing! No other words. Totally revolutionizes the server.
Do what you love, and you will love what you do! :)
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Fixerol » Tue Dec 15, 2015 23:48

This mod is simple as a brick and does the job, wonder if it is possible to play more sounds at one time and mix them differently depending on a situation, maybe even changing the volume.
What I don't like in its design is this: for example you go to fire node, it plays, but you walked away fast, but volume is not corrected, it feels unnatural. Point sources should be treated differently (if possible). Or maybe it is not the mod problem actually, fix me please.

This mod needs improving :}
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Wed Dec 16, 2015 06:10

I think that this mod should handle music, and that nodes should play sounds themselves.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Wed Dec 16, 2015 15:53

Nodes playing the actual sound would be really nice :)
/me starts writing an ambiance mod that handles ^
Never paint white stripes on roads near Zebra crossings.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Wed Dec 16, 2015 18:03

Never paint white stripes on roads near Zebra crossings.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Wed Dec 16, 2015 19:22

Cool!

Maybe I'll get around to editing this mod and make it so that it only plays music, and exchange it for some CC music.

I wonder if any of ForeverBound's music would work....
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Wed Dec 16, 2015 20:15

IMO music should depend on situation or be triggered by interaction, like the music players in Pixture.
Music would feel wrong if was positional.
Never paint white stripes on roads near Zebra crossings.
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Wed Dec 16, 2015 20:43

benrob0329 wrote:Maybe I'll get around to editing this mod and make it so that it only plays music, and exchange it for some CC music.


The music in here already is CC-BY, see the license file.

https://github.com/Neuromancer56/Minete ... censes.txt
 

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Wed Dec 16, 2015 21:02

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--------------Music Lic:
Amethystium:
--Avalon
--Ethereal
--Faraway
--Strangely Beautiful
Used with kind permission from Øystein Ramfjord / AM.mu Records


That's CC?
 

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