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bob wrote:NOOOOOOOO! I took advantage of that glitch for a long time and made a factory to duplacate some blocks but now it won't work!!! WHY??? WHY???
Heres what i did:
The blinky plant kept pushing the piston duplacating the steel block and to get rid of blocks so the don't keep going forever i did this:
So it started duplacating the wood instead, then burning it!
Please put the glitch back!!!
Jeija wrote:OK I will try that, just dunno what you could use it for. Could you make a simple texture for it and describe what it should look like? I could even do it with nodeboxes.
If the remove-mesecon bug still exists, I`ll also fix it.
(I saw a pull request that should fix it but the code was not what I wanted)
What nodes could I make in 3D? (No, I won`t do the switch)
23:21:08: ERROR[main]: [C]: in function 'place_node'
23:21:08: ERROR[main]: ...mods/minetest-mod-mesecons/mesecons_pistons/init.lua:156: in function '?'
23:21:08: ERROR[main]: ...mods/minetest-mod-mesecons/mesecons/internal_api.lua:68: in function 'activate'
23:21:08: ERROR[main]: ...mods/minetest-mod-mesecons/mesecons/internal_api.lua:254: in function 'turnon'
23:21:08: ERROR[main]: ...mods/minetest-mod-mesecons/mesecons/internal_api.lua:264: in function 'turnon'
23:21:08: ERROR[main]: ...st_game/mods/minetest-mod-mesecons/mesecons/init.lua:176: in function 'receptor_on'
23:21:08: ERROR[main]: .../mods/minetest-mod-mesecons/mesecons_switch/init.lua:33: in function 'callback'
function mesecon:mvps_push(pos, direction) -- pos: pos of mvps; direction: direction of push
Temperest wrote:Beautiful new nodebox pistons! See here: https://github.com/Jeija/minetest-mod-mesecons/commit/9736b0f61ea71d87707c7209326abf52a8d4eda9, pistons were completely reworked.
What do you think? Keep or throw?
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