cornernote wrote:<RealBadAngel_> or goes straight in one direction
<RealBadAngel_> far from construction site
Nat Faulk wrote:Awesome Mod!!
downloaded it yesterday, but it took ages to get it to work having the same error as others are reporting.
finally found that by changing the 100000000000 to a lower value in towntest\init.lua below solved the problem for meYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
-- unique game id, needed to cleanup npcs
towntest.game_id = math.random(100000000000)
pandaro wrote:Fantastic!
I expect this mod ... and the concept is potentially greater than minecraft villagger! If I can help in any way the development of this mod, please contact me.
PilzAdam wrote:
Have you ideas how to create villages with the current API in mapgen?
Sokomime wrote:It might be a good idea to optimize the Worldedit imports first. Right now large buildings take a considerable amount of time to build because the worker runs to and fro between walls on opposite sides. That does not matter with small decorative buildings. Large buildings take extremly long.
\minetest-0.4.4-d1-30b9a4d-win32\mods\minetest\towntest
\minetest-0.4.4-d1-30b9a4d-win32\mods\minetest\towntest_chest
\minetest-0.4.4-d1-30b9a4d-win32\mods\minetest\towntest_npc (home here in file *.we)
Please don't bump old topics.lenkman1 wrote:How do i get it to work, chest won't open
freejack wrote:Why does this mod randomly put chests around a village that mapgen spawns? I turned it off due to this. I didn't want it out there for users to run across. Also the NPC does not show 3d with textures just an orange guy flat.......
cornernote wrote:Yeah, its been ages and ages without development. I see there are some other mods that took off there this one left off.
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