[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

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qwrwed
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by qwrwed » Sat Dec 22, 2012 20:57

How does the refinery work? I followed the instructions on the wiki ("place a refinable node" - where? On top of it? Next to it? Below it? Surrounding it?) but I cannot get any results.
EDIT:Same with the macerator.
EDIT: And the quarry.
Last edited by qwrwed on Sat Dec 22, 2012 21:06, edited 1 time in total.
 

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LorenzoVulcan
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by LorenzoVulcan » Sun Dec 23, 2012 09:44

qwrwed wrote:How does the refinery work? I followed the instructions on the wiki ("place a refinable node" - where? On top of it? Next to it? Below it? Surrounding it?) but I cannot get any results.
EDIT:Same with the macerator.
EDIT: And the quarry.


Fixed the wiki.Refinable/Macerable blocks must be placed below the machine.

The quarry doesn't work like macerator/refinery.

The generator must be placed above the quarry.
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by LorenzoVulcan » Sun Dec 23, 2012 17:33

Added some fixes at the repo:check it out!

https://github.com/BlockforgeProject/BlockForge-2-
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by qwrwed » Sun Dec 23, 2012 19:35

LorenzoVulcan wrote:Fixed the wiki.Refinable/Macerable blocks must be placed below the machine.

OK, I will try that.

LorenzoVulcan wrote:The quarry doesn't work like macerator/refinery.

The generator must be placed above the quarry.


I tried that, and I put solidified lava in all 3 slots, and the energy level rose, but nothing happened. I tried punching both nodes, but still to no avail.
Last edited by qwrwed on Sun Dec 23, 2012 19:36, edited 1 time in total.
 

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by LorenzoVulcan » Sun Dec 23, 2012 19:45

qwrwed wrote:
LorenzoVulcan wrote:Fixed the wiki.Refinable/Macerable blocks must be placed below the machine.

OK, I will try that.

LorenzoVulcan wrote:The quarry doesn't work like macerator/refinery.

The generator must be placed above the quarry.


I tried that, and I put solidified lava in all 3 slots, and the energy level rose, but nothing happened. I tried punching both nodes, but still to no avail.


Did you put some quarry drills in the quarry "drills" inventory space?
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by LorenzoVulcan » Sun Dec 23, 2012 21:54

Beta 1.3 Released
-Added Smithery
-Added Melted Celis
-Now Lava-Water ABM and raw obsidian are better.

I'll add more melted minerals and i'll implement more system in the smithery later.Now i need some hiatus :)
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by LorenzoVulcan » Mon Dec 24, 2012 09:08

I fixed smithery's recipe in the repository and posted a guide for melting in the wiki,Check it out!

https://github.com/BlockforgeProject/BlockForge-2-/wiki/How-to-use-Smithery
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by Lelix » Mon Dec 24, 2012 11:54

Nice Mod :D

-Off topic On
Finalmente sei tornato :3
-Off topic off
 

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by LorenzoVulcan » Mon Dec 24, 2012 12:00

Lelix wrote:Nice Mod :D

-Off topic On
Finalmente sei tornato :3
-Off topic off

Thanks! :)

-OT
Perchè?Quando me ne sono andato?
-/OT
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by LorenzoVulcan » Wed Dec 26, 2012 10:23

Beta 1.3.1 Released
-Quarry is now more performable and can rob inventories of chests ( locked or not :) )
-Fixed some textures
-And more!
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by qwrwed » Wed Dec 26, 2012 19:52

LorenzoVulcan wrote:
qwrwed wrote:
LorenzoVulcan wrote:Fixed the wiki.Refinable/Macerable blocks must be placed below the machine.

OK, I will try that.

LorenzoVulcan wrote:The quarry doesn't work like macerator/refinery.

The generator must be placed above the quarry.


I tried that, and I put solidified lava in all 3 slots, and the energy level rose, but nothing happened. I tried punching both nodes, but still to no avail.


Did you put some quarry drills in the quarry "drills" inventory space?


Yes.
 

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by LorenzoVulcan » Thu Dec 27, 2012 09:13

qwrwed wrote:Yes.

I think you did something wrong.
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by LorenzoVulcan » Thu Dec 27, 2012 12:37

Beta 1.4 Released

-Added Melted Lyra
-Added Celis obsidian
-Added some APIs for developers.
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by LorenzoVulcan » Fri Dec 28, 2012 10:56

Added some screenshots in the main message.
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by LorenzoVulcan » Sat Dec 29, 2012 18:20

Beta 1.4.5 Released

-Added Melted Iron
-Added Iron Plate
-And more...

Check out at the official repo: https://github.com/BlockforgeProject/BlockForge-2-
Last edited by LorenzoVulcan on Sun Dec 30, 2012 10:46, edited 1 time in total.
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by LorenzoVulcan » Sun Dec 30, 2012 10:46

Thread updated.
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by LorenzoVulcan » Mon Dec 31, 2012 12:33

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by LorenzoVulcan » Tue Jan 01, 2013 16:00

Updated some fixes at the repository.

https://github.com/BlockforgeProject/BlockForge-2-
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by LorenzoVulcan » Wed Jan 02, 2013 14:33

Beta 1.5 Released

-Added Electro Tools
-Added Chainsaws
-Added More fuels
-Added more APIs
-And more...
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by LorenzoVulcan » Wed Jan 02, 2013 17:15

Beta 1.5.1 Released

-Added Nyon Ore
-Added Nyon Ingot
-Added Nyon Block
-Added Nyon Chainsaw
-Added more rechargeables items
-Added more APIs
-And more...
Last edited by LorenzoVulcan on Wed Jan 02, 2013 17:26, edited 1 time in total.
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by LorenzoVulcan » Wed Jan 02, 2013 19:52

Beta 1.5.2 Released

-Added Cryoas Ore
-Added Cryoas Block
-And more...

Checkout at the official repository: https://github.com/BlockforgeProject/BlockForge-2-
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by LorenzoVulcan » Thu Jan 03, 2013 12:30

Beta 1.6 Released

-Added Obsidian Bucket
-Added more APIs
-Fixed some bugs
-Now all melted ores are stored in obsidian buckets.
-And more...

Checkout the official repository: https://github.com/BlockforgeProject/BlockForge-2-
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by LorenzoVulcan » Sat Jan 05, 2013 09:57

Next release is incoming.Any suggestions?
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by LorenzoVulcan » Sat Jan 05, 2013 19:42

Beta 1.6.1 Released

-Added obsidian plate
-Now obsidian buckets are crafted using obsidian plate
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by Inocudom » Sun Jan 06, 2013 00:17

You are a very ambitious person. The new green ore is pretty and will look nice in the cave walls underground. I don't know why, but the melted lyra doesn't really flow and it needs an inventory texture. Will there be wires that carry electrical current in the future?
 

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by xavier108 » Sun Jan 06, 2013 06:23

Good mod +2.5
Ezlif :D
 

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by LorenzoVulcan » Sun Jan 06, 2013 13:56

Inocudom wrote:You are a very ambitious person. The new green ore is pretty and will look nice in the cave walls underground. I don't know why, but the melted lyra doesn't really flow and it needs an inventory texture. Will there be wires that carry electrical current in the future?

I know melted minerals doesn't work in some states.I can't understand why.If you put core mods + lulzpack they might run correctly.I tried in a multiplayer server and they don't flow,but i think it's for some conflict with other mods.

Anyway,Nyon might spawns in every height from 120 to -30000 and inventory texture is not necessary because cubes of melted ores are impossible to take without giving or cheating.
Last edited by LorenzoVulcan on Sun Jan 06, 2013 13:58, edited 1 time in total.
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by LorenzoVulcan » Sun Jan 06, 2013 14:53

Beta 1.6.5 Released

-Added dintled ores
-And more...
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by LorenzoVulcan » Mon Jan 07, 2013 07:33

Fixed some textures.
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by LorenzoVulcan » Mon Jan 07, 2013 08:20

Beta 1.6.6 Released

-Added cryoas tools
-Added more APIs
Last edited by LorenzoVulcan on Mon Jan 07, 2013 08:20, edited 1 time in total.
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