[Mod] Pipeworks [20131128] [pipeworks]

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jojoa1997
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by jojoa1997 » Fri Feb 01, 2013 00:34

will the teleport pipes still work. also with the deployer just leave an open end and the entity will pop out.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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VanessaE
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by VanessaE » Fri Feb 01, 2013 01:45

Likwid: Well actually, these pipes are already supposed to be heavy duty. A light-duty smaller-diameter version might be a good idea, but what would you move with it?

jojoa: no changes to the other stuff, so teleport tubes et.al should work fine.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

MAC
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by MAC » Fri Feb 01, 2013 02:04

\0/ Epic mod VanessaE! this is way cooler then minecraft.
 

BZab
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by BZab » Fri Feb 01, 2013 18:20

Wut is mese filter doing?
@DOWN: Thx, now dont need to made circuits with blink plant to get all items by one click :D
Last edited by BZab on Fri Feb 01, 2013 19:40, edited 1 time in total.
 

Nore
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by Nore » Fri Feb 01, 2013 19:23

Mese filter takes a whole stack at once, not just an item.
 

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Likwid H-Craft
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by Likwid H-Craft » Fri Feb 01, 2013 20:18

I mean by heavy Duty like huge pipe not, maybe 2x2 maybe, 16x16 or something so I can make a dam.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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VanessaE
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by VanessaE » Fri Feb 01, 2013 23:03

Those would be heavy duty all right, but beyond the scope of pipeworks.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

BZab
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by BZab » Wed Feb 06, 2013 18:50

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
19:30:55: ERROR[main]: ServerError: LuaError: error: home/BZab/.minetest/mods/minetest/pipeworks/tubes.lua:335: bad argument #1 to 'sub' (string expected, got nil)

When i put steel ingot into mese tube to be able to sort inccoming by tubes items...
 

LazyJ
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by LazyJ » Fri Feb 08, 2013 04:57

Cool mod!

I do have some concerns for server use, however.

Does this create server lag?

Could it be used to create something like mesecon lag machines?

Thanks.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
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BZab
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by BZab » Fri Feb 08, 2013 10:01

I didnt check
but i didnt get lag with it (But I didnt checked wat is with long-distance tubes)
@DOWN: Now dont crashes with it ;) THX
Last edited by BZab on Fri Feb 08, 2013 18:34, edited 1 time in total.
 

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VanessaE
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by VanessaE » Fri Feb 08, 2013 15:26

Nore just committed a change that should fix that error, BZab. Grab the latest pipeworks git and try it out.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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VanessaE
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by VanessaE » Mon Feb 11, 2013 01:28

Nore: weird item duplication bug with sand tubes:

Place a single sand tube on the ground, but don't connect it to anything. Now drop something next to it, such as a dirt entity. The tube will pick the dirt up and then spit it out just above the tube, and will keep repeating those two steps indefinitely.

Now, grab the dirt entity when it lands on top of the tube. Another will pop up. Repeat ad nauseum and you'll end up with a surpluse of the dirt (or whatever item you dropped originally).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Nore
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by Nore » Wed Feb 13, 2013 17:27

I think the bug is because the code for removing the item entity by the sand tube and the player is executed at the same time... I don't think it is possible to fix it.
 

BZab
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by BZab » Sat Feb 23, 2013 14:28

I think you should change code - pipes arent now in technic, so when i use technic i cant use pneumatic tubes...
 

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Likwid H-Craft
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by Likwid H-Craft » Sat Feb 23, 2013 14:34

Ok I think I, understand now how make, the pipes bigger so I will, make Huge Pipeworks soon, VanessaE.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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VanessaE
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by VanessaE » Sat Feb 23, 2013 14:57

Technic depends on the pipeworks mod, so by definition, they are "in" it if you can run technic at all. Technic changes pipeworks' recipes in a few places though. Pleace note that both mods are a work-in-progress and might break occasionally.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

BZab
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by BZab » Sat Feb 23, 2013 17:54

I know, but with latest technic and pipeworks i couldn't make pipes, so i had to del "if" for technics directory ;)
 

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VanessaE
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by VanessaE » Sat Feb 23, 2013 18:09

Right, technic changes the recipes to require stuff like stainless steel, glass, etc. where I use regular steel, plastic, etc.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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GJH105775
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by GJH105775 » Sun Feb 24, 2013 12:58

You should make more compadable with "water plus".
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths

I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.

http://i10.photobucket.com/albums/a119/ ... hicons.jpg
 

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VanessaE
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by VanessaE » Sun Feb 24, 2013 17:01

I have not tested it at all with waterplus yet.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

BZab
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by BZab » Mon Feb 25, 2013 14:50

It works good with waterplus ;)
 

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Likwid H-Craft
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by Likwid H-Craft » Mon Mar 04, 2013 14:24

Here ours banner VanessaE! yours welcome :)
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My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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VanessaE
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by VanessaE » Mon Mar 04, 2013 19:57

Looks interesting.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

proller
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by proller » Mon Mar 11, 2013 16:18

20:15:57: ACTION[ServerThread]: vaceman places node pipeworks:accelerator_tube_000000 at (-7,14,-49)
20:16:00: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=5 m_static_exists=true but static data doesn't actually exist in (-1,-1,0)
WARNING: StaticObjectList::remove(): id=5 not found
20:16:01: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...est/games/minetest_game_git/mods/pipeworks/tubes.lua:411: attempt to index global 'mesecon' (a nil value)
20:16:01: ERROR[main]: stack traceback:

In thread 805007400:
/home/proller/minetest/src/main.cpp:1802: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 805007400:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
Abort trap: 6 (core dumped)
 

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VanessaE
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by VanessaE » Mon Mar 11, 2013 17:56

Your version of mesecons is probably too new to work with pipeworks. Nore, can you update the mesecons-related functions in pipeworks since you know more about these newer functions than I do? Thanks.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Nore
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by Nore » Mon Mar 11, 2013 18:06

Strange bug, because I use the new mesecons API. What version do you use? (I just checked, the same code is used in mesecons for receptor on/off.)
 

proller
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by proller » Mon Mar 11, 2013 19:20

Pipeworks - current version grom git,
minetest - current version grom git,
mesecons - 3-5 days old from git
 

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Adarqet
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by Adarqet » Sun Mar 17, 2013 05:48

seems legit
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Guns don't kill people, Lag kills people.
 

Temperest
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by Temperest » Sun Mar 17, 2013 20:45

Node breakers/deployers don't appear to be available without Technic, even though they have non-technic recipes. Is this intentional? I'd love to be able to use them without installing the rest of the modpack.

Maybe an option that enables them?

Edit: loading times are a bit slow because inventorycube images need to be generated for all the pipe/tube configurations, even though very few are actually available in the inventory. If we avoid inventorycuve creation, mod loading is sped up significantly, similar to the gains achieved with doing the same thing to mesecons wires.
Last edited by Temperest on Sun Mar 17, 2013 20:46, edited 1 time in total.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

SkpFreak
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by SkpFreak » Sun Mar 17, 2013 21:38

hello im new to minetest mods and when i try to load this one i get a this error
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 ERROR[main]: Error loading mod "VanessaE-pipeworks-26422fe": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
17:33:06: ERROR[main]: Server: Failed to load and run /home/skpfreak/minetest/bin/../mods/minetest/VanessaE-pipeworks-26422fe/init.lua

and i dont know how to fix it any help would be appreciated
 

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