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PostPosted: Wed May 22, 2013 10:57
by jojoa1997
No it doesn't. What the oregen does is you set the parameters and when each block is generated the ores are generated too. The only problem is that all before the mod was added generated terrain will not have the ore

PostPosted: Wed May 22, 2013 13:09
by shaneroach
jojoa1997 wrote:No it doesn't. What the oregen does is you set the parameters and when each block is generated the ores are generated too. The only problem is that all before the mod was added generated terrain will not have the ore


Cool, thanks.

PostPosted: Wed May 22, 2013 13:45
by VanessaE
As far as I remember, the only thing moreores is needed for in homedecor is for the tin ingots for the fridge.

PostPosted: Mon May 27, 2013 01:21
by Inocudom
Will the tin, silver, and mithril blocks be given the same type of texture that the steel, copper, bronze, and gold blocks were given recently?

PostPosted: Sat Jun 01, 2013 20:25
by Inocudom
You recently gave mithril blocks a new texture, but tin blocks and silver blocks need new ones as well. If it helps, RealBadAngel will include this mod in his upcoming game type for Minetest.

PostPosted: Mon Jun 17, 2013 22:24
by Evergreen
Can I have the download for the mod before copper, gold, and bronze were removed? I'm playing survival on 0.4.5, and I wanted to use the mod. (mind you I do have the latest version, but was playing on 0.4.5 to see what it was like. also was playing it so I could use the sphax TestBDcraft texture pack)

PostPosted: Sat Jun 22, 2013 08:09
by hankolijo
The site can't be reached for me.
help?

PostPosted: Sat Jun 22, 2013 08:55
by VanessaE
Use the "Github (beta [...])" link below that one, instead. On the right side of the page that comes up, look for the "ZIP" button, and click that. Extract the file that was downloaded, find the "moreores" folder therein, and copy that to your mods folder.

PostPosted: Thu Jun 27, 2013 04:39
by EveTheDragoness
The website won't work.
Any idea how to get it elsewhere?

PostPosted: Thu Jun 27, 2013 05:31
by kaeza
EveTheDragoness wrote:The website won't work.
Any idea how to get it elsewhere?

Read the post above yours.

PostPosted: Thu Jun 27, 2013 05:32
by VanessaE
That's the official distribution of the mod(pack), and the link (which points to a github.com source code repository) worked fine when I tried it just now.

PostPosted: Thu Jun 27, 2013 20:51
by smash
If I add this mod to an existing world that didn't have the mod before, will the new ores be spawned in the existing world?

PostPosted: Thu Jun 27, 2013 21:07
by Topywo
smash wrote:If I add this mod to an existing world that didn't have the mod before, will the new ores be spawned in the existing world?


The ores will spawn in unexplored areas

PostPosted: Tue Aug 06, 2013 09:32
by TenPlus1
Mithril generally has no major use and can only be used for tools which aren't that great, so how about a mod where mithril can be mined for enchantments of items to make tools last longer, give more from a block or crop or generally do more damage to mobs or knockback effect for mini games ??? Even potions of healing, speed, damage etc...

So more of a More Ores & Enchantment mod which would be great :)

PostPosted: Wed Aug 28, 2013 07:30
by Rhys
Calinou: You wouldn't mind me taking the Mithril Tools for a mod I am making? :)

PostPosted: Wed Aug 28, 2013 07:30
by Rhys
TenPlus1 wrote:Mithril generally has no major use and can only be used for tools which aren't that great, so how about a mod where mithril can be mined for enchantments of items to make tools last longer, give more from a block or crop or generally do more damage to mobs or knockback effect for mini games ??? Even potions of healing, speed, damage etc...

So more of a More Ores & Enchantment mod which would be great :)


Keep your hopes up. :D

PostPosted: Wed Aug 28, 2013 17:57
by Calinou
Rhys wrote:Calinou: You wouldn't mind me taking the Mithril Tools for a mod I am making? :)


No, it's fine.

PostPosted: Fri Aug 30, 2013 16:22
by Rhys
Calinou wrote:
Rhys wrote:Calinou: You wouldn't mind me taking the Mithril Tools for a mod I am making? :)


No, it's fine.


Thanks SO MUCH! How do I thank you? /me gives Calinou lots of diamond.

PostPosted: Sat Aug 31, 2013 14:52
by MINECRAFT BOY
COME ON I NEED HELP HERE

PostPosted: Sat Aug 31, 2013 16:01
by Inocudom
Installing a mod is by no means a difficult thing to do. All you need to do is download the zip file, extract the contents of the zip file, and rename the folder extracted from the zip file to the name of the mod.

PostPosted: Mon Sep 02, 2013 09:04
by CraigyDavi
Why does this happen:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
10:00:57: ERROR[main]: ========== ERROR FROM LUA ===========
10:00:57: ERROR[main]: Failed to load and run script from
10:00:57: ERROR[main]: C:\Users\Craig\Documents\MINETEST\minetest-0.4.7 server\bin\..\mods\moreores\init.lua:
10:00:57: ERROR[main]: ...TEST\minetest-0.4.7 server\bin\..\mods\moreores\init.lua:69: 'then' expected near ':'
10:00:57: ERROR[main]: =======END OF ERROR FROM LUA ========

Does it have to be on a new world?

PostPosted: Mon Sep 02, 2013 10:17
by Nore
No, that is actually a bug with the rewrite I made. The pull that fixes it is here: https://github.com/Calinou/moreores/pull/4
I hope Calinou will merge it soon.

PostPosted: Mon Sep 02, 2013 10:31
by Zeg9
CraigyDavi wrote:Why does this happen:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
10:00:57: ERROR[main]: ========== ERROR FROM LUA ===========
10:00:57: ERROR[main]: Failed to load and run script from
10:00:57: ERROR[main]: C:\Users\Craig\Documents\MINETEST\minetest-0.4.7 server\bin\..\mods\moreores\init.lua:
10:00:57: ERROR[main]: ...TEST\minetest-0.4.7 server\bin\..\mods\moreores\init.lua:69: 'then' expected near ':'
10:00:57: ERROR[main]: =======END OF ERROR FROM LUA ========

Does it have to be on a new world?

@Nore: are you a Python coder ? :D

PostPosted: Mon Sep 02, 2013 10:40
by Nore
Yes, and I didn't think I could even do that while coding in Lua. Now I see how it infulenced my way of programming... ;)

PostPosted: Mon Sep 02, 2013 19:13
by Wrestlerpbeast
What do i rename it to when i put it in the mods folder? I cant seem to figure it out

PostPosted: Mon Sep 02, 2013 20:46
by Dan Duncombe
Wrestlerpbeast wrote:What do i rename it to when i put it in the mods folder? I cant seem to figure it out

it says in the title. You call it moreores

PostPosted: Tue Sep 03, 2013 06:50
by CraigyDavi
Nore wrote:No, that is actually a bug with the rewrite I made. The pull that fixes it is here: https://github.com/Calinou/moreores/pull/4
I hope Calinou will merge it soon.

Is there any way I can download the pull which fixes it? Or shall I just use the old init.lua?

PostPosted: Fri Sep 06, 2013 17:32
by Zaraki
https://github.com/Calinou/moreores/archive/master.zip

here is the link to download the new version, Calinou merged the pull

PostPosted: Thu Sep 12, 2013 18:26
by Neon
With the latest download, I get this error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:25:01: ERROR[main]: generate_image(): Could not load image "moreores_tool_mithrilhoe.png" while building texture
11:25:01: ERROR[main]: generate_image(): Creating a dummy image for "moreores_tool_mithrilhoe.png"
11:25:01: ERROR[main]: generate_image(): Could not load image "moreores_tool_silverhoe.png" while building texture
11:25:01: ERROR[main]: generate_image(): Creating a dummy image for "moreores_tool_silverhoe.png"
11:25:06: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
11:25:06: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"

An investigation of the modpack's textures reveals that none of the new metals have a "hoe" texture

PostPosted: Sat Sep 14, 2013 18:15
by Zaraki


Calinou fixed it, their must have no problems now

The link is still the same