paramat wrote:I assume you mean the "... already contains over 49 entities, forcing delete" error? Earlier versions of canyon would create large amounts of falling sand in lakes which i believe triggered that error, version 0.2.0 fixes that but i still sometimes get that message and i don't know what causes it. I will certainly fix that if i find the cause.
Mito551 wrote:got it. thanks. the only thing that matters to me is the performance, which suffers because of lots of items, that appear. if that could be evitable, that would be great.
Mito551 wrote:paramat wrote:I assume you mean the "... already contains over 49 entities, forcing delete" error? Earlier versions of canyon would create large amounts of falling sand in lakes which i believe triggered that error, version 0.2.0 fixes that but i still sometimes get that message and i don't know what causes it. I will certainly fix that if i find the cause.
no, i meant something different. i figured it's caused by item_drop. oh well.
paramat wrote:Hmm no idea at the moment. I use it in 0.4.4 stable. Perhaps finite water causes problems?
Sokomine wrote:This mod looks very intresting. Could you provide a working download link? Mediafire does not work without JavaScript. Something like github would be great.
local WATFAC = 0.75
local MINDEP = 5
local MAXDEP = 5
local NOISEL = -0.09
Zedm0n wrote:Which parameter governs canyon depth?
Zedm0n
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