07:30:58: ERROR[main]: Failed to load and run script from
07:30:59: ERROR[main]: D:\minetest-0.4.10-win32-msvc\minetest-0.4.10\bin\..\mods
\technic\technic_worldgen\init.lua:
07:30:59: ERROR[main]: ...st-0.4.10\bin\..\mods\technic\technic_worldgen/nodes.l
ua:154: bad argument #1 to 'ipairs' (table expected, got string)
07:30:59: ERROR[main]: stack traceback:
07:30:59: ERROR[main]: [C]: in function 'ipairs'
07:30:59: ERROR[main]: ...st-0.4.10\bin\..\mods\technic\technic_worldgen/nodes.
lua:154: in function 'action'
07:30:59: ERROR[main]: ...st-0.4.10\bin\..\mods\technic\technic_worldgen/nodes.
lua:141: in function 'for_each_registered_node'
07:30:59: ERROR[main]: ...st-0.4.10\bin\..\mods\technic\technic_worldgen/nodes.
lua:145: in main chunk
07:30:59: ERROR[main]: [C]: in function 'dofile'
07:30:59: ERROR[main]: ...est-0.4.10\bin\..\mods\technic\technic_worldgen\init.
lua:10: in main chunk
Spirits Rising wrote:Just wanted to let you know that this mod conflicts with another: Technic. I am also letting the creator of Technic know of this conflict. The following is the error that pops up when I attempt to run these two mods together.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
...technic error...
HeroOfTheWinds wrote:The explanation is that, since cavorite makes things weightless, all the weight is concentrated at the end of the tool, lending it greater force and requiring less strength needed to swing it. However, it is very malleable, so it breaks faster.
Topywo wrote:HeroOfTheWinds wrote:The explanation is that, since cavorite makes things weightless, all the weight is concentrated at the end of the tool, lending it greater force and requiring less strength needed to swing it. However, it is very malleable, so it breaks faster.
Nice explanation. Maybe it's an idea to have an opposite ore in caverealms?
HeroOfTheWinds wrote:Maybe have lead be an ore, and use it for various things like bearings and diving-weight belts...? If you have ideas, fire away.
HeroOfTheWinds wrote: Expect cavorite blocks that cause the player to float upward when standing over them in the near future. ;)
HeroOfTheWinds wrote:I was actually considering a companion mod for Caverealms to make a "rope" block that, when placed, would make climbable rope drop down. Your idea could work better with more style. ;)
19:34:50: ERROR[main]: generateImage(): Could not load image "moreblocks_coal_stone.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "moreblocks_coal_stone.png"
19:34:50: ERROR[main]: generateImage(): Could not load image "moreblocks_iron_stone.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "moreblocks_iron_stone.png"
19:34:50: ERROR[main]: generateImage(): Could not load image "moreores_mineral_tin.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "moreores_mineral_tin.png"
19:34:50: ERROR[main]: generateImage(): Could not load image "moreores_mineral_silver.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "moreores_mineral_silver.png"
19:34:50: ERROR[main]: generateImage(): Could not load image "moreores_mineral_mithril.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "moreores_mineral_mithril.png"
19:34:50: ERROR[main]: generateImage(): Could not load image "technic_mineral_uranium.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "technic_mineral_uranium.png"
19:34:50: ERROR[main]: generateImage(): Could not load image "technic_mineral_chromium.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "technic_mineral_chromium.png"
19:34:50: ERROR[main]: generateImage(): Could not load image "technic_mineral_zinc.png" while building texture
19:34:50: ERROR[main]: generateImage(): Creating a dummy image for "technic_mineral_zinc.png"
Wuzzy wrote:Skylands lists moreblocks and technic as optional dependencies, but I get these error messages when running Skylands without those mods:19:34:50: ERROR[main]: ...
Please fix this.
Topywo wrote:HeroOfTheWinds wrote:I was actually considering a companion mod for Caverealms to make a "rope" block that, when placed, would make climbable rope drop down. Your idea could work better with more style. ;)
I'm not sure if those are all the drop down rope mods:
Bas080 has made a vines and rope mod:
viewtopic.php?f=11&t=2344
And this one (I couldn't find the forum post) from MirkoKa:
https://github.com/MirkoKa/Rope-mod-for-Minetest
Kilarin wrote:fyregryph is running skylands on his "My Little Testy" server. Playing around on there brought to my attention one issue Skylands is going to have with multiplayer servers.
On a multiplayer server, in order to keep lag down, the server has to strictly limit the visual range. Well, not actually the "visual range", you can still set that to whatever you want, but on a server it is usually set to only load a short distance around you. So you might be able to "see" for hundreds of nodes, but you could only see nodes that you had passed close to and were loaded. It has to load only a small area around the player because it simply can't be sending everyone huge chunks of data every second.
But if your visual range is 30 nodes or less, finding a floating island becomes a MUCH bigger chore than it is in single player. You could build a bridge (or fly) right past a floating island in a multiplayer game and never know it was there unless you got within the limit the server loads.
I'm not certain what the solution to this is. Would it be possible to build some kind of "radar" node that could display where islands were out to a significant distance? Since the lua would run server side it MIGHT be possible to do this with less lag than actually transmitting all of the nodes? But, I'm skeptical about this one, since it would still require loading a big chunk of data, and with lots of users using radar nodes, it might still be putting a heavy load on the server.
If the broadband "radar" node is still too laggy, what about a wand type device that would scan for land in a very narrow path along one direction? That way it would be something that would be loading significantly fewer nodes. You could scan 200 nodes ahead, and only be loading 200 nodes, which is about the effort of loading a 6x6x6 node cube, pretty small. You could even scan 1000 nodes ahead and not be putting any greater load on the server than loading a 10x10x10 cube.
I have little or no clue about how to deal with server/client issues or how to code around lag. Networking is one of my weakest areas. So these ideas may be useless. But I think the issue of how to find floating islands in a vast sky when dealing with the limited area loading that happens on a multiplayer server is one that could use addressing.
root@minetest01:~# /opt/minetest/git-current/bin/minetestserver --version
minetestserver 0.4.11-153-gca217d0
Build info: VER=0.4.11-153-gca217d0 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR=/opt/minetest/git-current/share/minetest
Feb 13 16:10:57 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -432] done gen 174440 ms
Feb 13 16:10:57 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -432] done lighting 174838 ms
Feb 13 16:10:57 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -432] done everything: 174858 ms
Feb 13 16:10:57 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -432] chunk minp
Feb 13 16:13:44 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -432] done gen 167542 ms
Feb 13 16:13:45 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -432] done lighting 167935 ms
Feb 13 16:13:45 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -432] done everything: 167953 ms
Feb 13 16:13:46 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -352] chunk minp
Feb 13 16:14:22 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -352] done gen 36814 ms
Feb 13 16:14:23 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -352] done lighting 37173 ms
Feb 13 16:14:23 minetest01 mt02-mltp2[8727]: [skylands] [2128 5568 -352] done everything: 37193 ms
Feb 13 16:21:46 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] chunk minp
Feb 13 16:21:59 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] done gen 13106 ms
Feb 13 16:21:59 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] done lighting 13523 ms
Feb 13 16:21:59 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] done everything: 13542 ms
Feb 13 16:21:59 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] chunk minp
Feb 13 16:22:12 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] done gen 12663 ms
Feb 13 16:22:12 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] done lighting 13078 ms
Feb 13 16:22:12 minetest01 mt02-mltp2[8727]: [skylands] [2048 5488 -192] done everything: 13095 ms
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