Temperest wrote:Awesome! Is snow renewable? Does it regenerate occasionally?
If not, I think it might be possible to add with an ABM (like the one that turns dirt into grass) that would test against the perlin noise for if the dirt was inside a snow biome and regenerate it if it was.
ERROR[ServerThread]: LuaEntity name "snow:fall_entity" not defined
LazyJ wrote:First, great mod!
Second, some issues with the snow falling where ever I go in the map, even in the deserts.The snow falls very sporadically. One or two falling snow nodes will drop down, and then nothing for a minute, then another falling snow node. This leaves very scattered, single, dirt/sand_with_snow nodes. I was expecting snow fall to be more concentrated and consistant to create a snow blanketed area.
I tested your snow biomes mod in a vanilla world, your's was the only mod installed, and there was *no* snow fall in the deserts. When I tried the snow biomes mod in a world with several other mods installed, there *was* snow fall in the deserts. So maybe it's a glitch caused by one of the other mods?
The mods I have installed are:
ambience, bookmarks, craft_guide, landup, multinode,walking_light, watergone, WorldEdit, Calinou.Mods-master (moreblocks, moreores, stairsplus, maptools), moretrees, plantlife, noncubic, xdoors2, xfences, xpanes
For now I've disabled the falling snow in the config file as suggested in an earlier post. However; I'm still getting this error message repeatedly in the chat:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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ERROR[ServerThread]: LuaEntity name "snow:fall_entity" not defined
Third, some suggestions for future versions of the snow biomes mod.
"/nosnow" A chat command to designate an already generated area as a no-snow zone for places in a map that have been built in and the player doesn't want the snow to fall there.
"/snow" A chat command to designate an already generated area to become a snow biome.
"/blizzard' A chat command to designate an area to have constant snow fall.
An option to work with the landup mod (or future versions of minetest that have hight altitude mountains) to make mountain tops automatic snow biomes.
Grey skys. Have you ever gone to a 30,000 edge of a minetest world? The "edge-of-the-world" is a medium grey. Maybe that could be used to replace the sky during a blizzard. No clouds, no stars, just grey skys. Also the time of day is changed to mid-dawn or early dusk when the ambient lighting is dimmed.
Slippery ice. Walking or running on ice messes up the controls. Turn too fast and you'll spin a couple times. Press the key to walk forward and you actually walk slightly diagonal. Stop walking on ice is a brief slide. Stop running on ice results in a long slide before actually coming to a full stop.
Thanks and keep up the good work!
local humidity_seeddiff = 9130
local humidity_octaves = 3
local humidity_persistence = 0.5
local humidity_scale = 250
[...]
local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
There is no way to change lighting or have slippery blocks in minetest mods yet
VanessaE wrote:Figured this would be useful for the snow mod, since I also use your mod's Perlin settings to establish a temperature map in Plantlife. :-)
4aiman wrote:Have you tried to set acceleration to a player?
Sokomine wrote:The mod works fine for me. I've even built a small house in my current singleplayer game right next to a snow biome. Only the trees could fit better to the moretrees-mod (if installed). The trees themshelves are fine; the thrunks still seem to be normal tree instead of a specific variant.
local perlin = minetest.env:get_perlin(9130,3,0.5,250)
local noise = perlin:get2d({x=x+150,y=z+50})
VanessaE wrote:I'm curious and haven't tried this myself - does moretrees work well alongside snow biomes?
Temperest wrote:Regarding snowfall: perhaps it would be good to have ABMs generate the snow over things like dirt and such, and have snow falling as purely a visual effect?
Mainly because snow should be renewable.
Temperest wrote:Regarding snowfall: perhaps it would be good to have ABMs generate the snow over things like dirt and such, and have snow falling as purely a visual effect?
Mainly because snow should be renewable.
4aiman wrote:Want to see different levels of snow also. Say, if there's 1/16 of a snow, then, if snowfall, make it 2/16.
If there 15/16 then make it whole block and prepare to add 1/16 on top of that :)
Splizard wrote:I have tried this once and it didn't work out very well...
Splizard wrote:It does not seem too, since moretrees spawn on grass and there is generally not a lot of grass in snow biomes
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