Neuromancer wrote:Hey Pilz,
I'm getting better response by changing "pos.y = pos.y+ 1.5" to "pos.y = pos.y+ 1.0". The splash happens sooner and I think a person is counted as underwater when they are standing in 2 blocks of water. Do you see any problems with going to the 1.0? I tried .5 and that was bad. My legs were in the water and my body was out but I heard bubbles.
PilzAdam wrote:I will make it in a different way (without on_start).
EDIT: Added: https://github.com/PilzAdam/MinetestAmbience
Neuromancer wrote:PilzAdam wrote:I will make it in a different way (without on_start).
EDIT: Added: https://github.com/PilzAdam/MinetestAmbience
When I stand in one block deep of water without moving, I hear the splash over and over again. However this might be useful for the sloshing water I was talking about when treading water. We need a loud splash 1 time when entering the water, and a gentle slosh when in the water with the top half of you out of the water.
Also you got rid of the quieter frequent birds. Did you not like them? I kind of liked hearing the loud blue jay call and to the quieter one, like they were having a conversation.
PilzAdam wrote:I didnt got rid of them i dont added them in the past.
Neuromancer wrote:PilzAdam wrote:I didnt got rid of them i dont added them in the past.
Are you open to adding the code to make the frequent day to be more distant sounds? It made the bird singing a lot less obnoxios. More of just a quiet background noise.
I added to github:
--Lake_Waves_2* for treading water or standing in water.
--water_swimming_splashing*, for swimming through water
PilzAdam wrote:I will add this (all) but i think not today.
PewDiePie wrote:i currently use minetest 0.4.2. i have a windows 7,i download the newest version with all the sounds and i drag it into my mod folder and when i enter the game i hear nothing not even my foot steps when i like walk on sand or dirt. i cant hear anything when i mine stone. nothing. im wondering maybe i did some thing wrong.
_Pewdy_
Temperest wrote:.4.2rc is missing the libraries needed for OpenAL to work properly. It says so in the release notes. That's why it's an RC, not a stable release.
However, you can still get sound by installing OpenAL globally on your system.
rubenwardy wrote:Takes ages to load :D
But worth it...
Neuromancer wrote:@Pilz,
Just wanted to go over the other things I added to see if you see any merit to them.
One thing I did was change your 100 to 1000 for the upper limit of the random function. The reason I did this was the music. It plays a little too much for my taste (we only have a few songs) when in single user mode and so I didn't think I could set it's frequency to a decimal like .7. Also in multiplayer it plays much more frequently than in single and so really needed to bump it lower. I know 100 gives nice round percentages, but can you go below a 1 for music?
I also moved all the parameters to variables that could be configured in the top of the init.lua. I did this because sometimes our releases are screwed up on the frequencies of things (which is easy to do), and it gave other users and us a way to easily fix a release without us having to re-release everything. Also I was hoping that others might find configurations that sound much better than ours and that we could learn from them if we made it easy to share without uploading the entire init.lua. You cannot imagine how much time I spend fine tuning each configuration every time there is an engine change. However no one has taken advantage of this so far, and maybe no one will.
Do you see any value in either of these changes I made?
PilzAdam wrote:Im happy that I have you for the fine tuning. I made the core code of the mod but all the other things that make the mod so awesome (new sound files, fine tuning) came from you. The code works pretty well for now, so I will let you your freedom to customize your mod to your wishes.
Neuromancer wrote:rubenwardy wrote:Takes ages to load :D
But worth it...
It's the songs. I'm almost positive Minetest loaded quicker without them. What's your opinion, are the songs worth the extra load time? The other files are much smaller. Just move out of the sounds folder any sounds/songs .ogg files that you don't like, and I think the effect is that they just won't play.
PewDiePie wrote:when i click on it a agreement window pops up and i press ok and another thing pops up saying installation incomplete.
Neuromancer wrote:PewDiePie wrote:when i click on it a agreement window pops up and i press ok and another thing pops up saying installation incomplete.
Hmmm... I installed this on 3 different windows machines and never got this error message.
-try the mod it anyway, if it works it works.
If not,
-did you unzip the oalinst.zip file first?
-can you temporarily disable any anti-virus software you're running?
Do these 2 and re-try.
Neuromancer wrote:@pilz, check this one out. Do you think it goes with Minetest?
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds
Neuromancer wrote:@pilz, check this one out. Do you think it goes with Minetest?
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds
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