Hamguy wrote:Double tap is stupid, and pressing e is stupid
[ Left Shift ] would make more sense.
So you would sneak to sprint? This is impossible.
If you want, change your Use key to [Left shift] and change your Sneak key to [E].
Hamguy wrote:Double tap is stupid, and pressing e is stupid
[ Left Shift ] would make more sense.
Wuzzy wrote:This is a very interesting mod, I have finally tried it out on my computer and it works pretty fine.
This looks like a very good candidate to make use of my still experimental HUD bars mod. As soon as I hit the 1.0.0 milestone with it, I will seek to modifiy the code of this mod so it makes use of the HUD bars mod and use the current standard statbar as a fall-back option when this mod is not present.
When I am finished, I will open a pull request on GitHub.
Edit: I noticed that, sadly, this mod has a hard dependency on default, because it uses default_dirt.png as image for its particles. This dependency is completely unjustified if you ask me. The quick and lazy solution would be to provide your own particle image with the mod and use this instead. The sophisticated solution would be to use the top texture image of the node the player runs on. It is probably possible, but tricky, as one must account for all the possible node types, drawtypes etc. and find a solution which works on every node where creating a particle makes sense (i.e. walkable ones). Also, animated textures are probably tricky, too.
Also, I would recommend renaming “stamina.png” to something like “sprint_stamina_icon.png”, so it includes the prefix “sprint_”. It is a general recommendation to always name the textures under the scheme “<modname>_texturename.png” to prevent possible name clashes.
mahmutelmas06 wrote:There is an issue with sprint mod
Sprint bar keeps decreasing while we are driving a car/helicopter/ufo when pushed E button.
Wuzzy wrote:This is probably the automatic anti-cheat protection at work here. If you add the line “disable_anticheat = true” into minetest.conf, you disable it. This should stop position resetting.
amadin wrote:Do you can use hunger bar instead stamina bar like in minecraft, if hunger mod enabled? If player is running then hunger indicator reduced. If hunger is 3 or less then player can't run.
GunshipPenguin wrote:amadin wrote:Do you can use hunger bar instead stamina bar like in minecraft, if hunger mod enabled? If player is running then hunger indicator reduced. If hunger is 3 or less then player can't run.
When you say hunger bar, I assume you mean adding support for a hunger / food mod. While I agree that integrating this mod with a hunger / food mod would probably make for nicer survival gameplay, there are a number of hunger / food mods already out there, and picking one to add support for would difficult, and would require me to constantly keep an eye on the development of that mod in case there are any API changes. I'd rather just stick with the stamina bar for now.
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