Napiophelios wrote:I think combustible materials already have a "fuel" time built in.
Nathan.S wrote:Napiophelios wrote:I think combustible materials already have a "fuel" time built in.
I want to do a 2x2 grid for fuel, and change the brightness dependent on the grid spots filled. What I need to figure out is how to allow logs, sticks and wood to all be in at the same time, and all burn at once. For example you could have a log in the fire for overnight, and when you wanted extra light, throw a couple sticks in, they wouldn't last long, but would give a quick burst of light. I've gotta get my brain wrapped around formspecs though.
Krock wrote:Interesting textures.
Esteban wrote:Nathan.S wrote:Napiophelios wrote:I think combustible materials already have a "fuel" time built in.
I want to do a 2x2 grid for fuel, and change the brightness dependent on the grid spots filled. What I need to figure out is how to allow logs, sticks and wood to all be in at the same time, and all burn at once. For example you could have a log in the fire for overnight, and when you wanted extra light, throw a couple sticks in, they wouldn't last long, but would give a quick burst of light. I've gotta get my brain wrapped around formspecs though.
I think this might help you: [Mod] Smelter [0.1] [smelter]
Krock wrote:Interesting textures.
minetest.register_craft({
type = 'shapeless',
output = 'more_fire:kindling 1',
recipe = {'group:stick', 'group:wood', 'group:flammable', 'group:flammable'},
})
Nathan.S wrote:I'm aware of the default torch showing before the 3d torch is placed. I'm not sure what I can do about that, because it relies on an ABM to change the default torch to my torch.....
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.48, -0.5, -0.48, 0.48, -0.5, 0.48 }
},
Napiophelios wrote:Replace the param2=wallmount stuff with this insteadYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.48, -0.5, -0.48, 0.48, -0.5, 0.48 }
},
when the campfire inventory is opened, it would be cool
if only fuel and flammable materials currently in the player's inventory are listed.
Nathan.S wrote:I threw up some changes on the dev branch. Let me know if you find any problems. Changes were in the lighter, and kindling. Also does the random chance of starting the fire seem too low?
Napiophelios wrote:your mod requires "fire_basic_flame_animated.png"
I think fire should be listed in the depends.txt
There are also 3 torches in the inventory.
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