Updated to 1.1.2Fixed fireworks, not removing blocks any more, and multiple reloadings issue.
Updated dependencies, now some are optional as only few arrows depend on them.
EVERY tool and arrow can be already disabled by writing DISABLE_*** into throwing.conf, see the example. As personal taste, I'd keep only offensive arrows, torches and fireworks.
By the way fire arrows on direct hit deal a fixed damage which doesn't depend on speed, anyway they're not exactly meant to be used that way... and there are not pure wooden arrows by now.
Im afraid about the dig arrows : This arrow can dig into areas (building protection mod for players) and into unbreakable blocks
They call "minetest.dig_node", whether it checked for protections or not it's either an engine or a protection mod issue. If It's a problem, write DISABLE_DIG_ARROW = true :)
And if you shot one more times a teleport arrow when the first teleport arrow haven't reach a node, the game crashed.
I've not been able to reproduce this, even having more than one teleport arrow flying: I simply get teleported two times.
The rest should be fixed now.