[Mod] Not So Simple Mobs [3.0] [nssm]

User avatar
tulenitata
Member
 
Posts: 67
Joined: Mon Nov 09, 2015 17:30
In-game: ulmo

Re: [Mod] Not so simple mobs v2.2.1 [nssm]

by tulenitata » Wed Mar 09, 2016 09:28

screenshot_20160309_095531.png
screenshot_20160309_095531.png (170.61 KiB) Viewed 2960 times
It is hard
three the mese dragons
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.2.1 [nssm]

by npx » Tue Mar 22, 2016 18:27

tulenitata wrote:
screenshot_20160309_095531.png
It is hard
three the mese dragons


What an incredible challenge! Perhaps harder for your PC than for you...
Who won?
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.3 [nssm]

by npx » Tue Mar 22, 2016 23:28

Released version 2.3!
Check first post for changelog!
We have also release to first stable version of nssb:
viewtopic.php?f=9&t=14135&p=211598
 

User avatar
tulenitata
Member
 
Posts: 67
Joined: Mon Nov 09, 2015 17:30
In-game: ulmo

Re: [Mod] Not so simple mobs v2.2.1 [nssm]

by tulenitata » Wed Mar 23, 2016 05:26

npx wrote:
tulenitata wrote:
screenshot_20160309_095531.png
It is hard
three the mese dragons


What an incredible challenge! Perhaps harder for your PC than for you...
Who won?


it was not that difficult a bigger problem for me were the lava titans
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sun May 01, 2016 22:08

A new update has arrived!
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Don » Mon May 02, 2016 00:38

Npx you can not announce a new update without details. I need to know what amazing things you did right away!

Keep up the great work!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Mon May 02, 2016 06:12

Thank you Don!
For the details check the changelog in the first post...
 

User avatar
TailsTheFoxDoes MT
Member
 
Posts: 415
Joined: Mon Jan 18, 2016 20:50
In-game: TailsTheFox

Re: [Mod] Not so simple mobs v2.4 [nssm]

by TailsTheFoxDoes MT » Sun Jul 31, 2016 03:56

Idk why but the Kraken keeps coming out of the ocean to fight me! :( HE SHOULDN'T BREATHE!!!!!
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Fri Aug 05, 2016 08:24

TailsTheFoxDoes MT wrote:Idk why but the Kraken keeps coming out of the ocean to fight me! :( HE SHOULDN'T BREATHE!!!!!


Probably you are tastier than the other people! Don't worry we will try to fix it for the next release...
 

User avatar
TailsTheFoxDoes MT
Member
 
Posts: 415
Joined: Mon Jan 18, 2016 20:50
In-game: TailsTheFox

Re: [Mod] Not so simple mobs v2.4 [nssm]

by TailsTheFoxDoes MT » Fri Aug 05, 2016 21:05

npx wrote:
TailsTheFoxDoes MT wrote:Idk why but the Kraken keeps coming out of the ocean to fight me! :( HE SHOULDN'T BREATHE!!!!!


Probably you are tastier than the other people! Don't worry we will try to fix it for the next release...

... wat ...
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

User avatar
Christian9
Member
 
Posts: 273
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Christian9 » Sat Aug 06, 2016 14:04

That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.
"I dreamed of becoming a scientist, in general, and a paleontologist, in particular, ever since the Tyrannosaurus skeleton awed and scared me" - Steven Jay Gould

My Deviantart Page
My Website
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Don » Sat Aug 06, 2016 14:19

iirc water mobs stay in the water unless they are in attack mode. Then they will come out of the water.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Christian9
Member
 
Posts: 273
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Christian9 » Sat Aug 06, 2016 14:26

Ive only had them come out in attack mode when my laptop is lagging
 

User avatar
TailsTheFoxDoes MT
Member
 
Posts: 415
Joined: Mon Jan 18, 2016 20:50
In-game: TailsTheFox

Re: [Mod] Not so simple mobs v2.4 [nssm]

by TailsTheFoxDoes MT » Sun Aug 07, 2016 00:54

Christian9 wrote:That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.

It's not that. Because once it's out it STAYS out, if it was lagging i would see it teleporting because of lag, also how in the world do you make it fly, couldn't you just do
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
swim = "true"

not
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fly = "true"

THE THING SHOULDN'T FLY!
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sun Aug 07, 2016 09:56

As you know nssm is based upon mobs_redo and needs mobs_redo's api to work. In those api there is the definition of how the mobs move. So probably the problem you are experiencing comes from there (check that you have the latest version of mobs_redo). The fact is the kraken is very big and so maybe the code written for the other mobs doesn't work well for him. Anyway we are going to work on it for the next release.
The last thing: the mobs which swim for what concerns the code "fly in water".
 

User avatar
mahmutelmas06
Member
 
Posts: 355
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [Mod] Not so simple mobs v2.4 [nssm]

by mahmutelmas06 » Mon Aug 22, 2016 15:44

Firstly thank you for that amazing mod.

Could you make this mod as modpack as old days and depend on mobsredo again instead copying the api inside ?
Because your mobs are unusual but awesome. We want to use some of them but we already have mobsredo.
So having 2 same mods is a kind of pain to use bacause of performance issues. We cannot use your api bacause almost all other animals depends mobsredo.

thanks
My Mods:

Beverage
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Thu Aug 25, 2016 15:49

In the development branch we have already restored the dependency of mobs_redo so it will be in the next release. As to the possibility to disable some of them like in a modpack we are working on it.
We're glad you liked our work, thank you!
 

User avatar
taikedz
Member
 
Posts: 587
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Fri Aug 26, 2016 19:40

Is there a server where these mobs are installed ? I have them on mine amongst a whole load of other mobs, but I'm wondering if anybody is hosting a pure-NSSM server?

If not I might, but I don't want to be needlessly redundant :-p
 

User avatar
taikedz
Member
 
Posts: 587
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Sun Aug 28, 2016 22:26

I started hosting a NSSM server

I have added my taming mod to it, so you can try to tame any of the monsters - including the bosses - to fight on your side!

play.ducakedhare.co.uk / port 30001
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Mon Aug 29, 2016 21:19

Thank You!
I'm going to try it as soon as possible!
Not so simple Server is really the perfect name!;)
 

User avatar
taikedz
Member
 
Posts: 587
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Tue Aug 30, 2016 02:46

I look forward to seeing you there :)

And I look forward to seeing you go to battle with a pet Lava Titan by your side :-P
 

User avatar
taikedz
Member
 
Posts: 587
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Thu Sep 01, 2016 14:03

Do you share the source version of the mobs guide anywhere? I might take a hand at updating it and "streamlining" the language ;-)
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Fri Sep 02, 2016 14:36

I've added the guide and its source to the github repository, thank you for your help;)
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sat Sep 10, 2016 07:50

Changed the license to LGPL
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Thu Sep 15, 2016 15:51

A small anticipation of what's coming after the summer pause!
A whole new dimension with a new set of mobs which will live in it:
Image
And the new armors:
Image
Attachments
photo_2016-09-15_17-46-25.jpg
photo_2016-09-15_17-46-25.jpg (63.17 KiB) Viewed 2964 times
photo_2016-09-15_17-46-12.jpg
photo_2016-09-15_17-46-12.jpg (53.91 KiB) Viewed 2964 times
 

User avatar
taikedz
Member
 
Posts: 587
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Thu Sep 15, 2016 16:02

Loving it already! :D
 

User avatar
taikedz
Member
 
Posts: 587
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Sun Sep 25, 2016 20:15

Would it be OK if I activated the new wolf, white wolf and ice tooth armor on my server as a pre-release avant première/taster? I would leave out all the rest for now...

Of course, if you prefer that I do not, just tell me no!
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sun Sep 25, 2016 22:14

Armors are not yet ready... We have to fix a little problem with boots and leggings and set the parameters... After that you can activate it!
 

User avatar
taikedz
Member
 
Posts: 587
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Tue Oct 04, 2016 00:42

Just to say.... I've been slowly going through the mobs guide..... mainly trying to sort out the layout so it is more consistent..... but at this rate I might re-do it ; also might start taking new pictures and have them in a "standardized" format....
 

npx
Member
 
Posts: 165
Joined: Thu Apr 09, 2015 21:17
In-game: npx

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Tue Oct 04, 2016 22:30

Wow, what an amazing work, we are curious to see the fruits of your efforts, would you upload them as PRs on Github? So that we can help you...
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 45 guests

cron