[Mod] Not So Simple Mobs [3.0] [nssm]

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TailsTheFoxDoes MT
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Re: [Mod] Not so simple mobs v2.4 [nssm]

by TailsTheFoxDoes MT » Sat Nov 05, 2016 16:43

npx wrote:Sorry TailsTheFox, if I had known that you have made a dimension like that we wouldn't have made Morlendor like that!

I got an idea, maybe you could use my spare phalconite ore texture, also if along with that you could make fire randomly spawn on Morlendor ground and i think phalconite ore is pretty good, literally imagine, dark, and the creatures come out with those eyes O_o, especially that one with a shrinking and growing head, so creepy, with barely any glow, also i was thinking it would be fitting if the ground emitted some kind of dark particle.
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Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Mon Nov 07, 2016 16:10

TailsTheFoxDoes MT wrote:
npx wrote:Sorry TailsTheFox, if I had known that you have made a dimension like that we wouldn't have made Morlendor like that!

I got an idea, maybe you could use my spare phalconite ore texture, also if along with that you could make fire randomly spawn on Morlendor ground and i think phalconite ore is pretty good, literally imagine, dark, and the creatures come out with those eyes O_o, especially that one with a shrinking and growing head, so creepy, with barely any glow, also i was thinking it would be fitting if the ground emitted some kind of dark particle.

Is there that a ore will generate in Morlendor?Can will be to craft from her tools, weapons and other items?
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Tue Nov 08, 2016 23:07

Hello everybody! We are happy to announce that we are in feature freeze for the 3.0 release! We are going to test the mod some time before releasing it. If anyone would like to test it and report any bug we would be grateful.
You only need to play with the version in the development branch of Github of Nssm and Nssb.
Direct download links:
Nssb: https://github.com/NPXcoot/nssb/archive/development.zip
Nssm: https://github.com/NPXcoot/nssm/archive/development.zip
Thank you!
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by TailsTheFoxDoes MT » Wed Nov 09, 2016 00:11

npx wrote:Hello everybody! We are happy to announce that we are in feature freeze for the 3.0 release! We are going to test the mod some time before releasing it. If anyone would like to test it and report any bug we would be grateful.
You only need to play with the version in the development branch of Github of Nssm and Nssb.
Direct download links:
Nssb: https://github.com/NPXcoot/nssb/archive/development.zip
Nssm: https://github.com/NPXcoot/nssm/archive/development.zip
Thank you!

I'll test it! :)
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Wed Nov 09, 2016 15:56

npx wrote:Hello everybody! We are happy to announce that we are in feature freeze for the 3.0 release! We are going to test the mod some time before releasing it. If anyone would like to test it and report any bug we would be grateful.
You only need to play with the version in the development branch of Github of Nssm and Nssb.
Direct download links:
Nssb: https://github.com/NPXcoot/nssb/archive/development.zip
Nssm: https://github.com/NPXcoot/nssm/archive/development.zip
Thank you!

Oh! Nice!!!
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Wed Nov 09, 2016 16:47

NPX, i don`t have noticed some bugs for the present, but the dimension Morlendor haves only underground, and i thought what Morlendor will be in OTHER WORLD, AND IT WON`T UNDERGROUND.One a member wrote me in the topic "Nether", what a other world it isn`t possible to do in MineTest.Is it true?
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Wed Nov 09, 2016 16:49

The update of version 3.0 is nice and wonderful!!!
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Wed Nov 09, 2016 17:21

During of game i`ve noticed some errors:Ant Queen isn`t using custom_attack, Phoenix isn`t shooting fire, Pumpkin King isn`t using custom_attack too and after death him i`ve get error:
"Lua:Runtime error from mod "*builtin*" in callback luaentity_Punch0:/home/administrator/.minetest/mods/nssm/nssm_api.lua:179:bad argument #1 to 'get_luaentity' (userdata expected, got no value)
stack traceback:
(C): in function 'get_luaentity'
/home/administrator/.minetest/mods/nssm/nssm_api.lua:179: in function 'explosion'
/home/administrator/.minetest/mods/nssm/mobs/pumpking.lua:57: in function 'on_die'
/home/administrator/.minetest/mods/nssm/mobs/api.lua:241: in function 'check_for_death'
/home/administrator/.minetest/mods/nssm/mobs/api.lua:1814: in function </home/administrator/.minetest/mods/mobs/api.lua:1780>"
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Thu Nov 10, 2016 18:05

I`ve noticed another error:
"Lua: Runtime error from mod 'nssm' in callback luaentity_Step0: /home/administrator/.minetest/mods/nssm/nssm_weapons.lua:230: attempt to index a nil value stack traceback:
/home/administrator/.minetest/mods/nssm/nssm_weapons.lua:230: in function 'default_on_step'
/home/administrator/.minetest/mods/nssm/nssm_weapons.lua:358: in function 'on_step'
/home/administrator/.minetest/mods/nssm/nssm_weapons.lua:319: in function </home/adminisrator/.minetest/mods/nssm/nssm_weapons.lua:319>
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Thu Nov 10, 2016 18:16

I can spin up a quick server to allow people to test together? :-P

EDIT eh, what the heck --

(same server as Not So Simple Server) (but with port 31000) / default password "ilovenssm"

This server is provided for testing purposes. It will be removed on the 17th of November, or perhaps sooner. It will not be publicly listed. It may reset at any time. It will reload with new updates from nssm and nssb dev branches regularly
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Thu Nov 10, 2016 22:52

Andrey01 wrote:NPX, i don`t have noticed some bugs for the present, but the dimension Morlendor haves only underground, and i thought what Morlendor will be in OTHER WORLD, AND IT WON`T UNDERGROUND.One a member wrote me in the topic "Nether", what a other world it isn`t possible to do in MineTest.Is it true?


Yes, it is true. It is not possible to create a new dimension in another world, so we created it underground but very low so that nobody can reach it without the portals.

Any way thank you for your kind words and for the testing! I've fixed the problem related to the pumpking even if I still have to work on the explosion function. I will look on the other problems in the next day. Continue your testing;)

taikedz wrote:I can spin up a quick server to allow people to test together? :-P

EDIT eh, what the heck --

(same server as Not So Simple Server) (but with port 31000) / default password "ilovenssm"

This server is provided for testing purposes. It will be removed on the 17th of November, or perhaps sooner. It will not be publicly listed. It may reset at any time. It will reload with new updates from nssm and nssb dev branches regularly


Thank You to! Maybe we are going to connect sometimes;)
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Fri Nov 11, 2016 16:42

npx wrote:
Andrey01 wrote:NPX, i don`t have noticed some bugs for the present, but the dimension Morlendor haves only underground, and i thought what Morlendor will be in OTHER WORLD, AND IT WON`T UNDERGROUND.One a member wrote me in the topic "Nether", what a other world it isn`t possible to do in MineTest.Is it true?


Yes, it is true. It is not possible to create a new dimension in another world, so we created it underground but very low so that nobody can reach it without the portals.

Any way thank you for your kind words and for the testing! I've fixed the problem related to the pumpking even if I still have to work on the explosion function. I will look on the other problems in the next day. Continue your testing;)
Have you fixed defects of Kamehamela, Ant Queen and Phoenix?
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Fri Nov 11, 2016 17:14

Another error: when i want to come back in the simple world from Morlendor, home portal don`t work back.What to do?
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by TailsTheFoxDoes MT » Fri Nov 11, 2016 23:28

The pump booms spawn in too commonly!
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sat Nov 12, 2016 08:28

It is beacause trees in mapgen v7 are more than those in mapgen v6, on wich nssm spawns were regulated... To resolve this and made it work on both mapgen, you have to write the number of the mapgen that you want to use (6 or 7) in the file spawn.lua after "mymapgenis =".
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sat Nov 12, 2016 15:00

Andrey01 wrote:Another error: when i want to come back in the simple world from Morlendor, home portal don`t work back.What to do?

You cannot teleport more than one time every 30 seconds, have you tried to wait?

Andrey01 wrote:Have you fixed defects of Kamehamela, Ant Queen and Phoenix?

I have worked on the kamehameha, let me know if you still have problems.

Regarding the Ant Queen and the Phoenix I don't have problem with them, they work for me...
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Sat Nov 12, 2016 16:17

npx wrote:
Andrey01 wrote:Another error: when i want to come back in the simple world from Morlendor, home portal don`t work back.What to do?

You cannot teleport more than one time every 30 seconds, have you tried to wait?

Andrey01 wrote:Have you fixed defects of Kamehamela, Ant Queen and Phoenix?

I have worked on the kamehameha, let me know if you still have problems.

Regarding the Ant Queen and the Phoenix I don't have problem with them, they work for me...


Is that i can`t teleport in 30 seconds?Thank you for saying, but Ant Queen isn`t spawning Ant Soldiers and Phoenix isn`t shooting with fire. Have you that noticed?
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Sat Nov 12, 2016 16:34

Hi all,

It would probably be of interest to test this all in the same space, to avoid the "i cannot reproduce" bug reports...

I have opened up the server minetest.ducakedhare.co.uk : 31000 for anyone to test on

This way we can try to reproduce in the same environment... hope this helps

The server pulls updates from NSSM development and reboots HOURLY.
Last edited by taikedz on Sun Nov 13, 2016 02:07, edited 2 times in total.
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Sat Nov 12, 2016 16:47

Again the error of Kienzan when i have thrown him:
"Lua: Runtime error from mod 'nssm' in callback luaentity_Step0:/home/administrator/.minetest/mods/nssm/nssm_weapons.lua:230: attempt to index a nil value stack traceback:
/home/administrator/.minetest/mods/nssm/nssm_weapons.lua:230 in function 'default_on_step'
/home/administrator/.minetest/mods/nssm/nssm_weapons.lua:371 in function 'on_step'
/home/administrator/.minetest/mods/nssm/nssm_weapons.lua:319 in function </home/administrator/.minetest/mods/nssm/nssm_weapons.lua:318>
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Sat Nov 12, 2016 17:08

Next errors: Larva isn`t converting in Mantis Beast on attack, Manticore isn`t running me after shooting and Pumpkin King isn`t using custom_attack function
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Sat Nov 12, 2016 17:35

I have no issues with Kienzan on server with latest NSSM development - updated an hour ago
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Sun Nov 13, 2016 02:16

Andrey01 wrote:Next errors: Larva isn`t converting in Mantis Beast on attack,


Cannot reproduce - larva converts OK.

Andrey01 wrote:Manticore isn`t running me after shooting


Cannot reproduce - manticore can run, hit and shoot

Andrey01 wrote:Pumpkin King isn`t using custom_attack function


Cannot reproduce - pumpking can use pumpkins and punch
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Sun Nov 13, 2016 02:19

npx wrote:It is beacause trees in mapgen v7 are more than those in mapgen v6, on wich nssm spawns were regulated... To resolve this and made it work on both mapgen, you have to write the number of the mapgen that you want to use (6 or 7) in the file spawn.lua after "mymapgenis =".


.... my preferred mapgen is "valleys" .... XD
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sun Nov 13, 2016 11:24

taikedz wrote:.... my preferred mapgen is "valleys" .... XD


With the last commit "mymapgen=7" works fine with valleys mapgen and crocodiles and swimming ducks spawn in rivers.
Thanks for all this testing!
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Sun Nov 13, 2016 12:16

taikedz wrote:
Andrey01 wrote:Next errors: Larva isn`t converting in Mantis Beast on attack,


Cannot reproduce - larva converts OK.

Andrey01 wrote:Manticore isn`t running me after shooting


Cannot reproduce - manticore can run, hit and shoot

Andrey01 wrote:Pumpkin King isn`t using custom_attack function


Cannot reproduce - pumpking can use pumpkins and punch


It is strange, probably animations so is done, but i haven`t got it before in the past version 2.4
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Sun Nov 13, 2016 12:19

NPX, have you fixed errors from enumerating to me above?
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Sun Nov 13, 2016 12:38

On my pc they works fine, have you tried them on Taikedz's server?
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Sun Nov 13, 2016 12:46

npx wrote:On my pc they works fine, have you tried them on Taikedz's server?


Please test on my server indeed. The server updates from nssm/development and nssb/development and then reboots, every hour, so any changes npx pushes there will be available within the same hour

There is also a /bugreport command in case you find a map gen error or such and need to report the location

I will be adding a way to give out monster eggs too so people can test the monsters more easily, sometime today.
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Sun Nov 13, 2016 13:11

npx wrote:On my pc they works fine, have you tried them on Taikedz's server?

I am trying new version in my world
 

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by Kosmos » Sun Nov 13, 2016 18:03

You have made a trailer for version 3.0, but when come the version???
 

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