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Re: [Mod] Not so simple mobs v2.2.1 [nssm]

PostPosted: Wed Mar 09, 2016 09:28
by tulenitata
screenshot_20160309_095531.png
screenshot_20160309_095531.png (170.61 KiB) Viewed 3115 times
It is hard
three the mese dragons

Re: [Mod] Not so simple mobs v2.2.1 [nssm]

PostPosted: Tue Mar 22, 2016 18:27
by npx
tulenitata wrote:
screenshot_20160309_095531.png
It is hard
three the mese dragons


What an incredible challenge! Perhaps harder for your PC than for you...
Who won?

Re: [Mod] Not so simple mobs v2.3 [nssm]

PostPosted: Tue Mar 22, 2016 23:28
by npx
Released version 2.3!
Check first post for changelog!
We have also release to first stable version of nssb:
viewtopic.php?f=9&t=14135&p=211598

Re: [Mod] Not so simple mobs v2.2.1 [nssm]

PostPosted: Wed Mar 23, 2016 05:26
by tulenitata
npx wrote:
tulenitata wrote:
screenshot_20160309_095531.png
It is hard
three the mese dragons


What an incredible challenge! Perhaps harder for your PC than for you...
Who won?


it was not that difficult a bigger problem for me were the lava titans

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sun May 01, 2016 22:08
by npx
A new update has arrived!

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Mon May 02, 2016 00:38
by Don
Npx you can not announce a new update without details. I need to know what amazing things you did right away!

Keep up the great work!

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Mon May 02, 2016 06:12
by npx
Thank you Don!
For the details check the changelog in the first post...

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sun Jul 31, 2016 03:56
by TailsTheFoxDoes MT
Idk why but the Kraken keeps coming out of the ocean to fight me! :( HE SHOULDN'T BREATHE!!!!!

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Fri Aug 05, 2016 08:24
by npx
TailsTheFoxDoes MT wrote:Idk why but the Kraken keeps coming out of the ocean to fight me! :( HE SHOULDN'T BREATHE!!!!!


Probably you are tastier than the other people! Don't worry we will try to fix it for the next release...

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Fri Aug 05, 2016 21:05
by TailsTheFoxDoes MT
npx wrote:
TailsTheFoxDoes MT wrote:Idk why but the Kraken keeps coming out of the ocean to fight me! :( HE SHOULDN'T BREATHE!!!!!


Probably you are tastier than the other people! Don't worry we will try to fix it for the next release...

... wat ...

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sat Aug 06, 2016 14:04
by Christian9
That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sat Aug 06, 2016 14:19
by Don
iirc water mobs stay in the water unless they are in attack mode. Then they will come out of the water.

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sat Aug 06, 2016 14:26
by Christian9
Ive only had them come out in attack mode when my laptop is lagging

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sun Aug 07, 2016 00:54
by TailsTheFoxDoes MT
Christian9 wrote:That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.

It's not that. Because once it's out it STAYS out, if it was lagging i would see it teleporting because of lag, also how in the world do you make it fly, couldn't you just do
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
swim = "true"

not
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fly = "true"

THE THING SHOULDN'T FLY!

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sun Aug 07, 2016 09:56
by npx
As you know nssm is based upon mobs_redo and needs mobs_redo's api to work. In those api there is the definition of how the mobs move. So probably the problem you are experiencing comes from there (check that you have the latest version of mobs_redo). The fact is the kraken is very big and so maybe the code written for the other mobs doesn't work well for him. Anyway we are going to work on it for the next release.
The last thing: the mobs which swim for what concerns the code "fly in water".

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Mon Aug 22, 2016 15:44
by mahmutelmas06
Firstly thank you for that amazing mod.

Could you make this mod as modpack as old days and depend on mobsredo again instead copying the api inside ?
Because your mobs are unusual but awesome. We want to use some of them but we already have mobsredo.
So having 2 same mods is a kind of pain to use bacause of performance issues. We cannot use your api bacause almost all other animals depends mobsredo.

thanks

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Thu Aug 25, 2016 15:49
by npx
In the development branch we have already restored the dependency of mobs_redo so it will be in the next release. As to the possibility to disable some of them like in a modpack we are working on it.
We're glad you liked our work, thank you!

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Fri Aug 26, 2016 19:40
by taikedz
Is there a server where these mobs are installed ? I have them on mine amongst a whole load of other mobs, but I'm wondering if anybody is hosting a pure-NSSM server?

If not I might, but I don't want to be needlessly redundant :-p

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sun Aug 28, 2016 22:26
by taikedz
I started hosting a NSSM server

I have added my taming mod to it, so you can try to tame any of the monsters - including the bosses - to fight on your side!

play.ducakedhare.co.uk / port 30001

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Mon Aug 29, 2016 21:19
by npx
Thank You!
I'm going to try it as soon as possible!
Not so simple Server is really the perfect name!;)

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Tue Aug 30, 2016 02:46
by taikedz
I look forward to seeing you there :)

And I look forward to seeing you go to battle with a pet Lava Titan by your side :-P

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Thu Sep 01, 2016 14:03
by taikedz
Do you share the source version of the mobs guide anywhere? I might take a hand at updating it and "streamlining" the language ;-)

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Fri Sep 02, 2016 14:36
by npx
I've added the guide and its source to the github repository, thank you for your help;)

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sat Sep 10, 2016 07:50
by npx
Changed the license to LGPL

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Thu Sep 15, 2016 15:51
by npx
A small anticipation of what's coming after the summer pause!
A whole new dimension with a new set of mobs which will live in it:
Image
And the new armors:
Image

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Thu Sep 15, 2016 16:02
by taikedz
Loving it already! :D

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sun Sep 25, 2016 20:15
by taikedz
Would it be OK if I activated the new wolf, white wolf and ice tooth armor on my server as a pre-release avant première/taster? I would leave out all the rest for now...

Of course, if you prefer that I do not, just tell me no!

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Sun Sep 25, 2016 22:14
by npx
Armors are not yet ready... We have to fix a little problem with boots and leggings and set the parameters... After that you can activate it!

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Tue Oct 04, 2016 00:42
by taikedz
Just to say.... I've been slowly going through the mobs guide..... mainly trying to sort out the layout so it is more consistent..... but at this rate I might re-do it ; also might start taking new pictures and have them in a "standardized" format....

Re: [Mod] Not so simple mobs v2.4 [nssm]

PostPosted: Tue Oct 04, 2016 22:30
by npx
Wow, what an amazing work, we are curious to see the fruits of your efforts, would you upload them as PRs on Github? So that we can help you...