[Mod] Mylandscaping [1.1]

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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Tue Sep 22, 2015 14:28

Update has been pushed to master.
All Adaridge wall blocks are present, including inside and outside corners, which by the way were a pain to make, but I think they turned out well.

Columns will come later, and now for some new pictures.
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Re: [Mod] Mylandscaping [1.1]

by cHyper » Wed Sep 23, 2015 21:10

awesome mod...
 

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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Fri Sep 25, 2015 23:32

I'm wondering if anybody would like for me to add decorative column caps, to put on top of columns, thinking of spheres, crosses, monkey heads, torus knots, things like that.
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Re: [Mod] Mylandscaping [1.1]

by Don » Sat Sep 26, 2015 00:49

Nathan.S wrote:I'm wondering if anybody would like for me to add decorative column caps, to put on top of columns, thinking of spheres, crosses, monkey heads, torus knots, things like that.

Dragons? I want dragons. I want I want I want
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Sat Sep 26, 2015 01:03

I hadn't thought of those, but yes, them and spitting fish.
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Re: [Mod] Mylandscaping [1.1]

by Don » Sat Sep 26, 2015 01:27

Nathan.S wrote:I hadn't thought of those, but yes, them and spitting fish.

Don't really care about fish. I just want dragons
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Sun Sep 27, 2015 20:46

Update guys, Adaridge columns have been added. The Adaridge block style is now completed. Currently have no ideas for the Madison wall style, so if you want to throw some ideas my way that would be welcomed.
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Re: [Mod] Mylandscaping [1.1]

by Don » Sun Sep 27, 2015 21:12

What about this?
Image
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Sun Sep 27, 2015 23:23

That's something to consider, though I think I'd just do a texture for most of that, rather than doing all individual blocks like I did for the adaridge, as those models got a little much to work with.

As a little something extra I've updated my branch with a few column toppers, though I've realized that they point the wrong directions right now.

Don this picture is for you.
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Re: [Mod] Mylandscaping [1.1]

by Don » Mon Sep 28, 2015 00:28

You are awesome!
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Mon Sep 28, 2015 01:41

I'll make a better model later as this one looks pretty bad from the back or sides.
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Re: [Mod] Mylandscaping [1.1]

by Sokomine » Mon Sep 28, 2015 02:14

People often want dragons or dinosaurs as mobs. Your model looks good - especially as it's not so big. Perhaps we can have a few swamp dragons :-) Smaller mobs just look better when turning around. So, in addition to the carved stone dragon, there could be some colorful ones flying around. The air critters seem to work quite well already.
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Tue Sep 29, 2015 01:47

Pushed some minor changes to my branch, moved around some stuff in the formspecs, column toppers will be in the column page, which seems to make more sense than putting them with the decorative blocks.

Also 'cause I like to hype people, a sneak peak at what I'm working on, I know SOMEBODY will be very happy to see this. ;)

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Re: [Mod] Mylandscaping [1.1]

by Sokomine » Tue Sep 29, 2015 02:22

Looks like a very friendly small dragon :-) Hope it'll fly around soon.
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Re: [Mod] Mylandscaping [1.1]

by Don » Tue Sep 29, 2015 02:29

Holly sweet mother of dragons! That looks awesome. Minetest will soon be twice as awesome. Great work.
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Tue Sep 29, 2015 16:21

Pushed another update to my branch, https://github.com/NathanSalapat/mylandscaping

Nothing too big, just some minor changes to the dragon topper model and texture. I'll rework the texture at some point, as right now there seem to be a few problems and it looks a little too plain.
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Re: [Mod] Mylandscaping [1.1]

by Ferk » Tue Sep 29, 2015 16:36

This mod looks really nice.

I might just add it to Dungeontest even if it's for the dragon tops and columns/walls alone... :P even though sadly I don't think the machines would make much sense in the dungeon.
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Re: [Mod] Mylandscaping [1.1]

by Don » Tue Sep 29, 2015 16:46

That is awesome.
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Tue Sep 29, 2015 17:06

Ferk feel free to just grab the parts you want to use. I have no problem with you tearing the mod apart to get just the elements you want.
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Tue Oct 27, 2015 17:12

Don I got the deco walls to have bottoms and adaridge columns have bottoms now as well. I may have broken some naming on the deco walls, oops, also things seem to look really goofy with bump mapping on, so I'll have to tweak that tomorrow.
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Re: [Mod] Mylandscaping [1.1]

by Don » Tue Oct 27, 2015 17:18

Nathan.S wrote:Don I got the deco walls to have bottoms and adaridge columns have bottoms now as well. I may have broken some naming on the deco walls, oops, also things seem to look really goofy with bump mapping on, so I'll have to tweak that tomorrow.

Awesome. Thanks.
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Tue Oct 27, 2015 17:35

I forgot to push to master, but I've just done that.
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Re: [Mod] Mylandscaping [1.1]

by Nathan.S » Tue Jun 21, 2016 01:16

It's been a short while, and some people may have thought that this mod was never going to be finished, but that's not the case, I've just released a nice little update that adds the last missing wall style.
I introduce to you, the Madison wall set.
Image
As with all the other blocks they can be dyed with the machine when created, though only the cement changes color, the wood will always be the same color, though I might end up changing that texture at some point, it's probably too high resolution right now.

Edit:
And the collision and selection boxes have been updated and should all be correct. Enjoy.
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