[MOD] spykes [0.1][spykes]

User avatar
davidthecreator
Member
 
Posts: 179
Joined: Mon Aug 18, 2014 19:48
In-game: DavidDoesMinetest

[MOD] spykes [0.1][spykes]

by davidthecreator » Fri Jul 10, 2015 21:57

Image
this mod adds 10 spykes for default materials and 3 for moreores
(this mod is perfect for making parkour worlds or using in multiplayer)
default spykes:
wooden 1 full hearth of dammage when steped on
cactus 2 full hearths of dammage when steped on
copper 3 full hearths of dammage when steped on
glass 4 full hearths of dammage when steped on
bronze 5 full hearths of dammage when steped on
steel 6 full hearths of dammage when steped on
gold 7 full hearths of dammage when steped on
mese 8 full hearths of dammage when steped on
diamond 9 full hearths of dammage when steped on
obsidian 10 full hearths of dammage when steped on
moreores spykes:
tin 3 full hearths of dammage when steped on
silver 6,5 full hearths of dammage when steped on
mithril 10 full hearths of dammage when steped on

recipe: m=material, T=tree(default:tree), x=nothing

mxm
mxm
TTT

mt version 0.4.12
license WTFPL
depends: default (moreores)the moreores spykes exist with out it but uncrafteble)

Image
Attachments
spykes.zip
(80.2 KiB) Downloaded 118 times
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [MOD] spykes [0.1][spykes]

by Krock » Sat Jul 11, 2015 08:56

The idea is good but the whole mod contains a grammar fail in its name. It's called Spikes, not Spykes.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof

Re: [MOD] spykes [0.1][spykes]

by lightonflux » Sat Jul 11, 2015 09:35

Nah, that is a hip name, just like Textr and Flickr. It also prevents namespace collisions.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [MOD] spykes [0.1][spykes]

by jp » Sat Jul 11, 2015 10:19

Wow clap, once yet again an original mod ...
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [MOD] spykes [0.1][spykes]

by ExeterDad » Sat Jul 11, 2015 13:06

I like the name :)
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

User avatar
davidthecreator
Member
 
Posts: 179
Joined: Mon Aug 18, 2014 19:48
In-game: DavidDoesMinetest

Re: [MOD] spykes [0.1][spykes]

by davidthecreator » Sat Jul 11, 2015 21:36

i did a mistake when writing and someone likes that ? WTF?
Image
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [MOD] spykes [0.1][spykes]

by ExeterDad » Sun Jul 12, 2015 00:26

You could of just claimed you were being clever. Not that you made a typo. :D
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 8 guests

cron