Palige wrote:Yes, the wireless works after the server restarted !
Hybrid Dog wrote:Palige wrote:Yes, the wireless works after the server restarted !
It may work faster if you store the positions of the wireless into a table and search for the position in the table every second instead of searching the meta for it.
Palige wrote:EDIT: Hmm, normally, two wireless can not have the same RID, because the RID of a wireless is its position in the table...
Hybrid Dog wrote:Palige wrote:EDIT: Hmm, normally, two wireless can not have the same RID, because the RID of a wireless is its position in the table...
If you join, place a wireless (so it gets the RID 1), then move 1000 nodes away, after that rejoin and then place another wireless, it gets the RID 1, too, because the other one wasn't found yet by the abm.
Palige wrote:If you place another wireless, it will be register and it will have the RID 2 because there will be 2 wireless in the table...
Palige wrote:
- Added the node "sayer" : This node sends a message to player within a radius of 8 nodes.
- Added the node "adjustable player detector" : As a mesecons player detector, but you can change its detection radius !
- Added a functionnality to the teleporter : If it doesn't find another teleporter, it teleports the player on itself !
- Added restrictions to the craftable command block : By default, the only accepted command is "tell" (the server admin chooses the others). Only "@nearest" can be used in the commands (no "@farthest" or "@random"), and the server admin can choose the max distance of "@nearest", by default 8 nodes.
DS-minetest wrote:very cool mod
Martno wrote:+1 :)
Palige wrote:Thank you, and if you have others ideas, don't hesitate to tell me them !
Martno wrote:Palige wrote:Thank you, and if you have others ideas, don't hesitate to tell me them !
Actually I have an idea. I don't know if it's possible to do.
Would be great if we have a detector which detects items (dropped on the ground), not blocks. Or a pressure plate which give a signal if an item is dropped on it. (I think I saw something like this in a Minecraft video)
Martno wrote:Palige wrote:Thank you, and if you have others ideas, don't hesitate to tell me them !
Actually I have an idea. I don't know if it's possible to do.
Would be great if we have a detector which detects items (dropped on the ground), not blocks. Or a pressure plate which give a signal if an item is dropped on it. (I think I saw something like this in a Minecraft video)
Hybrid Dog wrote:the pressure plates of mesecons also notice if items are dropped onto them.
Hybrid Dog wrote:How about a mesecons jammer, which disables emitting mesecons signals in its radius?
Hybrid Dog wrote:the pressure plates of mesecons also notice if items are dropped onto them.
Palige wrote:For the detector, why not ? But, I don't really see its utility... But, I am going to create a detector wich detects ALL entitys (items dropped, monsters, etc) !
Palige wrote:"Emitting mesecons signals", only for wireless "virtual signal" or for all mesecons conductors ?
For wireless, it's possible (and it's a very good idea !), I am going to do that too !
For mesecons, it's very difficult (I would have to override the mesecons code), and mesecons will be more slowly... I think it's not good.
Martno wrote:Hybrid Dog wrote:the pressure plates of mesecons also notice if items are dropped onto them.
Oh my god, I totally forgot that :) Thanks!
Another idea (related to the previous): wallmounted pressure plates, or some kind of sensors, that send a mesecon signal, when hit by an arrow (from throwing mod). Is that possible?
mtmodder148 wrote:It'd be cool if you could adjust the delay of each port of the dual delayer, in game.
Palige wrote:Now there is a entity detector ! You can precise the entity to detect with its itemstring (for example, "mobs:rat").
To detect a dropped item, write "__builtin:item".
To detect a specific dropped item, write the itemstring of the item (for example "default:cobble").
I think you can use it to detect arrows (set the radius to 1 and write the itemstring of the arrow, "throwing:arrow" I think).
mtmodder148 wrote:Ah I didn't even think about that. Thanks!
Martno wrote:Awesome! Thanks!
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