[Mod] Mars Survive 7.1 [marssurvive]

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AiTechEye
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[Mod] Mars Survive 7.1 [marssurvive]

by AiTechEye » Mon Jan 18, 2016 18:00

Image

The title says all

Spacesuite:
all new players will get one, wear in slot 1 to use it, you will lost 8hp every 2 secund in vaccum if you not using it,
or lightly damage inside other blocks.
the suite is time limited 30-60 min (depends on lags), it using / refills from air bottles when it ends automatically, or you can craft the suit with bottles to refill.

Air generator:
click to block to make "unstabile air" after a while this will be breathable air.
Not the breathable air is very sensitive, it will disaper if only 1 vaccum come near it.
your spacesuit will load automacly in this air.
The generator can be used 5 times.

The clay is usefull to craft a lot of things, you can find it in stone (breakable by hand)
same for the oxid blocks.


To Space Teleporter:
Only players with the server privilege will get it when they join the server the first time,
this is a security measure from graifers.
place it and another teleport will be placed at +1100 block hight over it, evyerone can click it to be teleported but only the owner can dig it.

The space occurs at +1000 blocks height.

Licenses: code and media CC0
Depends: default, stairs


Necessary changes in V7.1:
changed: marssurvive:ujeore + texture
changed: aliens fall and jump system
changed: replace all .env: and node_group
updated: punch system
changed: alien interval from 0.2s to 0.5s

Thanks to juli for necessary changes
Image


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Last edited by AiTechEye on Mon Feb 20, 2017 17:31, edited 33 times in total.
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Re: [Mod] Mars Survive

by benrob0329 » Mon Jan 18, 2016 18:06

Awesome!
 

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Re: [Mod] Mars Survive

by AiTechEye » Mon Jan 18, 2016 18:14

Make shore you not leave empty edges when you fill rooms with air:

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Re: [Mod] Mars Survive

by AMMOnym » Mon Jan 18, 2016 18:16

Hi, can you remove these Mars trees please ? U can use another schematic for it. For example it can be a box with wood sent from Earth. Thanks for reading
 

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Re: [Mod] Mars Survive

by AiTechEye » Mon Jan 18, 2016 18:19

Mars trees will not be generated, you have to craft and make them, becaouse people need wood to many things :-)
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Re: [Mod] Mars Survive

by maikerumine » Mon Jan 18, 2016 19:17

Oh wow! Thank you!!!!
 

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Re: [Mod] Mars Survive

by AMMOnym » Mon Jan 18, 2016 19:53

UjEdwin wrote:Mars trees will not be generated, you have to craft and make them, becaouse people need wood to many things :-)

Thanks for explaining, now i know it :)
 

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Re: [Mod] Mars Survive

by paramat » Tue Jan 19, 2016 15:30

Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_decoration({
      deco_type = "simple",
      place_on = {"marssurvivet:sand"},
      sidelen = 16,
      fill_ratio = 0.07,
      y_min = -20,
      y_max = 200,
      decoration = "marssurvive:stone_medium",
   })
 

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Re: [Mod] Mars Survive

by AiTechEye » Tue Jan 19, 2016 16:08

paramat wrote:Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_decoration({
      deco_type = "simple",
      place_on = {"marssurvivet:sand"},
      sidelen = 16,
      fill_ratio = 0.07,
      y_min = -20,
      y_max = 200,
      decoration = "marssurvive:stone_medium",
   })



ok thanks, i wondered why it wonted to work for hours :-)
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Re: [Mod] Mars Survive

by AiTechEye » Tue Jan 19, 2016 16:08

paramat wrote:Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_decoration({
      deco_type = "simple",
      place_on = {"marssurvivet:sand"},
      sidelen = 16,
      fill_ratio = 0.07,
      y_min = -20,
      y_max = 200,
      decoration = "marssurvive:stone_medium",
   })



ok thanks, i wondered why it wonted to work for hours :-)
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Re: [Mod] Mars Survive

by cd2 » Tue Jan 19, 2016 16:13

This looks great!
 

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Re: [Mod] Mars Survive

by AiTechEye » Tue Jan 19, 2016 23:24

Im working on an update with alines, blocks and fixes
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Re: [Mod] Mars Survive 4 [marssurvive]

by TheReaperKing » Wed May 11, 2016 05:34

What happened to the download link?
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Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Wed May 11, 2016 11:30

added!

looks like it disappeared in somehow...
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Re: [Mod] Mars Survive 4 [marssurvive]

by TheReaperKing » Wed May 11, 2016 15:50

Thank you!! I love the atmosphere. I know this is probably hard but it'd be interesting to come across alien ruins and maybe even villages. Just an idea!! Take care.
-Mike
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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Fri May 13, 2016 09:25

this is a great mod. I have downloaded it and so far it plays good. what other mods does it work with? will it work with technic or mesecons? that would be great if it did.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Fri May 13, 2016 09:28

is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Fri May 13, 2016 10:30

i did that when i made this mod, but cant because my internet is too limited.

I highly encourage to it in a server.
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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Wed May 18, 2016 13:26

nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.


I'll do it,wait for me a few days.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Fri May 20, 2016 23:17

linushsao wrote:
nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.


I'll do it,wait for me a few days.

Sweet, once you get it up and running post it on here so we can all go play on it!
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Sun May 22, 2016 12:05

nudistgamer wrote:
linushsao wrote:
nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.


I'll do it,wait for me a few days.

Sweet, once you get it up and running post it on here so we can all go play on it!


server is running but still testing by myself(check recipes between mods/tweak and so on,for my own testing version i will reflash map every time when server's up), i hop it will be find for playing experiment. i thought this game is about to change the environment for the planet MARS,so it will have basic mods like:
1.mesecons
2.pipework
3.technic
3.farming(to make the environment suitable for human being)
4.mob(not now,not the kind like zambie,and maybe in very very deep cave?)
5.hud_hunger(not now,it will make player has to make food at beginning or bread will be the basic given stuff.)
6.protector/area
7.compost(for dirt to growing plant)
8.moreore

...any suggestion is welcome for this game"MAR SURVIVAL". i even read the novel"RED MARS"...@@a. of course player' hall for new player is necessary.

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Image
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Sun May 22, 2016 23:53

whats the name of the server?
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by paramat » Mon May 23, 2016 02:00

Good textures, skybox and overall atmosphere, mgv7 rivers make good canyons.
There's a video of this mod here https://www.youtube.com/watch?v=c84H7Vv06J0
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Tue May 24, 2016 14:54

can be good to know that plants like flowers, cotton, papyrus... will spawn on grass, because it would be hard to get any...
code can be found in functions.lua: 25
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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Sat May 28, 2016 11:32

paramat wrote:Good textures, skybox and overall atmosphere, mgv7 rivers make good canyons.
There's a video of this mod here https://www.youtube.com/watch?v=c84H7Vv06J0


tks,paramat. i have try it few days before,very great scene.v7 will be this very very WIP game's mapgen type.

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Last edited by linushsao on Sat May 28, 2016 11:45, edited 1 time in total.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Sat May 28, 2016 11:44

UjEdwin wrote:can be good to know that plants like flowers, cotton, papyrus... will spawn on grass, because it would be hard to get any...
code can be found in functions.lua: 25


tks,UjEdwin. i 'm reading your codes and try to realize this interesting mod. i found it contains a ore call "UjEdwin"...^_^. and seems no recipe using this "ore"? is it a spectial ore for something or?

in these days my new job got very busy...>_<,but i'll keep working...
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by Diamond knight » Sat May 28, 2016 20:58

it drops 4 steel ingots, that is it's use
I can never get enough MESE!!!!!!!!!

my subgame: https://forum.minetest.net/viewtopic.php?f=50&t=11901
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by JiCeyCraft » Sat Jun 04, 2016 09:53

One suggestion :

Mars Survive mod merged with Moon mod and the possibility to make starships to travel space between the 2 worlds, like Galacticraft in Minecraft.

Would be fine and fun for me.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Mon Jun 06, 2016 00:47

if you do merge with the moon mod and make spaceships to cross between the two, might I suggest you also hook up with the asteroid mod? it would be a great thing to fill in the space between the 2 worlds.
viewtopic.php?f=11&t=6674&p=101546&hilit=asteroid#p101546
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Thu Jun 09, 2016 11:45

JiCeyCraft & nudistgamer : tks for your suggestions, i also consider and try to merge the moon & asteroid . but huston got a little problem.even i will keep trying to done it

in my country TAIWAN , it's during four-days holidays.finally i have time and will release a very WIP game tomorrow. at the same time i will setup a server.

it's very wip,and has a problem that player maybe stack in block(as defaut,player spawn near 0,0,0),i do'nt know how to fix it. i'll setup a safe spawn point at player's hall on map in server.
 

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