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Re: [Mod] Mars Survive 7 [marssurvive]

PostPosted: Thu Jan 26, 2017 12:16
by zaoqi
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Could not load image "marssurvive_oxogen" while building texture
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Creating a dummy image for "marssurvive_oxogen"
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Could not load image "marssurvive_oxogen" while building texture
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Creating a dummy image for "marssurvive_oxogen"

Re: [Mod] Mars Survive 7r [marssurvive]

PostPosted: Thu Jan 26, 2017 15:47
by AiTechEye
fixed: marssurvive:stone_glow texture (missing ".png")

Re: [Mod] Mars Survive 7 [marssurvive]

PostPosted: Fri Jan 27, 2017 11:18
by jakab
UjEdwin wrote:You need V7.
V6 is old and doesn't support this kind of changes,


nice :> thx :) (how can i find mars tree ?)

Re: [Mod] Mars Survive 7r [marssurvive]

PostPosted: Fri Jan 27, 2017 16:37
by AiTechEye
you have to craft them

Re: [Mod] Mars Survive 7r [marssurvive]

PostPosted: Mon Jan 30, 2017 12:26
by jakab
make a jatpack for the space! it sould be like flying, but only works in space.
i have made the ores from moreores, and from technic. it has some errors, and not too detailed, but ill put it up here if you dont mind. so eweryone can fix or make it better.

Re: [Mod] Mars Survive 7r [marssurvive]

PostPosted: Sat Feb 04, 2017 16:15
by juli
On our marsserver we noticed a mistake in spacesuit, which makes players don't die if they have no food (hud_hunger).
here is the Fix: Change please the on_hp_change function at the end of the spacesuit.lua as the following:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_player_hpchange(function(player, hp_change)
   if hp_change < 0 then
           local inv = player:get_inventory()
           if stack_one_sp(inv) then
                   local sp = player_get_sp(inv)
              hp_change = hp_change * (1/sp.heal)
         --minetest.chat_send_all(hp_change)
         if hp_change > -1 then
            return -1
         end
           end
   end
   return hp_change
end, true)

Re: [Mod] Mars Survive 7r2 [marssurvive]

PostPosted: Sat Feb 04, 2017 19:29
by AiTechEye
updated!

jakab
i have made the ores from moreores, and from technic. it has some errors, and not too detailed, but ill put it up here if you dont mind. so eweryone can fix or make it better.


try :-)

Re: [Mod] Mars Survive 7r2 [marssurvive]

PostPosted: Sat Feb 04, 2017 19:57
by TheReaperKing
I'm sure you've been asked this before but have you ever thought about using github to store and update your mods? You create such awesome stuff and this way it'd be easier for people to contribute and update your mods and I imagine it would make things easier for you to dev as well. I for one would definitely be updating your mods daily! And pretty much already do :) I'm not trying to pressure you, just an idea. Thanks so much for your incredible work, you are definitely one of my biggest modding inspirations!
-Mike

Re: [Mod] Mars Survive 7r2 [marssurvive]

PostPosted: Sat Feb 04, 2017 22:56
by AiTechEye
Becaouse i think its messy (...)

But do not mind if someone wants to put the files on github... just making us a service :-)

Re: [Mod] Mars Survive 7r2 [marssurvive]

PostPosted: Sun Feb 05, 2017 00:32
by TheReaperKing
I was thinking this would be a perfect place for your mods:
http://minetest-mods.github.io/
https://github.com/minetest-mods

It says they want the author to be the one to submit but maybe with your blessing they'd be okay with me adding the mods. I'm not a super .git expert but I know the basics. Let me know what you think and I'd be happy to add the mods!

Re: [Mod] Mars Survive 7.1 [marssurvive]

PostPosted: Sat Apr 01, 2017 19:23
by Andrey01
Why do the mod disable himself in my list of mods?