[MOD] Ethereal NG [1.22] [ethereal]

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TenPlus1
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Re: [MOD] Ethereal NG [1.22] [ethereal]

by TenPlus1 » Thu Jan 12, 2017 12:12

Updated to version 1.22:

- Added coral and silver sand to mapgen (0.4.15 only)
- Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
- Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
- Added bonemeal support for moretree's saplings
 

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TenPlus1
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Re: [MOD] Ethereal NG [1.22] [ethereal]

by TenPlus1 » Fri Feb 10, 2017 18:38

Update:

- Added settings.conf file example so that server owners can change ethereal settings without editing the mod itself.
 

EdShouldBeInBed
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Re: [MOD] Ethereal NG [1.22] [ethereal]

by EdShouldBeInBed » Fri Mar 17, 2017 05:40

Can we get a setting similar to the moretrees.spawn_saplings variable/ have Ethereal obey the variable when both are installed? it's the lighting thing, drives me batty. Especially since I love building homes in/ integrating redwoods
I'm a writer who tinkers with code on occasion. I play minetest when insomnia makes the writing hard.
 

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Andrey01
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Re: [MOD] Ethereal NG [1.22] [ethereal]

by Andrey01 » Mon Mar 27, 2017 16:51

TenPlus1, will you want to add new plants, trees and biomes?
 

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Re: [MOD] Ethereal NG [1.22] [ethereal]

by TenPlus1 » Tue Mar 28, 2017 07:28

Ideas are more than welcome:)
 

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