ABJ wrote:No it's sarcasm, for crying out loud :)
ABJ wrote:Saying something while meaning the opposite.
ABJ wrote:I had to disable the mod after I got stuck in a train, couldn't operate doors or even move the train.
ABJ wrote:D99d I read the whole freaking thing I even used the controls correctly and sometime before I was able to open/close doors and move the train but now suddenly I am stuck train won't work.
ABJ wrote:Not true. I just checked.
Andrey01 wrote:Possibly will be next version 1.7.0 with new trains and stuffs?I am still wanting for it.
mbb wrote:i made a first test of traincabels:
Andrey01 wrote:I consider you should add sounds for opening/closing of doors and also sounds of going
mbb wrote:mbb wrote:i made a first test of traincabels:
i want to make them with the tracks api but i don´t understandt it @orwell can you help me with the understanding?
orwell wrote:mbb wrote:mbb wrote:i made a first test of traincabels:
i want to make them with the tracks api but i don´t understandt it @orwell can you help me with the understanding?
Of course.
Nice models. However I thought of implementing the power lines by adding a line mesh to the rail models and just make the texture transparent when lines are not wanted. But masts are still required.
Can you put the models you made into the assets directory in the repo and PR?
BTW good news, when I do this, I can remap the UVs as well, so your rail texture looks good on switches :)
DS-minetest wrote:Andrey01 wrote:I consider you should add sounds for opening/closing of doors and also sounds of going
advtrains is really missing sounds but the priority for door sounds are relative low I think. More important would be eg. sounds for break and acceleration.
You could search for good sounds eg. here: http://www.freesound.org/. Perhaps they will be used.
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