[Mod] Player Monoids [player_monoids]

Byakuren
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[Mod] Player Monoids [player_monoids]

by Byakuren » Mon Jun 13, 2016 05:30

This is a library for managing player status. It acts as a layer between mods and raw player state (e.g. physics overrides, player object properties), by keeping track of what changes have been made and combining them. It is essentially the "combining" and "state management" distilled out of monoidal_effects so that it can be used separately. player_monoids and playereffects can achieve the main goal of monoidal_effects when used together, so this mod deprecates monoidal_effects.

This mod could be used as a standalone library if you renamed init.lua and removed the dofile calls, if you really wanted.

Check out the readme for a usage introduction.

Download:
master

Also available on Minetest Bower (as player_monoids).

Source: https://github.com/minetest-mods/player_monoids
License: Apache 2.0 (No non-code assets)
Dependencies: None
API: https://github.com/minetest-mods/player ... ter/API.md
Last edited by Byakuren on Tue Jun 14, 2016 23:58, edited 7 times in total.
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drkwv
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Re: [Mod] Player Monoids [player_monoids]

by drkwv » Mon Jun 13, 2016 05:40

API link points to error page.
 

Byakuren
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Re: [Mod] Player Monoids [player_monoids]

by Byakuren » Mon Jun 13, 2016 05:55

drkwv wrote:API link points to error page.

Sorry, fixed.
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Re: [Mod] Player Monoids [player_monoids]

by azekill_DIABLO » Mon Jun 13, 2016 10:48

looks like a good mod!
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Byakuren
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Re: [Mod] Player Monoids [player_monoids]

by Byakuren » Tue Jun 14, 2016 22:45

Added to Minetest Bower.
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