yay! i'm not forever alone anymore!
aliveai:bot_spawner / aliveai:bot2_spawner
use to spawn the default ai mobs, you can remove or change it from the init.lua
aliveai:building
use to generate building inspections code that the mobs can use
aliveai:genbuildingtool
generate random buildings (same as bots builds)
Diamond knight wrote:
What I meant is make mining take time
2017-01-25 13:46:09: ERROR[main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Step(): Double fault error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Punch(): error in error handling
2017-01-25 13:46:09: ERROR[main]: stack traceback:
2017-01-25 13:46:09: ERROR[main]: [C]: in function 'punch'
2017-01-25 13:46:09: ERROR[main]: ...(1)\minetest-0.4.13\bin\..\mods\aliveai\aliveai/base.lua:485: in function 'punch'
2017-01-25 13:46:09: ERROR[main]: ...1)\minetest-0.4.13\bin\..\mods\aliveai\aliveai/items.lua:584: in function 'pickup'
2017-01-25 13:46:09: ERROR[main]: ... (1)\minetest-0.4.13\bin\..\mods\aliveai\aliveai/bot.lua:18: in function <... (1)\minetest-0.4.13\bin\..\mods\aliveai\aliveai/bot.lua:2>
2017-01-26 16:29:58: ACTION[ServerThread]: LuaEntitySAO at (-43.15,8.37156,110.85) punched by LuaEntitySAO at (-42.3375,8.5,112.275), damage 4 hp, health now 196 hp
2017-01-26 16:29:58: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-01-26 16:29:58: ACTION[ServerThread]: LuaEntitySAO at (-43.1121,7.1,110.896) punched by LuaEntitySAO at (-42.3375,8.5,112.275), damage 4 hp, health now 196 hp
2017-01-26 16:29:58: ACTION[ServerThread]: LuaEntitySAO at (-42.3375,8.5,112.275) punched by LuaEntitySAO at (-42.3375,8.5,112.275), damage 8 hp, health now 12 hp
2017-01-26 16:29:59: ERROR[main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Step(): Double fault error from mod '*builtin*' in callback ScriptApiEntity::luaentity_Punch(): error in error handling
2017-01-26 16:29:59: ERROR[main]: stack traceback:
2017-01-26 16:29:59: ERROR[main]: [C]: in function 'punch'
2017-01-26 16:29:59: ERROR[main]: ....\games\Clonecraft\mods\aliveai\aliveai_threats\init.lua:229: in function 'on_punching'
2017-01-26 16:29:59: ERROR[main]: ...3\bin\..\games\Clonecraft\mods\aliveai\aliveai/event.lua:466: in function 'fight'
2017-01-26 16:29:59: ERROR[main]: ....13\bin\..\games\Clonecraft\mods\aliveai\aliveai/bot.lua:14: in function <....13\bin\..\games\Clonecraft\mods\aliveai\aliveai/bot.lua:2>
suggestion: spawnzone blocks that have a higher rate of spawning in bots
edit: pvped some ai and they seriously need a full punch interval
If your bows mod is enabled the bots could use the bows and arrows and if 3d armor they could use armor and shields
And the bots should run from lit TNT and (maybe) count it as an attack
they should detect if a player is trying to trap them by placing blocks and move
and if enemy bot (jeezy in default) attack the player. They should also randomly attack animals for food as originally intended
maybe place their own shops.
farm and craft bread on their own and craft
use boats to cross large bodies of water.
UjEdwin wrote:and if enemy bot (jeezy in default) attack the player. They should also randomly attack animals for food as originally intended
none-player friendly bots is hunting both players and mobs for food... cannibals
13:42:26: WARNING: Assignment to undeclared global "NPC" inside a function at ...\..\games\Clonecraft\mods\peaceful_npc/npc/npc_dwarf.lua:182.
13:42:26: WARNING: Assignment to undeclared global "PLAYER" inside a function at ...\..\games\Clonecraft\mods\peaceful_npc/npc/npc_dwarf.lua:183.
2017-01-28 13:42:27: ERROR[ServerThread]: pathfinder: failed to update cost map
2017-01-28 13:42:27: ACTION[ServerThread]: LuaEntitySAO at (-47.15,6.5,110.85) punched by LuaEntitySAO at (-46.85,7.5,111.55), damage 4 hp, health now 196 hp
2017-01-28 13:42:27: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-01-28 13:42:28: ERROR[ServerThread]: pathfinder: failed to update cost map
2017-01-28 13:42:30: ERROR[ServerThread]: pathfinder: failed to update cost map
2017-01-28 13:42:30: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-01-28 13:42:32: ACTION[ServerThread]: LuaEntitySAO at (-44.7979,6.5,110.987) punched by LuaEntitySAO at (-46.85,8.5,110.209), damage 4 hp, health now 196 hp
2017-01-28 13:42:33: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-01-28 13:42:33: ACTION[ServerThread]: LuaEntitySAO at (-44.7979,6.5,110.987) punched by LuaEntitySAO at (-46.85,8.5,110.198), damage 4 hp, health now 196 hp
2017-01-28 13:42:33: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-01-28 13:42:37: ACTION[ServerThread]: Player singleplayer punched by LuaEntitySAO at (-45.9661,6.5,110.85), damage 10 HP
2017-01-28 13:42:37: ACTION[ServerThread]: digs peaceful_npc:spawner_npc_dwarf at (-46,8,111)
2017-01-28 13:42:37: ERROR[main]: ServerError: Lua: Runtime error from mod 'aliveai_threats' in callback ScriptApiEntity::luaentity_Step(): ....\games\Clonecraft\mods\aliveai\aliveai_threats\init.lua:228: attempt to call method 'getpos' (a nil value)
2017-01-28 13:42:38: ERROR[main]: stack traceback:
2017-01-28 13:42:38: ERROR[main]: ....\games\Clonecraft\mods\aliveai\aliveai_threats\init.lua:228: in function 'on_punching'
2017-01-28 13:42:38: ERROR[main]: ...3\bin\..\games\Clonecraft\mods\aliveai\aliveai/event.lua:466: in function 'fight'
2017-01-28 13:42:38: ERROR[main]: ....13\bin\..\games\Clonecraft\mods\aliveai\aliveai/bot.lua:14: in function <....13\bin\..\games\Clonecraft\mods\aliveai\aliveai/bot.lua:2>
2017-01-28 13:42:38: ACTION[ServerThread]: Spawned creatures:sheep at (-60,9,130)
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