[Modpack] Home Decor [git] [homedecor_modpack]

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Feb 28, 2015 03:30

12Me21: I don't remember the computer you're talking about, but this modpack does come with a computers mod which has quite a few things from classic 8-bit computers to modern PCs and laptops, modern desktops, a server machine, and a few misc peripherals.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by 12Me21 » Sun Mar 01, 2015 00:56

VanessaE wrote:12Me21: I don't remember the computer you're talking about, but this modpack does come with a computers mod which has quite a few things from classic 8-bit computers to modern PCs and laptops, modern desktops, a server machine, and a few misc peripherals.


viewtopic.php?f=9&t=5386
kaeza wrote:
12Me21 wrote:Try adding this to the code,
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_punchnode = function (pos, node, puncher)
    if node.name == 'computer:comp1_on' then
        local dir = node["param2"]
        minetest.env:add_node(pos, {name="computer:comp1_off", paramtype2='none', param2=dir})
        nodeupdate(pos)
    elseif node.name == 'computer:comp1_off' then
        local dir = node["param2"]
        minetest.env:add_node(pos, {name="computer:comp1_on", paramtype2='none', param2=dir})
        nodeupdate(pos)
    end
end


It probably won't work, because I can't test it.

Already done in my mod (I still didn't add your towers, but will do soon). Look here for turn on/off: https://github.com/kaeza/minetest-computer/blob/master/init.lua#L32
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by 12Me21 » Sun Mar 01, 2015 00:58

12Me21 wrote:
VanessaE wrote:12Me21: I don't remember the computer you're talking about, but this modpack does come with a computers mod which has quite a few things from classic 8-bit computers to modern PCs and laptops, modern desktops, a server machine, and a few misc peripherals.


viewtopic.php?f=9&t=5386
kaeza wrote:
12Me21 wrote:Try adding this to the code,
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_punchnode = function (pos, node, puncher)
    if node.name == 'computer:comp1_on' then
        local dir = node["param2"]
        minetest.env:add_node(pos, {name="computer:comp1_off", paramtype2='none', param2=dir})
        nodeupdate(pos)
    elseif node.name == 'computer:comp1_off' then
        local dir = node["param2"]
        minetest.env:add_node(pos, {name="computer:comp1_on", paramtype2='none', param2=dir})
        nodeupdate(pos)
    end
end


It probably won't work, because I can't test it.

Already done in my mod (I still didn't add your towers, but will do soon). Look here for turn on/off: https://github.com/kaeza/minetest-computer/blob/master/init.lua#L32


and

kaeza wrote:This mod is now part of homedecor_modpack. Updates will be posted on that topic.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Tue Mar 10, 2015 15:13

In case no one has thought of it yet, I have some suggestions for materials for Home Decor items that are currently not craft-able.

Globe Crafting = Wood Plank, Stick, Paper, Green Dye X1, Blue Dye X2
Tool Cabinet = Kitchen Cabinet, Steel Ingots, Plastic Sheets
Granite = Marble, Tar (if the Technic Pack is not installed)

These are just materials lists, I haven't thought of the layouts yet and most of the amounts (except for the dyes needed for the globe).
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by 12Me21 » Tue Mar 10, 2015 15:18

The desk should be able to store items, since it has drawers, both in the node and the crafting recipe.
Also, it should be able to face the other way, with the drawers on the right side.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Mar 10, 2015 17:09

Good ideas, Ray and 12Me21. I'll see if I can put those into practice soon.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by 12Me21 » Tue Mar 10, 2015 18:45

VanessaE wrote:12Me21: I don't remember the computer you're talking about, but this modpack does come with a computers mod which has quite a few things from classic 8-bit computers to modern PCs and laptops, modern desktops, a server machine, and a few misc peripherals.


Kaeza was going to add my computers to the Computers mod, which was later added to HomeDecor.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Mar 20, 2015 06:31

Update: water wells now use a proper mesh node (and are a single-part object instead of being comprised of two pieces).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by 12Me21 » Sat Mar 21, 2015 00:43

VanessaE wrote:modern and classic computers, peripherals, and gaming consoles.[/*]

I don't see any classic gaming consoles... The PS1 is almost classic, but not quite...
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by 12Me21 » Sat Mar 21, 2015 00:51

You can use pistons to separate the refrigerator halfs, and then the top is unbreakable. there are 3 solutions:
worst: make refrigerators not pushable by pistons
ok: make the top half have a selection box
best: make it act like the travelnet boxes
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Mar 21, 2015 02:01

Actually the best idea would be to make the fridge into a mesh node, which is coming soon. Meanwhile, I've just pushed an update that does that for the dog house.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Don » Sat Mar 21, 2015 02:03

VanessaE wrote:Actually the best idea would be to make the fridge into a mesh node, which is coming soon. Meanwhile, I've just pushed an update that does that for the dog house.

You are on a roll. Great work VanessaE
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Mar 21, 2015 05:10

Update: The fridge is now a single-piece meshnode, and I took the opportunity to update the look of the model just a little bit as well.

EDIT: Piano and desk have just been redone as single-piece meshes and pushed as well.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Mar 23, 2015 06:41

I've just pushed a number of changes: the pool table is now a mesh single-piece node, and one of my best, if I do say so myself ;-)

The office/computer desk now stores an inventory.

LazerRay's recipe ideas from earlier have been implemented, but with changes:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 tar     marble    tar
marble    tar     marble                     ====> Granite block
 tar     marble    tar

This recipe works only if Technic is NOT installed. If Technic isn't installed, but Moreblocks is, this granite block will be available in the circular saw, plus a recipe is added so that Moreblocks' tar can also be used to make it. This node is compatible with all recipes that use Technic's granite, including any cuts made on the saw.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
stick   plastic   green-dye
stick   plastic    plastic                   ====>  Desk globe
stick  wood-slab  blue-dye

Any kind of stick can be used, and the wooden slab can be either the default one or the standard- sized slab made by the Moreblocks/Stairsplus saw.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    motor     steel-axe  steel-pick
steel-ingot    drawer    steel-ingot         ====>  Tool cabinet
steel-ingot    drawer    steel-ingot

Yeah, that's right, you need to supply some tools to make the tool cabinet. :-) The motor represents the drill press that sits on top of the cabinet. It stores a small inventory also.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 green-wool     green-wool     green-wool
  hardwood       hardwood       hardwood     ====>  Pool table
hardwood-slab  hardwood-slab  hardwood-slab

The recipe for the pool table has changed, to better reflect what kind of wood the textures make it look like it's made of.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by poet.nohit » Tue Mar 24, 2015 11:50

I kind of like the pool table, but it does seem a bit small.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Mar 24, 2015 15:40

Well kinda. A quick google says that it IS "regulation", in that it's twice as long as it is wide, but you're right that overall it's a bit small. "Standard" pool table sizes are about 2.13m, 2.44m, or 2.74m long, which would exceed two nodes in size.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by poet.nohit » Wed Mar 25, 2015 00:37

Is there no crafting recipe for the utility table top?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Mar 25, 2015 01:45

There might not be, I don't remember now :-) I'll try to make a point to add it soon.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Wed Mar 25, 2015 14:31

I tend to use the wooden table tops with the utility table legs for simple tables.

Its just a shame you can't put anything on top of the multi-part tables, the tops act like a full block.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Mar 25, 2015 16:05

Yeah, that's a problem of the engine, unfortunately. However, with mesh nodes, it is now possible to make the tabletops combine themselves with the table legs into one node when one is placed above the other, similar to what signs do when placed onto a fencepost (those were already possible because nodeboxes could adequately model the result). Maybe I can do that later. Then they'd behave as you suggest.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by poet.nohit » Wed Mar 25, 2015 21:45

You could also make table tops work like the pedestal. Just make whatever you place on it an entity that sits on top.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Mar 25, 2015 22:05

Nope, can't do that. Entities are too unsafe right now due to engine bugs.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Mar 28, 2015 04:03

Update: Added open/exposed-driver version of the large speaker, and revised the fronts of the two existing ones. All three are mesh nodes now. To get the open one, place the regular one and punch it to "take the cover off". :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Mar 29, 2015 05:49

More updates: Added a "bathroom set" (a tray with toothpaste, a cup of toothbrushes, and a large mirror), and switched the kitchen faucet and windowblinds out for nice fresh mesh nodes.

EDIT: made the barbecue and the former-"3dforniture" wall chains into mesh nodes also.

EDIT: made the bedroom wardrobe cabinet into a mesh also.

EDIT: and the beds too. This one gets rid of a ton of redundant image data.

EDIT: and the tool cabinet also.

EDIT: and did meshes for the towel-on-rod, the mailbox in the "inbox" sub-mod, the former-"3dforniture" armchairs, grandfather clock, copper pans, and telephone.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Wed Apr 01, 2015 20:58

Possible items to add to the pack:

A shop/hotel bell (it plays a "ding" sound when Right clicked)
Antique phone for the wall (uses the bell as part of the crafting)
Display cases of different types (you can put items inside them and they show)

Break the couches up into different parts or make modular versions of them (Right, Middle, Left, Inner Corner, Outter Corner, and Backless/Footrest), they can still have the same Right click feature, you will just be able to have more players on the couches
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Fri Apr 03, 2015 13:24

Just noticed that …

Image

Is there a way to keep the pixel one? The 3D designed one just does not match Minetest in my opinion. At least the hanging chain for the chandelier and the chandelier should be in the same style :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Fri Apr 03, 2015 13:36

The chandelier will be switched to mesh soon as well for matching the chains, it's in our TODO.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Fri Apr 03, 2015 14:45

jp wrote:The chandelier will be switched to mesh soon as well for matching the chains, it's in our TODO.

… but am I the only one who thinks that high-res 3D items look a bit out of place in a 16×16 pixel textures voxel world?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Fri Apr 03, 2015 15:41

Well, if you want something primitive and minimalistic, Home Decor is probably out of your expectations (and will ever be) ;)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Fri Apr 03, 2015 22:53

I love it :) I just can’t decide if I like or dislike the high-res high-quality items or the 16×16 pixel textures voxel items :)
 

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