[Modpack] Home Decor [git] [homedecor_modpack]

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JoshMars
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by JoshMars » Sun Aug 28, 2016 13:13

I think a few of the crafts for things are a little skewed.

One example is the drawers, which take 2 wood and 1 steel but only yield one drawer, which is half the size of a block.
I think it would make more sense for the recipe to yield 4 drawers

Same goes for a lot of other wooden furniture
 

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Andrey01
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Fri Oct 21, 2016 14:23

Will be new update is this modpack? More bathroom, kitchen, bedroom, living room materials and others!
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Oct 21, 2016 23:34

There may be at some point, but it's already got so much stuff in it, I can't imagine there being much else to add.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Mon Oct 31, 2016 16:33

VanessaE, don`t enough the baths, stools and so the mirrors in that mod, at any rate i so think
 

Michael Eh?
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Michael Eh? » Mon Nov 14, 2016 00:11

Projection Lighting does some really strange stuff.

Like prevent water from spawning, trees growing... depending on how you set up the lighting that is. I used it every 2x2 and got 1x holes in water. I made it a strip across the ceiling and the water would only spawn in one direction. Even trees got chopped up by projection lighting. Got images... need to upload somewhere.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Michael Eh? » Mon Nov 14, 2016 00:29

Okay here is a collection of images... all on MTzeno's server.

Image

A full description is here... https://cubicvolumes.wordpress.com/2016/11/14/the-problem-of-projection-lighting/
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Nov 14, 2016 01:50

I am not aware of any kind of "projection" type of lighting in Home Decor?

The pictured nodes look like ordinary glow lights, which do nothing special. I do seem to remember though that there was a minetest_game update not long ago that changes how much light is needed to make grass grow. I have no idea at all why water would be affected.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Mon Nov 14, 2016 16:27

I`ve noticed one error:when i climb spiral staircase in the top stair i fall with her.Why is it so?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Nov 14, 2016 23:48

You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Michael Eh?
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Michael Eh? » Wed Nov 16, 2016 00:41

it looks like it's it own mod though no idea who programmed it. It's just weird how it effects things. It projects light no matter the distance down.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Thu Nov 17, 2016 16:33

VanessaE wrote:That's an engine bug, https://github.com/minetest/minetest/issues/2612

Can you fixed his?
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Thu Nov 17, 2016 16:36

It's not something I can fix.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Thu Nov 17, 2016 16:39

VanessaE wrote:It's not something I can fix.

Why?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Thu Nov 17, 2016 17:27

Because it's an engine bug, not a bug in the mod. I am not an engine developer.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

ManElevation
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ManElevation » Tue Jan 03, 2017 07:21

nice models!
Hey there im going to be off minetest for a while because my company has been deleloping a game called Ground Conflict, if you wish to see some screenshots or have some info, than please join our discord server https://discord.gg/C9ygXJn
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Jan 30, 2017 11:49

Most of the colorized objects in this modpack have been converted over to use the new hardware colorization feature of the engine. Some of these nodes remain statically-colored, others use the dynamic param2-based colorization. This modpack uses Unified Dyes for color handling in these cases.

Most items that used the "^[colorize" compositing operation now use the static coloring method. This means the hardware is doing the work of coloring the texture in question, rather than software. For such nodes, everything still works the same from a user standpoint, just that a few colors might be slightly different than before.

Many items that had more than one color available (but only where exactly one thing in the item changed color), for example curtains, lamps, and glowlights, now use the dynamic param2-based colorization. For these items, you craft and place a white version of the object you want, then right-click on it with some dye to change its color. Digging one of these objects gives back the white version and the dye you colored it with.

Please note that there are some caveats with the curtains and the rectangular "glowlights": these objects are wallmounted, which means the engine has a 32 color limit to the palette used here. Such objects use an abridged version of the Unified Dyes palette, which provides eight hues (red, orange, yellow, green, cyan, blue, violet, and magenta), each in three shades (full, medium, and dark), plus black, light grey, medium grey, dark grey, and white. Trying to paint these with any color not in this palette does nothing.

I am still in the process (off and on) of converting previously-colored nodes to use param2 colorization wherever possible, but some stuff will continue to use "^[colorize" or static colors.

You will need a Minetest engine build made on January 24 (actually git commit d04d8aba), or newer, an equivalent update for minetest_game, and the latest git of Unified Dyes, otherwise newly-placed objects can't be colored and you'll get unknown items for any existing ones.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Feb 05, 2017 00:56

This mod has been updated to use the revised Unified Dyes API -- you now punch the node while wielding dye, instead of right-clicking. Also, UD will tell you if a node doesn't support the color you want to use (or if it can't be colored at all).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

bell07
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by bell07 » Tue Feb 07, 2017 13:53

The homedecor_modpack seems to not be working anymore with current stable minetest-0.4.15. I get the error

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2017-02-07 14:49:21: ACTION[Server]: singleplayer places node homedecor:bed_regular at (156,17,180)
2017-02-07 14:49:21: ERROR[Main]: ServerError: Lua: Runtime error from mod 'homedecor' in callback item_OnPlace(): ...game/mods/decor-homedecor_modpack/homedecor/init.lua:88: attempt to call field 'yaw_to_dir' (a nil value)
2017-02-07 14:49:21: ERROR[Main]: stack traceback:
2017-02-07 14:49:21: ERROR[Main]:    ...game/mods/decor-homedecor_modpack/homedecor/init.lua:88: in function 'fix_rotation_nsew'
2017-02-07 14:49:21: ERROR[Main]:    ...e/mods/decor-homedecor_modpack/homedecor/bedroom.lua:54: in function 'after_place_node'

Is it a regular bug or incompatibility like in castle mod? In case the current version requires a development minetest version, please create a "stable" branch with a version working on current stable 0.4.15
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Feb 07, 2017 14:18

I wrote two posts prior that this modpack requires a development build of Minetest made Jan. 24 or later, not 0.4.15 stable. There is a tag/release you can fetch from Home Decor's git repository that works on that stable version, at a cost of lower performance and more memory usage for the older version.

The crash you pasted is surely an engine or minetest_game bug. Not sure what actually leads to it, though (I've run into it once before, with a development build).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

bell07
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by bell07 » Tue Feb 07, 2017 19:54

Somedays anything is wrong with my eyes :( I seen the info in castle mod but with suspicion was not able to find it for this one. Looked to github for "stable branch" but did not seen the "stable tag" (^_^)" Sorry for my disorder
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Feb 07, 2017 20:00

In github it's under "releases" in the Home Decor repo, and titled "0.4.15".
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Feb 20, 2017 23:38

For consistency with itself ;-), other mods, minetest_game, et al., all objects in this modpack that used on_punch to change their state (turning a light on/off, or opening/closing a toilet lid, for example) use on_rightclick instead.

For items that already had something that happens on a right click (opening the formspec in a bathroom medicine cabinet, for example), no changes have been made. You must still punch these items to change their state.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Sat Feb 25, 2017 15:36

Did you make models by Blender 3DRedactor?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Feb 25, 2017 18:10

I don't know what "3dreactor" means, but I do use Blender.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Sun Feb 26, 2017 13:57

VanessaE wrote:I don't know what "3dreactor" means, but I do use Blender.

Oh, i meant "Blender 3D Editer"
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Feb 28, 2017 01:17

Update: added clawfoot bathtub (actually, two. one with brass taps/faucet, one chrome). A "modern" bathtub will follow some time soon. Andrey01, if you want these "stools" you mentioned before, I need a picture of the sort of stool you had in mind.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Andrey01 » Tue Feb 28, 2017 18:05

You said the newest version (0.4.15.dev), but i didn`t search her.Where can i download her?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Feb 28, 2017 18:21

get one of the two "latest" development builds from here, https://minetest.kitsunemimi.pw/builds/
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by TumeniNodes » Tue Feb 28, 2017 22:24

VanessaE wrote:Update: added clawfoot bathtub (actually, two. one with brass taps/faucet, one chrome). A "modern" bathtub will follow some time soon. Andrey01, if you want these "stools" you mentioned before, I need a picture of the sort of stool you had in mind.


I have been waiting so long for these type of tubs, awesome! and thank you : )
I tend to really like Victorian era / and steam punk style decorations
Any chance (if ever you find time) to add old style toilets, with the tanks above and pull-chain plunger?

I'm gonna go take a bath now...
Flick?... Flick who?
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Feb 28, 2017 22:34

I don't plan to add anything THAT old :-) but I'm not opposed to pull requests for same.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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