[Modpack] Home Decor [git] [homedecor_modpack]

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jp
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Mon May 25, 2015 08:08

No. Both are too particular, absolutely not common and not well-known nowadays, more as "rare pieces of collection".

Also you should consider Home Decor complete now. It shall have a limit some day.
Last edited by jp on Mon May 25, 2015 10:21, edited 1 time in total.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Marshall_maz » Mon May 25, 2015 09:32

Hi ,

The homedecor:dvd_cd_cabinet doesn't have a recipe ?
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon May 25, 2015 15:31

There are a few items in the modpack that have no recipe (only because I either forgot, or in the case of the media cabinet, couldn't think of a good one).

Many items are not yet documented in the official crafting guide (screenshots of the recipes have already been taken, I just haven't updated the page)... but that's what in-game crafting guides are for.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Inocudom » Mon May 25, 2015 19:25

jp wrote:No. Both are too particular, absolutely not common and not well-known nowadays, more as "rare pieces of collection".

Also you should consider Home Decor complete now. It shall have a limit some day.

That is okay. Like Ocs101 of YouTube, I am perfectly and completely capable of accepting negativity. I am a very wise man. I accept reality as it is, not as I want it to be.

Now that homedecor is eternally complete, what next?
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue May 26, 2015 06:30

Well, it'll never be truly 100% complete of course, but let's say that it's "mature" now. There's always better models, better textures, improvements that could be made in the code, new features (aside from new nodes), etc.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Tue May 26, 2015 14:51

Any form of Open Source code is never truly complete, since it can always be changed or added to, and that is the fun of it.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by johnabraham » Mon Jun 01, 2015 22:38

Great modpack Vanessa! :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by wcwyes » Thu Jun 04, 2015 06:04

Where did the shingles_glass go? It's needed for shingle_side_glass
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Thu Jun 04, 2015 08:24

Unless I made a mistake in the recipe, that's the "glass skylight".
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Martno
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Martno » Wed Jun 10, 2015 20:58

Hi!
First of all, this is a great modpack. I like it very much.
But I found a problem, maybe a bug. I don't know if anyone found this already, I didn't find a comment about this.
The problem: when I enable the modpack, I can't pick up water with water bucket from lakes, or sea.
When I try to pick up water, this is happening: The water node is disappearing, and then the empty place is being filled with water again, as it supposed to, but my bucket is still empty.
To make sure that this is happening only when this modpack enabled, I tried it with a newly created world with only this mod enabled. Every other mod were disabled. Actually it seems that the problem is with just the homedecor mod, picking up water works with every other mod in the modpack, except homedecor mod.
I use the latest 0.4.12 version of Minetest.
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Jun 10, 2015 21:34

I believe this has already been fixed in git: https://github.com/VanessaE/homedecor_m ... 0cef882f8a
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Martno
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Martno » Thu Jun 11, 2015 10:34

VanessaE wrote:I believe this has already been fixed in git: https://github.com/VanessaE/homedecor_m ... 0cef882f8a


Thank you for your quick answer.
Maybe I didn't have the latest version of the mod (I thought I had). I downloaded the mod again. Works perfectly :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Jun 26, 2015 08:42

Added a small feature to signs_lib: if you run a server and you use CWz's keyword_interact mod, you can write @KEYWORD into any sign and it'll automatically fill-in the keyword you've configured in minetest.conf, and it'll automatically update after short interval if you change the keyword there (restart required).

EDIT: If you've configured keyword_interact to "live" update mode and you use its /setkeyword command, any signs' displayed keywords will update automatically to follow, without needing a restart.

Please note that it takes up to 45 seconds for the sign's visible part to update for any keyword change (the hover/infotext updates much faster). First the sign will go blank, then it'll display the new keyword.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

dannyplaysminetest
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by dannyplaysminetest » Sun Jun 28, 2015 22:11

Thanks for this cool Mod, now buildings can be decorated more realistic and personal ^_^
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by rahulahuja2685 » Fri Jul 03, 2015 11:38

It is very nice!!!!!
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by KCoombes » Sat Jul 11, 2015 02:42

Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Jan 24, 2015 15:43
-snip-
Also, thanks to kilbith/jp, you can sit on the chairs and benches now. Right click to sit down, right click again on the chair to get up. Note that if you're in 3rd-person view (first or second press of F7, which is not usually how most people play I guess), the player model won't change to "sit" due to an engine bug.

Thank you for an outstanding mod - but I am unable to 'sit', although I do seem to stand in the middle of chairs and sofas - perhaps you could look into this? Also, it is only right-click to 'sit', and I can walk away from the furniture still.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by webdesigner97 » Sat Jul 11, 2015 06:36

Hi VE,
I came back to the game some days ago and I can't believe how this mod grew! That is totally awesome!
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Jul 11, 2015 10:13

KCoombes: oops, that's a bit outdated; I thought the sit functions had since been disabled, due to bugginess in how the engine handles the notion of "sitting".

Welcome back, wd97!
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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jp
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Sat Jul 11, 2015 10:17

We'll re-enable the sitting function some day.

Perhaps it got better with latest MirceaKitsune's player animation patch. I don't know, needs some testing.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by nyje » Mon Jul 27, 2015 09:55

Hi Vanessa, have come accross a small compatibility issue between homedecor and Stu's 3d armor.

Once 3d armor is added to the server, If I click on the Homedecor Wardrobe to get the formspec, as soon as I choose one of the models, the server crashes.

server is 0.4.12-dev (latest git), I can reproduce it with just the latest git versions of your & Stu's mods installed.

Here is the crash report:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-07-27 09:38:05: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-07-27 09:38:05: ERROR[main]: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
2015-07-27 09:38:05: ERROR[main]: stack traceback:
2015-07-27 09:38:05: ERROR[main]:    ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>

In thread 7f5a7ecab760:
/home/www-data/MINETEST/src/server.cpp:522: void Server::step(float): A fatal error occurred: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
stack traceback:
   ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>
Debug stacks:
DEBUG STACK FOR THREAD 7f5a773bd700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f5a77bbe700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f5a783bf700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
DEBUG STACK FOR THREAD 7f5a7ecab760:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)



I have not (yet)posted on Stu's thread, as it 'appears' to me that it is homedecor's code that is throwing the error.

Is there any possibility that you could take some time from your hectic life to have a look?
TIA for your attention, If I can provide any further information I will do so as quickly as possible.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Jul 27, 2015 10:36

It sounds to me like 3darmor is redefining that function, as Homedecor just...er....works :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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nyje
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by nyje » Mon Jul 27, 2015 10:38

Fair enough, will post on Stu's thread then ;-)
Map of Elektra's Creative UK | forum thread | Server at nyje.e-it.gr port 30000
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Jul 27, 2015 10:53

Actually wait on that. Try pulling homedecor again. I've made a change there that might fix it.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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nyje
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by nyje » Mon Jul 27, 2015 11:03

Thanks for trying Vanessa, but I still get a server crash ;-(

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-07-27 11:02:00: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-07-27 11:02:00: ERROR[main]: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
2015-07-27 11:02:00: ERROR[main]: stack traceback:
2015-07-27 11:02:00: ERROR[main]:    ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>

In thread 7fe1a57ea760:
/home/www-data/MINETEST/src/server.cpp:522: void Server::step(float): A fatal error occurred: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
stack traceback:
   ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>
Debug stacks:
DEBUG STACK FOR THREAD 7fe19e292700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7fe19ea93700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7fe19f294700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
DEBUG STACK FOR THREAD 7fe1a57ea760:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))




Thanks again for your valuable time ;-)
Map of Elektra's Creative UK | forum thread | Server at nyje.e-it.gr port 30000
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Jul 27, 2015 11:08

Very strange, because I run the full homedecor modpack and the full 3darmor modpack on one of my servers without issue.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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nyje
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by nyje » Mon Jul 27, 2015 11:12

yeah, I have run them together on my daughter's server for a while, and this just came up when I built a new remote server from scratch and kept getting mystery server crashes. Ho hum, I will have a read through Stu's code and see if I can see anything. My little girl and her friends will have to live without armor for a while - HomeDecor is more important (It's a tiny little creative server).

Thanks again ;-)
Map of Elektra's Creative UK | forum thread | Server at nyje.e-it.gr port 30000
 

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nyje
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by nyje » Mon Jul 27, 2015 11:33

Ah ha, The issue appears to be I was tracking the multiskin branch of 3d Armour (in order to have clothing mod working). The master branch is fully compatible ;-)

Just wanted to clarify for anyone reading this thread, the problem is not with the code in Vanessa's excellent mod ;-)
Map of Elektra's Creative UK | forum thread | Server at nyje.e-it.gr port 30000
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Silwncer » Thu Aug 20, 2015 19:41

Do i need to have these recommended mods ?
 

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Aug 21, 2015 01:49

No, "recommended" mods are not strictly necessary. Rather, they add stuff that Homedecor can use in some way.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Silwncer » Sun Aug 23, 2015 12:08

Can you make bookshelves look better ? They are terrible.
 

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