[Mod] Pipeworks [20131128] [pipeworks]

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Aug 22, 2012 05:26

2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a little to allow for more flexible placement. Re-organized code a bit to allow for some upcoming rules changes. Made storage tanks' upper/lower fittins and intake grate participate in autoplace algorithm.

(Plus a few more prior to these)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

luios
Member
 
Posts: 18
Joined: Wed Aug 29, 2012 10:05

by luios » Wed Aug 29, 2012 11:12

i love this mod
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Aug 29, 2012 11:44

Thanks :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

irksomeduck
Member
 
Posts: 224
Joined: Tue Aug 28, 2012 21:45

by irksomeduck » Wed Aug 29, 2012 13:39

This looks really good, but is it used to move items around?
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Aug 29, 2012 13:41

As it says in the first post, not yet. RealBadAngel is working on adding code to do that.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Wed Aug 29, 2012 15:43

may i use your mod as a part, have dependency on it, of my mod?
if i do, i want to ask you for a bit of help. what code is responsible for filling stuff? the thing is: i want to use pipes to get water to my node and fill it. i have two variables, which are describing capacity in my node, what should i do with them? thanks in advance
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Aug 29, 2012 18:21

As stated in the first post, and in the post immediately before yours, this mod does not carry any fluids yet. Soon though.

You're of course welcome to use any part of it you want in your mod though :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Wed Aug 29, 2012 18:31

thank you... and sorry for being so.. uhm... not sure how call it, haha.
but as long as it doesn't carry liquids, it's kinda meaningless. thank you anyway
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Thu Aug 30, 2012 07:54

Mito551 wrote:thank you... and sorry for being so.. uhm... not sure how call it, haha.
but as long as it doesn't carry liquids, it's kinda meaningless. thank you anyway


as Vanessa told, we r workin on it:
http://www.youtube.com/watch?v=HpShtUiPZbc&feature=plcp
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Thu Aug 30, 2012 11:03

Mito: no worries - you just didn't read the first post fully. ;-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Thu Aug 30, 2012 19:08

 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Fri Aug 31, 2012 00:32

nice!
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

madarexxx
Member
 
Posts: 144
Joined: Sat Aug 04, 2012 06:49

by madarexxx » Fri Aug 31, 2012 03:19

Just EPIC!!!!11 Please give us more than two types of basic tubes(like stone/cobblestone in IC2),which don't connect if they are near! It will be very helpful for big schemes building
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Fri Aug 31, 2012 08:26

I will consider it.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Sun Sep 02, 2012 17:13

Update - 2012-09-02: Added crafting recipes, with alternates for HomeDecor mod. By default, if the Technic mod is present, the new recipes are disabled, since that mod will soon supply its own.

See the first post for crafting recipes.
Last edited by VanessaE on Sun Sep 02, 2012 17:34, edited 1 time in total.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Belgac
Member
 
Posts: 57
Joined: Wed Aug 08, 2012 15:27

by Belgac » Sun Sep 02, 2012 18:19

madarexxx wrote:Just EPIC!!!!11 Please give us more than two types of basic tubes(like stone/cobblestone in IC2),which don't connect if they are near! It will be very helpful for big schemes building


It would be even better if instead of having different basic tubes, we could die tubes with the colors of unified dies.
Contributor: Plant aging library
Creator: (soon)
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Sun Sep 02, 2012 18:48

That is technically possible, but since the game currently lacks any way to apply some kind of color filter to an existing node, it means adding around 70 new nodes and their associated textures for each desired color.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Belgac
Member
 
Posts: 57
Joined: Wed Aug 08, 2012 15:27

by Belgac » Sun Sep 02, 2012 20:08

aww i didn't know that, seems a bad solution indeed.
Contributor: Plant aging library
Creator: (soon)
 

madarexxx
Member
 
Posts: 144
Joined: Sat Aug 04, 2012 06:49

by madarexxx » Mon Sep 03, 2012 10:50

Is it decorative only now? Can you give me any instructions, if it's working?
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

Belgac
Member
 
Posts: 57
Joined: Wed Aug 08, 2012 15:27

by Belgac » Mon Sep 03, 2012 11:10

It's not working yet apart for the placement part.
Contributor: Plant aging library
Creator: (soon)
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Mon Sep 03, 2012 22:41

You can craft the pipes, devices, and tubes and place them around your world, but they still don't do anything yet. Coming soon.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

madarexxx
Member
 
Posts: 144
Joined: Sat Aug 04, 2012 06:49

by madarexxx » Tue Sep 04, 2012 10:26

mmm... tubes places perfectly, but valve and pump works only in horizontal direction :(
BTW recipes are VERY expensive! It just destroys any goodies from original buildcraft... It (buildcraft) has really cheap recipes and it gives ability to build really BIG schemes like full-automatically factory, automated chest system and many other things!
What about original BC recipes? you can find it here http://www.mod-buildcraft.com/documentation/recipes/
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

User avatar
RealBadAngel
Member
 
Posts: 556
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Tue Sep 04, 2012 22:05

some preview video on whats comin soon:
http://www.youtube.com/watch?v=HGoFmhp9sGQ&feature=plcp
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Tue Sep 04, 2012 23:34

Well I don't think I'll be doing the recipes in buildcraft, but I can always increase the yield of the existing recipes. Remember that this mod is still a work-in-progress. And besides, a player should have to work a bit for nice stuff like this I think :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

madarexxx
Member
 
Posts: 144
Joined: Sat Aug 04, 2012 06:49

by madarexxx » Wed Sep 05, 2012 08:22

VanessaE wrote:Well I don't think I'll be doing the recipes in buildcraft, but I can always increase the yield of the existing recipes. Remember that this mod is still a work-in-progress. And besides, a player should have to work a bit for nice stuff like this I think :-)

I think it too, but usually work is to build a scheme + transport scheme must be cheaper than stuff, which it transports!
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Sep 05, 2012 10:59

2012-09-05: All recipes' outputs doubled (e.g. 6 steel -> 12 pipe segments) except for junglegrass -> plastic sheeting (since that's derived from homedecor and should not change).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Wed Sep 19, 2012 22:50

+1 !!
If you can think it, you can make it.
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat Nov 17, 2012 21:58

@VanessaE: Can you tell me which node names are registered by the mod? I found the code a bit messy (no offense). I found that the pipes are "pipeworks:pipe_XXXXXX_STATE", where state is either "empty" or "loaded", and XXXXXX is either 0 or 1 depending on the connections. I can't find what the water tank is registered as...
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Sun Nov 18, 2012 04:36

Eh, maybe a little messy, but I don't think I could improve on it much, it's just the nature of those sorts of routines. Anyway, a complete listing is:

pipe_xxxxxx_{empty/full} (x's are in order of X-, X+, Y-, Y+, Z-, Z+ and indicate if there is a pipe segment going to a particular node face; aliased as "pipe")
tube_xxxxxx (x's defined the same as with pipes; aliased as "tube")
storage_tank_{0..10} ("storage_tank")
pump_{on/off}_{x/z} ("pump")
valve_{on/off}_{x/z} ("valve")
intake
outlet
testobject
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Tue Nov 20, 2012 12:23

Okay, got it. Thanks a lot VanessaE!
BTW, has anyone fixed it for transport of liquids yet?

PS: I love your mods! Especially the Flowers :)
Last edited by kaeza on Tue Nov 20, 2012 18:14, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 34 guests

cron