Menche wrote:Could you include a 16x16 texture? The one you have looks out of place with default resolution packs.
Gambit wrote:Nice texture pack. I could draw up a proper one for MineToon 2.0. Perhaps a Plaque?
Gambit wrote:Nice texture pack. I could draw up a proper one for MineToon 2.0. Perhaps a Plaque?
Orby wrote:Is line 39 of init.lua
return player:get_player_name() == owner or sender:get_player_name() == minetest.setting_get("name")
Supposed to be
return player:get_player_name() == owner or player:get_player_name() == minetest.setting_get("name")
? Because I'm getting sender == nil errors otherwise.
rubenwardy wrote:You should make a privilage called "sign_editor" which means they can edit and remove locked signs
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("formspec", "field[text;;${text}]")
TenPlus1 wrote:Certain changes to the latest 0.4.9 dev versions of minetest now crash your game when using hack:sign_text_input so if you change the following line in your mod:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
meta:set_string("formspec", "hack:sign_text_input")
..to..Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
meta:set_string("formspec", "field[text;;${text}]")
..then it will work fine again :)
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