[Mod] Painting [0.8] [painting]

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Nathan.S
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Re: [Mod] Painting [0.8] [painting]

by Nathan.S » Wed Apr 06, 2016 00:03

Nice work Tenplus1 I'll update my website to mention your version.
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Re: [Mod] Painting [0.8] [painting]

by jin_xi » Wed Apr 06, 2016 09:58

sup, original author here to clear up some things.
- license: I originally used GPL, which was in effect when xyz made his contribution. He agreed to let me relicense to
WTFPL, so thats what it is. Idk what that means for his forks and forks thereof and I don't care, just do what the fuck you want.

- fixes: It is an old mod, so thank you for keeping it alive TenPlus1. From a quick look into your zip it does seem to me that the fix for the missing recipes is not done in a good way even if it does fix the problem. I would suggest renaming the "darkgreen" and "darkgrey" textures to "dark_green" and "dark_grey" (or gray? whatever mt dyes use) so the loop creating the recipes can work again.

- future: I would prefer if the people at minetest-mods would host the mod on their github. And i still hope that someday mods like this are properly supported by the engine.
 

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Re: [Mod] Painting [0.8] [painting]

by TenPlus1 » Wed Apr 06, 2016 10:32

Hi jin_xi, thanks for the heads up, although changing the colour names would mean current paintings wouldn't show properly and textures inside would be missing, so the quick hack it was just for the painbrush crafts :)
 

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Re: [Mod] Painting [0.8] [painting]

by Inocudom » Thu Apr 07, 2016 05:13

Very good! I like seeing creative mods like this one getting updates so that they can work in the current version of Minetest.
 

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Re: [Mod] Painting [0.8] [painting]

by Don » Thu Apr 07, 2016 14:25

This mod is now on minetest-mods github now thanks to Tenplus1.

https://github.com/minetest-mods/painting
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [Mod] Painting [0.8] [painting]

by Hybrid Dog » Thu Apr 07, 2016 15:22

Don, l recommend you to add the history of the mod, just clone my version, remove everything except .git, put the files of Tenplus1 and commit,
cherry picking the commit instead may also work.
 

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Re: [Mod] Painting [0.8] [painting]

by Don » Thu Apr 07, 2016 17:26

Hybrid Dog wrote:Don, l recommend you to add the history of the mod, just clone my version, remove everything except .git, put the files of Tenplus1 and commit,
cherry picking the commit instead may also work.

Tenplus1 put it on github. I will let him know.
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Re: [Mod] Painting [0.8] [painting]

by sparky » Sat Aug 13, 2016 14:12

I don't know if this mod is getting developed further, but hopefully somebody can help.

Recently I copied a world to a different server, and all of the colors of existing paintings were messed up, black turned to pink, white turned to blue, etc.
I'm not sure if the colors it uses now are even the normal colors, its odd.

+ Screenshots
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by Hybrid Dog » Sat Aug 13, 2016 18:12

It's fixed in my version, the mod used pairs order, which isn't consistent.
https://github.com/HybridDog/painting
The paintings need to be updated before moving the world that they don't depend on the server pc or whatsoever.
 

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Re:

by sparky » Mon Aug 15, 2016 13:04

Hybrid Dog wrote:The paintings need to be updated before moving the world that they don't depend on the server pc or whatsoever.


What do you mean, exactly? how would I go about this?
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by Hybrid Dog » Mon Aug 15, 2016 14:57

https://github.com/HybridDog/painting/b ... t.lua#L498
l added a simple comment, you can get the order from the old server and then use it on the new one.
 

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Re: [Mod] Painting [0.8] [painting]

by sparky » Wed Aug 17, 2016 01:16

Undeclared global variable "vage_revcolours" accessed at [string "print("vage_revcolours = "..dump(vage_revco..."]:1

vage_revcolours = nil
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by Hybrid Dog » Wed Aug 17, 2016 08:26

vage_revcolours is defined in L480.
You used my version, don't you?
 

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Re: [Mod] Painting [0.8] [painting]

by sparky » Wed Aug 17, 2016 12:33

pretty sure I used xyz's originally.
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by Hybrid Dog » Sat Aug 20, 2016 11:10

xyz's version doesn't have a bugfix
 

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