[Mod] Decoplants [decoplants]

Josh
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by Josh » Tue Nov 13, 2012 03:50

Epic, Epic news! I have made some epic & stunning new textures for the Christmas Decoplant!
Download: https://dl.dropbox.com/u/102401091/decoplants7.zip
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But beware! these new textures will blow your mind :D
Last edited by Josh on Wed Nov 14, 2012 01:58, edited 1 time in total.
 

Josh
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by Josh » Sat Dec 08, 2012 02:06

SegFault22 wrote:What if, instead of being crafted, the plants spawn at random and can be ''dyed'' to make decorational plants?
:D


Ok, i am going to use unified dyes to craft the decoplants, how will i add a dependency?
Last edited by Josh on Sat Dec 08, 2012 02:07, edited 1 time in total.
 

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by InfinityProject » Sat Dec 08, 2012 03:17

Josh wrote:Ok, i am going to use unified dyes to craft the decoplants, how will i add a dependency?

Add a depends.txt in your mod folder, and write in the file the name of the mod you want your mod to depend on.
 

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by Josh » Sat Dec 08, 2012 03:26

InfinityProject wrote:
Josh wrote:Ok, i am going to use unified dyes to craft the decoplants, how will i add a dependency?

Add a depends.txt in your mod folder, and write in the file the name of the mod you want your mod to depend on.


I see, now i want to add unified dyes to the crafting recipe, what are there init.lua names?
Last edited by Josh on Sat Dec 08, 2012 03:26, edited 1 time in total.
 

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by InfinityProject » Sat Dec 08, 2012 03:47

Look at the mod's init.lua.
 

Josh
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by Josh » Sat Dec 08, 2012 03:58

InfinityProject wrote:Look at the mod's init.lua.


I have actually changed my mind, what about using the default dyes?
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Note: There a 11 decoplants but i have removed 7 so now there are 4, i will eventually add light source to all decoplants. And from now on all the decoplants will be the colors of the default dyes (I will make more)
Last edited by Josh on Sat Dec 08, 2012 04:08, edited 1 time in total.
 

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by InfinityProject » Sat Dec 08, 2012 04:05

Same thing as you would do for unified dyes.
 

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by Josh » Sat Dec 08, 2012 04:09

InfinityProject wrote:Same thing as you would do for unified dyes.

i see, so that would be default:green or dyes:green in init.lua?
 

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by InfinityProject » Sat Dec 08, 2012 04:19

Are dyes in the default mod? No, they are in the dyes mod. The modname is "dye" so you know that you would have "dye:something". I'm assuming it's dye:green but I'm too lazy to look.
 

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by Josh » Sat Dec 08, 2012 04:30

InfinityProject wrote:Are dyes in the default mod? No, they are in the dyes mod. The modname is "dye" so you know that you would have "dye:something". I'm assuming it's dye:green but I'm too lazy to look.


I had a look, seem's correct, now i will just test them and then add light source to them :)
 

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by VanessaE » Sat Dec 08, 2012 05:07

If you use the groups method to call upon those dyes, unifieddyes will work with your mod anyway. I believe you use things like "group:basecolor,red" or "group:basecolor,green" in your recipes. Check the default dyes/init.lua for more info on that.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by Josh » Sun Dec 09, 2012 02:31

Please note: I have removed the download links of all decoplants up to Version 7 (You can still download Version 7)
Because i wanted to clean up my Dropbox folder :)
 

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by sdzen » Sun Dec 09, 2012 03:42

you know josh you could make the decorative plants be dry shrubs that have been dyed, that would simplify the crafting recipes AND when i first saw the textures for them it kinda reminded me of the shrub. just a suggestion.
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by Josh » Sun Dec 09, 2012 04:08

sdzen wrote:you know josh you could make the decorative plants be dry shrubs that have been dyed, that would simplify the crafting recipes AND when i first saw the textures for them it kinda reminded me of the shrub. just a suggestion.


Yeah, but now the final/last version of decoplants will be made using leaves and dyes from the default dye mod. And all colors of the default dyes will be all the colors of the decoplants. So the crafting is now very simple.
But before i release the final version i would like to know how to add a light source, how do you do it?
Last edited by Josh on Sun Dec 09, 2012 04:08, edited 1 time in total.
 

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by VanessaE » Sun Dec 09, 2012 06:23

If you mean making a plant act as a light source, then in your register_node() call, add this somewhere appropriate:

light_source = LIGHT_MAX - somevalue,

Internally, the engine sets LIGHT_MAX equal to 14, but I suppose that could change in the future. Somevalue is a number you supply, and should probably be in the range of about 3-6 or so. Or you could just set it to a specific value without subtracting, e.g.:

light_source = 10,

A higher final value gives more light, of course.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by Aqua » Sun Dec 09, 2012 06:51

As I said before...

Aqua wrote:to make glowing decoplants add this "light_source = 14," that'll be cool
Hi there ^.~
 

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by Josh » Mon Dec 10, 2012 02:07

Aqua wrote:As I said before...

Aqua wrote:to make glowing decoplants add this "light_source = 14," that'll be cool


Thank's i will do that then release it :)
(This will be the final version)
 

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by Josh » Tue Dec 18, 2012 03:37

Here it is......**The. Final. Version. Of. Decoplants!**
Now all the decoplants can be made using dye (Being placed in the center of the crafting table)
And placing leaves in a square shape (Like your crafting a chest)
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Sorry i left out the light_source feature. I have also included a license: WTFPL
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Enjoy using and playing with my decoplants mod! Download: https://dl.dropbox.com/u/102401091/decoplants.zip
-------------------------------------------------------------------------------------------------------------------------------------------------------------
 

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by Josh » Fri Dec 21, 2012 03:38

I would appreciate if someone *COUGHDAVIDCOUGH* could make a review of Decoplants :)
P.S: Anyone can make a review :D
 

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by davidpace » Fri Dec 21, 2012 03:44

A video review? :-)
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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by Josh » Fri Dec 21, 2012 03:48

davidpace wrote:A video review? :-)

Yeah, you don't have to but it would be nice :)
 

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by davidpace » Fri Dec 21, 2012 04:02

I can do it :-). I probably won't talk during it. But maybe I will :D. /giveme 1-2_days_to_getit_done!
Error: cannot give an unknown item!

:D
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

Josh
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by Josh » Sat Dec 22, 2012 02:05

davidpace wrote:I can do it :-). I probably won't talk during it. But maybe I will :D. /giveme 1-2_days_to_getit_done!
Error: cannot give an unknown item!

:D


Triple :DJ
 

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davidpace
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by davidpace » Sat Dec 22, 2012 16:55

Well, Josh. Here's my review on DecoPlants!!!!!!!!!!!!! Infinite :D's!!!!: http://www.youtube.com/watch?v=3knpOW0a9Os
Last edited by davidpace on Sat Dec 22, 2012 16:56, edited 1 time in total.
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

Josh
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by Josh » Sun Dec 23, 2012 02:04

davidpace wrote:Well, Josh. Here's my review on DecoPlants!!!!!!!!!!!!! Infinite :D's!!!!: http://www.youtube.com/watch?v=3knpOW0a9Os

Thanks, David! You are a good freind! :D:D:D:D:D:D:D:D:D:D:D:D:D:D ect. :D
Last edited by Josh on Sun Dec 23, 2012 02:09, edited 1 time in total.
 

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by davidpace » Sun Dec 23, 2012 07:44

Lol, No Problem! :-)
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

Josh
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by Josh » Mon Dec 24, 2012 02:08

davidpace wrote:Lol, No Problem! :-)

Nope, Noooooo Problem!
 

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by sfan5-bot » Thu Mar 28, 2013 16:46

[EE] No Dependencies found


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