[Modpack] Plantlife [rolling release] [plantlife_modpack]

JuanKGZ
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by JuanKGZ » Sat Nov 28, 2015 03:15

afflatus wrote:
KCoombes wrote:You need to rename that folder to plantlife_modpack (indeed , all mod folders need the "-master" removed) for the core to see it properly.


I saw that too. It's a modpack, so it doesn't make any difference - at least, has nothing to do with the stated issue AFAICS.
The error is because JuanKGZ is using an older version of Minetest Game, which doesn't include mushrooms.
As this is fixed upstream, the solution is to use the latest github version of MTG.


Effectively, after installing my shiny new arch linux and minetest 0.4.13 (I didn't have it before because in fedora repos the last version is 0.4.12) it worked out perfecty, Thank you
 

BirgitLachner
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by BirgitLachner » Sun Jul 03, 2016 13:42

Hi,

I wnted to have for a map longer vines but they take a long time to grow? I found in the informations of the vine-mod that they will grow. But how long does it take? Are there an dependencies that vine need to grow?

Is there a possibility to accelerate to growing? I looked for the code, but I did not find anything that looks like that!?

Thanks, Birgit
 

BirgitLachner
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by BirgitLachner » Sun Jul 03, 2016 17:45

Ah, found the reason ... I took the wrong vine ... it was the middle vine and it could not grow. After using the end-vines the are growing fast.
 

twoelk
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by twoelk » Sun Jul 03, 2016 21:19

beware of the vines! they might take over and destroy as they decay ;-P

(place a block on a surface and attach a vine to the side. then destroy the vine and observe the node underneath. unexpected things may or may not happen)
 

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Andrey01
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by Andrey01 » Thu Nov 03, 2016 17:05

VanessaE, you have added very beautiful and nice trees, you should add still more beautiful trees.What a different mods Plantlife from More Trees?The trees is same in the your screenshots.
 

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Milan*
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by Milan* » Wed Nov 09, 2016 13:45

I wonder why the mapgen with plantlife and biome_lib creates a ~ +1,6Lag even on a 3,5GHz server cpu. :(
 

Sokomine
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by Sokomine » Tue Nov 29, 2016 19:40

Milan* wrote:I wonder why the mapgen with plantlife and biome_lib creates a ~ +1,6Lag even on a 3,5GHz server cpu. :(

Some plants have extremly high demands on their sourrounding. That makes checking for the right place for a plant hugely expensive.
A list of my mods can be found here.
 

EdShouldBeInBed
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by EdShouldBeInBed » Tue Dec 20, 2016 07:30

Inserting Not A Programmer disclaimer here.

(n/m)
I'm a writer who tinkers with code on occasion. I play minetest when insomnia makes the writing hard.
 

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fireglow
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by fireglow » Sun Feb 19, 2017 14:56

Updated plantlife_modpack and biome_lib today and got this issue:
Wherever there are bushes on the ground, they start to spawn up in the air:
Image

Feel free to see it for yourself:
games.firc.de:30000
 

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fireglow
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by fireglow » Mon Feb 20, 2017 11:44

Progress:
I've been inserting a bunch of debug messages in biome_lib and look what we've got:
Image

As to why biome_lib it doing that, I have no idea.

That even happens if the entire abm in bushes_classic is commented out.
I'll open a github issue for biome_lib so this gets more attention.
 

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VanessaE
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by VanessaE » Mon Feb 20, 2017 21:34

There's just no way that I can see that bushes_classic nor biome_lib could do this unless you have a mod conflict somewhere.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

twoelk
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by twoelk » Tue Feb 21, 2017 15:03

wasn't there some long solved old bug with vines or such growing endlessly into the sky?
btw, can any grow pattern be made out?
 

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JoshMars
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by JoshMars » Fri Mar 31, 2017 23:20

This modpack is nicely done. I just have a vendetta of sorts against the sunflower. For some reason, it looks really ugly to me. If I wanted to tone them back a bit, would this work?:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local sunflowers_max_count = 2
local sunflowers_rarity = 2


or will that make them more common?
 

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VanessaE
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by VanessaE » Sat Apr 01, 2017 00:10

Lower the max count and raise the rarity value, but the model for the sunflower needs improved anyway.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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JoshMars
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Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

by JoshMars » Sun Apr 02, 2017 12:19

VanessaE wrote:Lower the max count and raise the rarity value, but the model for the sunflower needs improved anyway.


Thanks
 

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