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Re: [Mod] More Trees! [git][moretrees]

PostPosted: Tue Feb 02, 2016 14:17
by JoshMars
DoyleChris wrote:Problems with growing rubber trees. I started a new world and upon exploring i find the rubber tree and found a sapling, took it back to base and planted it but it has not grown at all still a sapling. I have not changed anything to the trees mod, I have even reinstalled it started a new world and they still wont grow. Other saplings will grow.


Check that you planted it at the right elevation, otherwise it will not grow:
https://raw.githubusercontent.com/VanessaE/moretrees/master/tree_biomes.txt

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Tue Feb 02, 2016 14:19
by JoshMars
Two really annoying things about this mod:
1. Planting and growing trees is impossible if you built out of elevation.
2. If you want saplings, better plan a day or two of mining leaves.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Tue Feb 02, 2016 16:43
by DoyleChris
I have a feeling that it is the temperature doing it. Is there a way to disable i or see what temp is around you.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Tue Feb 02, 2016 18:00
by ssieb
I think the temperature is only used during worldgen. The temperature values aren't stored anywhere.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Tue Feb 02, 2016 19:08
by DoyleChris
How do i disable the cold for mapgen

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Thu Feb 04, 2016 14:57
by Minetestforfun
JoshMars wrote:Two really annoying things about this mod:
1. Planting and growing trees is impossible if you built out of elevation.
2. If you want saplings, better plan a day or two of mining leaves.


Leafdecay and treecapitator are your friend

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Sat Feb 06, 2016 16:31
by DoyleChris
So i started a new world and found a place that did not have any ice or snow. So i found about 6 rubber trees near by where i put my home base, but i put down some dirt then planted some rubber trees but there not growing. I have a picture of it below.
Rubber.jpg
Rubber.jpg (294.43 KiB) Viewed 9150 times

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Sun May 22, 2016 05:54
by burli
more trees is completely unusable now. I use the latest versions of minetest, v7 mapgen, moretrees, moreblocks and biome_lib and it never was that worse. No other mods used for this screenshot

Image

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Sun May 22, 2016 10:27
by VanessaE
This is a known engine problem, happens with mapgen v7 and most others except for v6.

It is not a Moretrees bug.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 01:45
by paramat
See https://github.com/minetest/minetest/issues/3421 for explanation.

Not a mod bug, l-system currently causes lighting bugs, subtle in mgv6, extreme in all other mapgens.
L-system may have been merged because no-one noticed the subtle shadows in water during testing, or changes to lighting code over the years created the subtle bugs later.
Then the new mapgens came along with 1 up 1 down overgeneration which makes the bug more extreme.

If you can cope with subtle shadows in water use the moretrees option to place trees as saplings, in all non-mgv6 mapgens.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 14:13
by Fixerol
Vanessa, could you just make growing them via saplings by default to avoid these questions until bug is fixed in engine? People are using it on server with those broken shadows all over it and don't even know about this method.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 14:17
by VanessaE
At one time, that was the default setting, and I am not about to change it back to just to accommodate an engine glitch. :-P

Look in your world directory for a file named "moretrees_settings.txt" (if it doesn't already exist, create it), and add this to it:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
moretrees.spawn_saplings = true

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 14:41
by Naj
You can also use this mod : https://github.com/minetest-mods/mapfix

It gives a /mapfix command that fixes shadows (and fluids) around the player issuing it.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 15:41
by Fixerol
At one time, that was the default setting, and I am not about to change it back to just to accommodate an engine glitch. :-P


First page actually says it is planted as saplings by default, my point is people (including admins) rarely read README.TXT or whatever and just enable it in mods and rage how minetest so itty and mods unstable, bug on bug la-la-la, better generate them as saplings, you will wait for bugfix of shadow for years probably :}

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 15:43
by VanessaE
Oops, fixed.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 15:45
by burli
Naj wrote:You can also use this mod : https://github.com/minetest-mods/mapfix

It gives a /mapfix command that fixes shadows (and fluids) around the player issuing it.

Mapfix is not a solution if you have to type /mapfix every minute. Maybe it can be called in the background every 10 seconds, but it is still... crap

I tryed the sapling option. Better than nothing. But it is scary if a Sequoia grows right in front of you and you see nothing and it is dark :-D

I really hope that this bug will be fixed soon. It's annoying

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 15:47
by Fixerol
VanessaE wrote:Oops, fixed.

Whats wrong with planting saplings instead? :/ Abm should not be that heavy. Also, add red text with warning about shadow issue.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 15:49
by VanessaE
The word is "sapling" :P anyway it's because I simply prefer to have the mod spawn the trees already grown.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 15:51
by Fixerol
I wonder if it is possible to enable instant spawning on mgv6 and sapling-like spawning on other mapgens automatically?

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon May 23, 2016 15:59
by VanessaE
I think that's possible but I've never looked into it, since it's so trivial to change the setting.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Tue Jan 31, 2017 15:28
by JoshMars
Have you ever considered adding maple? They are quite popular here in the states.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Tue Jan 31, 2017 17:27
by VanessaE
If someone provides a suitable pull request, or at least a tree model and biome info, I might add it.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon Feb 20, 2017 08:30
by burli
I don't get any tree, neither in v6 nor in v7. Also saplings don't grow

I use the daily build from launchpad for Ubuntu. No other mod installed

Edit: it seems that I needed to upgrade biome_lib. Now it works

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Mon Feb 20, 2017 20:33
by Chibi ghost
that was my mistake when I first added this mod

ps some nice cherry trees would be nice

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Wed Mar 15, 2017 00:40
by VanessaE
I've updated this mod to use the minetest_game leafdecay API, since the game doesn't use ABMs anymore for this.

Of particular note to server owners/admins/moderators, and perhaps players in general: this leaf decay API only works if you *dig* a trunk, because it needs to set decay timers on the trees' leaves, so if you need to use Worldedit to bulk-remove a tree's trunk to trigger the leaves to decay, you need to use something like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
//luatransform if minetest.get_node(pos).name == "moretrees:willow_trunk" then minetest.dig_node(pos) end


You could still `//replace <trunk> air` if you want to, but then you'll need to //replace the leaves and any "fruit" items as well.

Replace the "moretrees:willow_trunk" with the name you actually want to delete, of course. This also has the side effect of causing fruit items (including pine cones, acorns, etc) to drop out as items as they and the leaves decay, in addition to the occasional sapling.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Wed Mar 15, 2017 11:16
by Peppy
Hi,

Updating the mod, Minetest 0.4.15 stable exits throwing :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
node_defs.lua:271: attempt to call field 'register_leafdecay' (a nil value)


Is 0.4.15 Dev now required ?

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Wed Mar 15, 2017 12:01
by burli
You need the latest Minetest Game. But for the latest MTG you need Minetest 0.15-dev

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Wed Mar 15, 2017 12:16
by Peppy
ok, fortunately, I kept the old mod version, just in case ;)

As it will break things for many users, might this be added to the dependencies in the first post ?

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Wed Mar 15, 2017 17:13
by VanessaE
Good call. Fixed in the first post. In any case, just get the latest development build from sfan5's site, https://minetest.kitsunemimi.pw/builds/ if you're on Windows, or build it from git sources and fetch the latest minetest_game if you're on Linux.

Development builds usually run better than stable builds once you get far enough out from the last stable release.

Re: [Mod] More Trees! [git][moretrees]

PostPosted: Thu Mar 16, 2017 12:58
by EdShouldBeInBed
Vanessa, is there a way to get every world generated by a subgame to use the same moretrees settings? Say I always want beech instead of the default trees.