Likwid H-Craft wrote:Hey if it all, fine with you I, will use this for my Portaltest.
Mito551 wrote:+4 just to continue the order :D
actually, i like it.
rubenwardy wrote:+5
It's similar to the rope mod
VanessaE wrote:Awesome!
20:29:18: ERROR[main]: ServerError: LuaError: error: /usr/local/share/minetest/builtin/misc.lua:10: C stack overflow
20:29:18: ERROR[main]: stack traceback:
20:29:18: ERROR[main]: [C]: in function 'remove_node'
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:333: in function </usr/local/share/minetest/builtin/item.lua:299>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'dig_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:82: in function <...home/radek/.minetest/mods/minetest/elevator/init.lua:78>
20:29:18: ERROR[main]: [C]: in function 'remove_node'
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:333: in function </usr/local/share/minetest/builtin/item.lua:299>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'dig_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:82: in function <...home/radek/.minetest/mods/minetest/elevator/init.lua:78>
20:29:18: ERROR[main]: [C]: in function 'remove_node'
20:29:18: ERROR[main]: ...
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:201: in function </usr/local/share/minetest/builtin/item.lua:124>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'place_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:69: in function 'after_place_node'
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:201: in function </usr/local/share/minetest/builtin/item.lua:124>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'place_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:103: in function <...home/radek/.minetest/mods/minetest/elevator/init.lua:92>
Ragnarok wrote:@aximx51v
I'm in love with your mod :D I replaced almost all long ladders in my cubic world. What do you think about animating beam texture?
EDIT:
I have this issue after using calibrator (in not all cases):Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
20:29:18: ERROR[main]: ServerError: LuaError: error: /usr/local/share/minetest/builtin/misc.lua:10: C stack overflow
20:29:18: ERROR[main]: stack traceback:
20:29:18: ERROR[main]: [C]: in function 'remove_node'
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:333: in function </usr/local/share/minetest/builtin/item.lua:299>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'dig_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:82: in function <...home/radek/.minetest/mods/minetest/elevator/init.lua:78>
20:29:18: ERROR[main]: [C]: in function 'remove_node'
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:333: in function </usr/local/share/minetest/builtin/item.lua:299>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'dig_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:82: in function <...home/radek/.minetest/mods/minetest/elevator/init.lua:78>
20:29:18: ERROR[main]: [C]: in function 'remove_node'
20:29:18: ERROR[main]: ...
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:201: in function </usr/local/share/minetest/builtin/item.lua:124>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'place_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:69: in function 'after_place_node'
20:29:18: ERROR[main]: /usr/local/share/minetest/builtin/item.lua:201: in function </usr/local/share/minetest/builtin/item.lua:124>
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: (tail call): ?
20:29:18: ERROR[main]: [C]: in function 'place_node'
20:29:18: ERROR[main]: ...home/radek/.minetest/mods/minetest/elevator/init.lua:103: in function <...home/radek/.minetest/mods/minetest/elevator/init.lua:92>
i initially tried to make the field act like water
{name="grav_suppress_field_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
23:38:25: ACTION[ServerThread]: places node elevator:grav_suppress_field at (-312,-388,-63)
terminate called after throwing an instance of 'LuaError'
what(): LuaError: error running function get_staticdata: /home/BZab/minetest/bin/../builtin/serialize.lua:71: C stack overflow
stack traceback:
[C]: in function 'place_node'
...ome/BZab/.minetest/mods/minetest/elevator/init.lua:69: in function 'after_place_node'
/home/BZab/minetest/bin/../builtin/item.lua:201: in function 'old_item_place_node'
...e/BZab/.minetest/mods/minetest/node_owner/init.lua:26: in function <...e/BZab/.minetest/mods/minetest/node_owner/init.lua:14>
(tail call): ?
(tail call): ?
(tail call): ?
[C]: in function 'place_node'
...ome/BZab/.minetest/mods/minetest/elevator/init.lua:69: in function 'after_place_node'
/home/BZab/minetest/bin/../builtin/item.lua:201: in function 'old_item_place_node'
...e/BZab.minetest/mods/minetest/node_owner/init.lua:26: in function <...e/BZab/.minetest/mods/minetest/node_owner/init.lua:14>
...
(tail call): ?
(tail call): ?
(tail call): ?
[C]: in function 'place_node'
...ome/BZab/.minetest/mods/minetest/elevator/init.lua:32: in function 'after_place_node'
/home/BZab/minetest/bin/../builtin/item.lua:201: in function 'old_item_place_node'
...e/BZab/.minetest/mods/minetest/node_owner/init.lua:26: in function <...e/BZab/.minetest/mods/minetest/node_owner/init.lua:14>
(tail call): ?
(tail call): ?
(tail call): ?
Przerwane (core dumped)
BZab wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
{name="grav_suppress_field_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
Here's code for animated texture instead of not-animated...
It's got 13 frames... Should I change sth in code? (of course i dont ask about file's name)
I made 3 versions (one is yellow base, with moving orange dots, 2nd and 3rd v. are moving yellow/orange dots only):
Base with moving orange
Dots1
Dots2
All 3 versions are edited original ;O
@EDIT: Maybe I'll also try to make better 64x64 and 16x16 textures for that block ;)
@EDIT2: Imageshack destroyed it 'a bit' - to see textures download it and then look...
{name="grav_suppress_field_animated.png", animation={type="vertical_frames", aspect_w=256, aspect_h=256, length=2.0}}
},
BZab wrote:It had to look similiar to base... so i decided to add moving orange dots ;) tried to put random stripes, but it sucked...
So I'll try new 16x16 and 64x64 versions of it, but: Still it has to be a bit transparent?
@EDIT: Ya said theres no movement - maybe code is wrong or ya didnt change it...
EDIT:
16x16 PS about that code - if using my first textures, should be:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
{name="grav_suppress_field_animated.png", animation={type="vertical_frames", aspect_w=256, aspect_h=256, length=2.0}}
},
FOr that blue one - acpect - _w=16 - _h=16
@EDIT3: IDK why on imageshack it isnt so transparent, but blue background is around 80% transparent so ya will be still able to look through
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