[Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by kidmondo » Fri Jul 17, 2015 09:42

TenPlus1 wrote:kidmondo: having Ethereal mod active should automatically enable crystal armor and fire protection within 3d_armor... Please note that once enabled torches will hurt being fire...


I'm using it on a server and neither the owner or I know how to get these functions, is there something specific?
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by TenPlus1 » Fri Jul 17, 2015 10:19

So long as you are using the latest 3d_armor and Ethereal mods it'll work all by itself... Just gotta craft crystal armor to put it to good use...
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by nyje » Mon Jul 27, 2015 11:52

Hi Stu,
I appear to have a small compatibility problem with the multiskin branch on git, and Vanessa's Homedecor.

Server 0.4.12-dev & latest git version of multiskin branch of 3d-Armour, and latest git pull of HomeDecor.

When I add 3d armor multiskin to the mods, Vanessa's Homedecor crashes the server like this when the HomeDecor wardrobe formspec is clicked on (to select a player skin)...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-07-27 11:02:00: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-07-27 11:02:00: ERROR[main]: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
2015-07-27 11:02:00: ERROR[main]: stack traceback:
2015-07-27 11:02:00: ERROR[main]:    ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>

In thread 7fe1a57ea760:
/home/www-data/MINETEST/src/server.cpp:522: void Server::step(float): A fatal error occurred: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
stack traceback:
   ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>
Debug stacks:
DEBUG STACK FOR THREAD 7fe19e292700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7fe19ea93700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7fe19f294700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
DEBUG STACK FOR THREAD 7fe1a57ea760:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))


Vanessa was very helpful & tried a fix, but no luck.

She said 'It sounds to me like 3darmor is redefining that function,' referring to method 'update_player_visuals' .

Strangely, the master branch of your great mod works just fine...

Any chance you could have a look? I understand that HomeDecor is not on your compatible mods list, but If you could find a solution, my daughter and I would be very grateful, she really wants armor and clothing ;-)

TIA for your valuable time.
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Mon Jul 27, 2015 18:54

nyje wrote:Hi Stu,
I appear to have a small compatibility problem with the multiskin branch on git, and Vanessa's Homedecor.

Server 0.4.12-dev & latest git version of multiskin branch of 3d-Armour, and latest git pull of HomeDecor.

When I add 3d armor multiskin to the mods, Vanessa's Homedecor crashes the server like this when the HomeDecor wardrobe formspec is clicked on (to select a player skin)...

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-07-27 11:02:00: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-07-27 11:02:00: ERROR[main]: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
2015-07-27 11:02:00: ERROR[main]: stack traceback:
2015-07-27 11:02:00: ERROR[main]:    ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>

In thread 7fe1a57ea760:
/home/www-data/MINETEST/src/server.cpp:522: void Server::step(float): A fatal error occurred: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'update_player_visuals' (a nil value)
stack traceback:
   ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: in function <...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:61>
Debug stacks:
DEBUG STACK FOR THREAD 7fe19e292700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7fe19ea93700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7fe19f294700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
DEBUG STACK FOR THREAD 7fe1a57ea760:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))


Vanessa was very helpful & tried a fix, but no luck.

She said 'It sounds to me like 3darmor is redefining that function,' referring to method 'update_player_visuals' .

Strangely, the master branch of your great mod works just fine...

Any chance you could have a look? I understand that HomeDecor is not on your compatible mods list, but If you could find a solution, my daughter and I would be very grateful, she really wants armor and clothing ;-)

TIA for your valuable time.


Hi, look for the line in homedecor that reads: 3darmor:update_player_visuals(player)
and replace it with multiskin:update_player_visuals(player). If this mod is based on the wardrobe mod then a patch is available here: http://forum.minetest.net/viewtopic.php?f=9&t=9680&start=25#p183219:
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by VanessaE » Mon Jul 27, 2015 19:28

Wardrobes in Homedecor are basically their own thing (contributed by jp/kilbith I think), and only expect the master branch of 3d_armor. Shouldn't there be some kind of alias/wrapper in your multiskin branch to allow mods that look for the master branch's calls to work?
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Mon Jul 27, 2015 19:39

VanessaE wrote:Wardrobes in Homedecor are basically their own thing (contributed by jp/kilbith I think), and only expect the master branch of 3d_armor. Shouldn't there be some kind of alias/wrapper in your multiskin branch to allow mods that look for the master branch's calls to work?

The multiskin branch will eventually be merged into master but I guess I could add some compaibilty code, unfortunately I'm using a tablet ATM and it is hard enough posting this let alone try to edit code :-/
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by benrob0329 » Fri Aug 07, 2015 00:24

wieldview looks like...well...nothing! I think switching from player.b3d instead of player.x in the most recent build might have broke it...
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Fri Aug 07, 2015 17:11

benrob0329 wrote:wieldview looks like...well...nothing! I think switching from player.b3d instead of player.x in the most recent build might have broke it...

The current b3d model is working ok for me. Are you, by any chance using another mod that alters the player model?
If so then it's probably not compatible.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by benrob0329 » Sat Aug 08, 2015 02:34

Not that I know of, though i can try with just 3D Armor..
EDIT: Nope, could it be the fact that I'm in singleplayer? It worked before though...

EDIT 2: It works on a server, but thats running 0.4.12
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by benrob0329 » Mon Aug 10, 2015 04:25

Could you add support for the new shift+click feature in dev plz?
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Mon Aug 10, 2015 15:02

benrob0329 wrote:Could you add support for the new shift+click feature in dev plz?

Sorry, I have no idea what you mean by that. Besides, I will not depend on in-dev features as not everyone is using a development build.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by benrob0329 » Mon Aug 10, 2015 15:14

What I mean by it, is that in 0.4.13 there is a new feature (in the default inventory) to be able to push shift+click on the item and it will be put in a chest/furnace.

Would it be possible to have such a feature on the modified version of the inventory? As it doesn't work right now...
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by legopikmin » Thu Aug 13, 2015 22:27

Do you care if I use the base code of your mod to make some cool masks? Like LoZ Majora's Mask style masks. I'd credit you for the base code. Still kind of new here donno how stuff works lol.
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by benrob0329 » Fri Aug 14, 2015 11:30

I believe you can make new "armor" in a separate mod using the API, so you wouldn't have to have redundant code.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Fri Aug 14, 2015 19:44

legopikmin wrote:Do you care if I use the base code of your mod to make some cool masks? Like LoZ Majora's Mask style masks. I'd credit you for the base code. Still kind of new here donno how stuff works lol.

The code is LGPL so no problem, you can pretty much do what you like with it under the terms of that license.
However, as benrob0329 suggests, you might be better off simply depending on 3d_armor, like this mod for example.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Samson1 » Thu Aug 20, 2015 12:12

This mod is not compatible with the Crafting modpack/crafting table and a Minecrat like inventory, it is a problem because I am going to make the Samson's world server into a Minecraft like sever. Could you make it work with the crafting mod please?
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Fri Aug 21, 2015 17:27

Samson1 wrote:This mod is not compatible with the Crafting modpack/crafting table and a Minecrat like inventory, it is a problem because I am going to make the Samson's world server into a Minecraft like sever. Could you make it work with the crafting mod please?

It certainly used to be compatible, at least with the 3d_armor mod. What errors are you getting?
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by zzantozz » Mon Sep 07, 2015 18:37

I got a crash when running this mod in server 0.4.13. I'm sorry I can't provide more context, but I've been having several problems since upgrading, and I don't remember the exact set of conditions when this happened:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-09-07 12:36:42: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-09-07 12:36:42: ERROR[main]: Lua: Runtime error from mod '3d_armor' in callback on_dieplayer(): /home/ryan/.minetest/mods/3d_armor/3d_armor/armor.lua:558: attempt to call field 'get_formspec' (a nil value)
2015-09-07 12:36:42: ERROR[main]: stack traceback:
2015-09-07 12:36:42: ERROR[main]:       /home/ryan/.minetest/mods/3d_armor/3d_armor/armor.lua:558: in function </home/ryan/.minetest/mods/3d_armor/3d_armor/armor.lua:540>
2015-09-07 12:36:42: ERROR[main]:       /usr/share/minetest/builtin/game/register.lua:355: in function </usr/share/minetest/builtin/game/register.lua:335>

In thread 7f1b11bf37c0:
/build/minetest-xOOHPg/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Runtime error from mod '3d_armor' in callback on_dieplayer(): /home/ryan/.minetest/mods/3d_armor/3d_armor/armor.lua:558: attempt to call field 'get_formspec' (a nil value)
stack traceback:
        /home/ryan/.minetest/mods/3d_armor/3d_armor/armor.lua:558: in function </home/ryan/.minetest/mods/3d_armor/3d_armor/armor.lua:540>
        /usr/share/minetest/builtin/game/register.lua:355: in function </usr/share/minetest/builtin/game/register.lua:335>
Debug stacks:
DEBUG STACK FOR THREAD 7f1aff7fe700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1afffff700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void Server::SendInventory(PlayerSAO*))
(Leftover data: #5  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #6  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
DEBUG STACK FOR THREAD 7f1b11bf37c0:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Mon Sep 07, 2015 19:27

zzantozz wrote:I got a crash when running this mod in server 0.4.13. I'm sorry I can't provide more context, but I've been having several problems since upgrading, and I don't remember the exact set of conditions when this happened

It looks like you are using an incompatible version of the inventory plus mod. Please use one of the supported versions linked in the first post.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by zzantozz » Mon Sep 07, 2015 20:47

stu wrote:It looks like you are using an incompatible version of the inventory plus mod. Please use one of the supported versions linked in the first post.


By "supported version", I guess you mean the Zeg9 inventory++ mod listed under the "actively supported mods"? I'll give that a try. That could certainly be the problem as I'm still trying to figure out how all this stuff works together.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by zzantozz » Mon Sep 07, 2015 22:18

I tried that mod with no success. I just realized, though, that I'm also trying to use crafting mod because I like the thematic addition of needing a workbench to craft large items, and I think that's the problem here. It has its own, new inventory screen that integrates with inventory_plus. My inventory seems to get confused between that screen and whatever 3d armor is doing. When I first bring up inventory, I see the crafting mod inventory, which has four, dedicated armor slots, but I can almost never equip anything in them. In rare, random occasions, it switches me into what looks like an armor view, but there don't seem to be any controls to switch back and forth on demand.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Tue Sep 08, 2015 17:48

zzantozz wrote:I tried that mod with no success. I just realized, though, that I'm also trying to use crafting mod because I like the thematic addition of needing a workbench to craft large items, and I think that's the problem here. It has its own, new inventory screen that integrates with inventory_plus. My inventory seems to get confused between that screen and whatever 3d armor is doing. When I first bring up inventory, I see the crafting mod inventory, which has four, dedicated armor slots, but I can almost never equip anything in them. In rare, random occasions, it switches me into what looks like an armor view, but there don't seem to be any controls to switch back and forth on demand.


OK, someone else recently reported a problem with the crafting mod but did not provide any details. I will take a look at it as soon as I get a chance.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Wed Sep 09, 2015 18:19

After some investigation, it turns out that the crafting modpack actually supplies it's own 'dummy' version of the inventory_plus mod that really does nothing more than wipe out the inventory_plus namespace and supply a couple of empty functions. Unfortunately it does not include the get_formspec function which is only available in Zeg9's version (or so it seems)

tl;dr...Remove the inventory++ mod and update 3d_armor, it should now work as expected.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by zzantozz » Wed Sep 09, 2015 20:28

Great! Thanks for the update. I'll give that a try this evening.
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by zzantozz » Wed Sep 09, 2015 23:38

I downloaded the newest 3d_armor and removed the full inventory_plus, but left it enabled in world.mt so it loads the stub version in the craft pack, and it seems to work based on a quick test. Thanks again!
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by kaadmy » Thu Sep 10, 2015 17:59

I wrote a very simplified version of this for my subgame with player skin overlaying.
Don't need to change the player model, then.
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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Fri Sep 11, 2015 19:36

kaadmy wrote:I wrote a very simplified version of this for my subgame with player skin overlaying.
Don't need to change the player model, then.

Cool, that's pretty much how this mod started out but then I got myself a bit carried away 8)
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by benrob0329 » Sat Sep 12, 2015 02:33

Now that 0.4.13 is out, could you please add the shift click functionality to armor peices?
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by stu » Wed Sep 16, 2015 16:51

benrob0329 wrote:Now that 0.4.13 is out, could you please add the shift click functionality to armor peices?

I am working on it, there will probably be an update in the near future. In the meantime, there is currently a pull request from Tenplus1 that adds this functionality for inventory_plus, you could checkout his fork
 

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Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

by Echoes91 » Wed Sep 23, 2015 18:10

Since cows from Tenplus1's Mobs Redo drop leather, it would be nice to add a leather armor in the future.
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