[Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor

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VanessaE
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by VanessaE » Mon May 06, 2013 21:49

No prob. If someone wants to fiddle with it a bit and send me a pull request with the recipes that needed corrected due to those tweaks I made to Unified Dyes, I'd appreciate it (Sketch too, I'm sure).
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12Me21
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by 12Me21 » Tue May 07, 2013 19:08

download link doesn't work
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Calinou
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by Calinou » Tue May 07, 2013 20:08

12Me21 wrote:download link doesn't work


https://github.com/VanessaE/stained_glass/tree/alpha
 

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by 12Me21 » Thu May 09, 2013 20:01

They aren't partially transparent, they are just a colored outline and the rest is completely transparent
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by Calinou » Thu May 09, 2013 20:14

12Me21 wrote:They aren't partially transparent, they are just a colored outline and the rest is completely transparent


Use the latest Git/development version, not 0.4.6.
 

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12Me21
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by 12Me21 » Thu May 09, 2013 20:30

It still won't work
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by Ragnarok » Thu May 09, 2013 20:58

12Me21 wrote:It still won't work


I'll help you. Simple script:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#!/bin/bash

echo ""
echo "    *****************************"
echo "    * Minetest GitHub Installer *"
echo "    *****************************"
echo ""

sleep 2s

wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
tar xf master.tar.gz
cd minetest-minetest-*
cd games/
wget https://github.com/minetest/common/tarball/master -O common.tar.gz
tar xf common.tar.gz
mv minetest-common-* common
cd ..
cd games/
wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
tar xf minetest_game.tar.gz
mv minetest-minetest_game-* minetest_game
cd ..
cmake . -DRUN_IN_PLACE=1
make -j2
sudo make install
 

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by 12Me21 » Fri May 10, 2013 00:21

I use windows
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by PilzAdam » Fri May 10, 2013 09:10

12Me21 wrote:I use windows

Use my win builds then.
 

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by Zeg9 » Fri May 10, 2013 10:33

Ragnarok wrote:cmake . -DRUN_IN_PLACE=1
make -j2
sudo make install


RUN_IN_PLACE and make install are usually bad when you use them together...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Ragnarok
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by Ragnarok » Fri May 10, 2013 18:31

@Zeg9
Why?
In my script i make package this way:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cmake . -DRUN_IN_PLACE=0
make -j2
sudo checkinstall -D


so I exchanged the last line to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo make install


It should work, isn't it? Sorry for off-topic.
 

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by rubenwardy » Fri May 10, 2013 18:57

Pretty. Nice mod.
 

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12Me21
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by 12Me21 » Fri May 10, 2013 19:06

I got it to work, and it looks really cool, but maybe it would be better without such dark edges.
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by doyousketch2 » Sat May 11, 2013 15:10

I had no idea why link was down because it wasn't 404'ing for me.
Browser kept loading my page from the cache so all looked well from here.

Anyway, I got a response from GitHub as to why the link was down:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Re: account seems to be gone
Saturday, May 11, 2013 12:50 AM
From: "Brian Levine" <support@github.com>
To: doyousketch2@yahoo.com

 Hey Eli

Sorry for the trouble. Your account was mistakenly flagged as spammy by our spam-sniffing robots. I've cleared the flag, so your profile page should be available again. Let me know if you have any questions.

Cheers
Brian


Good stuff. Glad it's up again.
Posting this to hopefully help out others in case it accidentally happens to them too.
Last edited by doyousketch2 on Sat May 11, 2013 15:11, edited 1 time in total.
 

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by Inocudom » Tue Jun 25, 2013 01:16

Since the stained glass blocks of this mod glow, I thought it would be neat if they could interact with mesecons via a soft dependency.
 

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by doyousketch2 » Fri Jun 28, 2013 00:26

Inocudom wrote:Since the stained glass blocks of this mod glow, I thought it would be neat if they could interact with mesecons via a soft dependency.


I suppose it's possible. I've been busy painting some large-format art pieces to sell at the local art-guild, so I haven't had a chance to do much in the way of Minetest coding.

By "soft dependency" I assume you mean that if Mesecons are installed and switched on, then the stained glass blocks will glow. That does sound like a cool idea. It'd be much more interactive that way.

Gimme a couple days to tidy this pic up then I'll look into it.

Image
Last edited by doyousketch2 on Fri Jun 28, 2013 00:28, edited 1 time in total.
 

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VanessaE
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by VanessaE » Fri Jun 28, 2013 00:42

Beautiful picture, and glad to see you're still around. I was beginning to wonder.

As long as suggestions are being made, please make sure we can disable the mesecons compatibility without uninstalling that mod (e.g. a config option in a file in the world's folder). People on my server use the stained glass as a light source but in ways that would make it difficult to use mesecons with.

Also, I'd like to reiterate my idea that some kind of machine (in the same vein as moreblocks circular saw) be used to create the colored glass, so as to reduce the clutter in the creative inventory. Something that displays a palette in standard Unified Dyes order (with your extra shades above it) and which requires you to have the materials on hand so that it can sort of "auto-craft" the glass (assuming you're not in creative mode that is, otherwise don't care if the user has the materials or not).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by MaxCZ » Sat Jun 29, 2013 14:45

FlyGunCZ
wazuclan.com by MaxCZ
 

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VanessaE
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by VanessaE » Sat Jun 29, 2013 19:04

MaxCZ: huh?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by Sokomine » Tue Jul 30, 2013 18:57

Maybe the new connected textures feature would be intresting for this mod as well. It is implemented in the connected_textures mod. To make it work, the drawtype would have to be changed and a new tile texture added for each node.
[Edit]If someone doesn't know: The colormachine talked about in this thread exists now and supports this mod full.
Last edited by Sokomine on Tue Jul 30, 2013 19:00, edited 1 time in total.
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by VanessaE » Wed Aug 21, 2013 00:49

Here's my fork of this mod since sketch seems to be away again. I've removed everything from the creative inventory in favor of using Sokomine's machine:

https://github.com/VanessaE/stained_glass/commits/master
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by Inocudom » Wed Aug 21, 2013 01:15

VanessaE wrote:Here's my fork of this mod since sketch seems to be away again. I've removed everything from the creative inventory in favor of using Sokomine's machine:

https://github.com/VanessaE/stained_glass/commits/master


Very good idea, VanessaE.
 

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by jojoa1997 » Wed Aug 21, 2013 09:40

VanessaE wrote:Here's my fork of this mod since sketch seems to be away again. I've removed everything from the creative inventory in favor of using Sokomine's machine:

https://github.com/VanessaE/stained_glass/commits/master
IU dont know how to get stained glass on your server anymore. Glass is not accepted by the color machine is all it said.
Last edited by jojoa1997 on Wed Aug 21, 2013 09:41, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by doyousketch2 » Fri Aug 23, 2013 02:13

VanessaE wrote:Here's my fork of this mod since sketch seems to be away again.


Sorry. Judge issued a warrant for back child-support without giving me a chance to respond to the prosecutor's claims, so I was chilling in jail for 30 days :(

Just got out, so I gotta spend my time dealing with that bull-$#!T and get some cash flow to keep them off my back or I go back in for 60.
 

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by andersje » Fri Aug 23, 2013 03:17

I too forked the code , at https://github.com/andersje/stained_glass -- rebuilt so it works with the new dye system, and it appears that it works with the existing blocks, too
I don't always test my code, but when I do, I test it in production.
 

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by Inocudom » Fri Aug 23, 2013 15:33

doyousketch2 wrote:
VanessaE wrote:Here's my fork of this mod since sketch seems to be away again.


Sorry. Judge issued a warrant for back child-support without giving me a chance to respond to the prosecutor's claims, so I was chilling in jail for 30 days :(

Just got out, so I gotta spend my time dealing with that bull-$#!T and get some cash flow to keep them off my back or I go back in for 60.


As the years go by, the powers that be become more and more ruthless. Do everything you can to avoid going back to jail.
 

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by VanessaE » Fri Aug 23, 2013 16:17

My fork now matches andersje's :-)

Sketch, so sorry about your bad luck :-( but I'm glad you're still around. Inocudom is right, you need to focus on you and your situation and stay out of jail.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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VanessaE
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by VanessaE » Fri Aug 23, 2013 16:21

jojoa1997, that's a bug in the colormachine mod then. I'll get after sokomine to fix it.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by Sokomine » Fri Aug 23, 2013 18:00

That's not a bug. The orignial receipes use superglowglass - and thus, the colormachine uses superglowglass as colorless basic node for the colored glass as well.
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by andersje » Tue Aug 27, 2013 22:59

With great thanks to VanessaE for helping me get the code straightened out, and VanessaE's blessing, I've taken over the stained_glass mod until such a time as doyousketch2 is back to commit code =)

Thanks for the great work, doyousketch2!

Also, I've added noglow and lowglow glass ( using glass and moreblocks:glow_glass) respectively.

Come consume it at https://github.com/andersje/stained_glass

let me know of any issues and I'll get on them asap. All blocks now craftable, but not listed in creative inventory.
I don't always test my code, but when I do, I test it in production.
 

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