Calinou wrote:There are no dependencies on non-default mods.
Azuna wrote:Calinou wrote:There are no dependencies on non-default mods.
The mod will not work for me. i have version 0.4.4, and whenever i play, it says failed to load & run. whats wrong?
Azuna wrote:Calinou wrote:There are no dependencies on non-default mods.
The mod will not work for me. i have version 0.4.4, and whenever i play, it says failed to load & run. whats wrong?
Topywo wrote:Azuna wrote:Calinou wrote:There are no dependencies on non-default mods.
The mod will not work for me. i have version 0.4.4, and whenever i play, it says failed to load & run. whats wrong?
It's because there were changes concerning the ores between 0.4.4 and 0.4.7.
You can try this one. It's a little bit newer than 0.4.4, but has also a copper and bronze block:
https://dl.dropboxusercontent.com/u/65428713/moreores%20(21-02-2013).zip
Calinou wrote:Thanks :)
Any suggestions? More ores to add, more uses for the ores, balance suggestions?
shaheerziya wrote:10:04:49: ERROR[main]: Error loading mod "moreores-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
stormchaser3000 wrote:why is this in the old mods section
Calinou wrote:stormchaser3000 wrote:why is this in the old mods section
It's now in maintainance mode, I think there are enough ores in the default game now.
Krock wrote:Calinou wrote:stormchaser3000 wrote:why is this in the old mods section
It's now in maintainance mode, I think there are enough ores in the default game now.
It's interesting how much servers have it "as default" or because of a dependency of a mod.
rubberduck wrote:i would like to see these ores in the default game (at least one of these)
with the new textures i made for these ores
https://forum.minetest.net/viewtopic.php?id=8677
Flipsels wrote:I have issues with the silver sword: it doesn't do any damage to mobs or animals. Am I missing something in this?
if toolname == "sword" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Sword"):format(S(description))
end
if toolname == "pick" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Pickaxe"):format(S(description))
end
if toolname == "axe" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Axe"):format(S(description))
end
Sokomine wrote:Copper is generated by the default minetest_next (and even minetest_game) now.
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