[Mod] Crafting [2.0.1] [crafting]

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BlockMen
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by BlockMen » Sun Nov 17, 2013 13:18

Nore wrote:Well, thinking to that again, an inventory to the craft table may not be needed. However, it will not lag more than the player inventory, since craftpreview things are done server-side. However, if you do not want to drop items left in craft table, then this is the only way to keep items separate from the player ones.


The left items of the crafting table (workbench) are dropped since first version. It was just doable by in a dirty way but it worked. But i will update to the fields.quit event that you have added recently ;)
 

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Johnyknowhow
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by Johnyknowhow » Sun Nov 17, 2013 20:49

BlockMen wrote:
Johnyknowhow wrote:Can you make it so it uses the player skin?
And the actual item for the category?


That is currently not possible (at least in 3D).
And i dont know if that would work/look good, so dont expect something like to be added soon/at all.

Awww...
I lost interest in Minetest for a couple of years and... I am still not really paying much attention. I rarely browse these forums anymore but it's nice to see old faces.

obligatory fancy signature goes here
 

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BlockMen
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by BlockMen » Wed Dec 18, 2013 16:23

Update! Version 2.0 released


»» Complete rewrite of the mod with a few changes/additions ««

Changelog:
- Armor support (for stu's 3darmor mod [0.4])
- Inventory is now 4*9 (instead of 4*8)
- Chests have 4 slots more (because of the changed width)
- Furnaces have just one output slot
- Hotbar is always at bottom of inventorys
- Replaced hacky inventory close detection with sane builtin function
- Hotbar has now also 9 items and a MC-like texture
- Fixed and tweaked smaller things

And works with Minetest 0.4.8 or later

Image
 

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jojoa1997
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by jojoa1997 » Wed Dec 18, 2013 17:16

BlockMen wrote:Update! Version 2.0 released


»» Complete rewrite of the mod with a few changes/additions ««

Changelog:
- Armor support (for stu's 3darmor mod [0.4])
- Inventory is now 4*9 (instead of 4*8)
- Chests have 4 slots more (because of the changed width)
- Furnaces have just one output slot
- Hotbar is always at bottom of inventorys
- Replaced hacky inventory close detection with sane builtin function
- Hotbar has now also 9 items and a MC-like texture
- Fixed and tweaked smaller things

And works with Minetest 0.4.8 or later

https://dl.dropboxusercontent.com/s/0m97s0jw9hpun7b/armor.png
Amazing!!!
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

viv100
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by viv100 » Thu Dec 19, 2013 17:39

perfect mod

it would be nice as you put this mod with skins.
 

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stormchaser3000
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by stormchaser3000 » Thu Dec 19, 2013 21:57

shields should be added to the armor placment part of the player inventory
 

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BlockMen
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by BlockMen » Fri Dec 20, 2013 13:16

viv100 wrote:perfect mod

it would be nice as you put this mod with skins.


Do you mean skins for the inventory background or that the player image should show its skin? If second: no chance, not possible to do atm.

stormchaser3000 wrote:shields should be added to the armor placment part of the player inventory


I decided not to add the shields slot since this mods aims to clone MC's inventory and MC has not shields ;)
 

viv100
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by viv100 » Fri Dec 20, 2013 17:51

I do not understand why you can not.
 

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TheEpicJames
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by TheEpicJames » Fri Jan 03, 2014 07:39

cool mod! +1
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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hansuke123
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by hansuke123 » Fri Jan 03, 2014 09:20

plz update
 

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TheEpicJames
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by TheEpicJames » Sat Jan 04, 2014 06:50

is there a reason why it keeps changing from the mods creative to default creative?
it's really annoying.

and armor isn't in combat.
Last edited by TheEpicJames on Sat Jan 04, 2014 07:09, edited 1 time in total.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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BlockMen
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by BlockMen » Sun Jan 05, 2014 13:33

TheEpicJames wrote:is there a reason why it keeps changing from the mods creative to default creative?
it's really annoying.

and armor isn't in combat.


You need to have following folder structure:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
./mods
    /craftingpack
        /crafting
        /creative
        /inventory_plus


And thx, armor will be shown in combat section next release.
 

Markov
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by Markov » Tue Jan 14, 2014 08:29

Please, delete workbench!
It's F unuseful and hard to make it every time that you go far away or lose it!
 

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hansuke123
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by hansuke123 » Tue Jan 14, 2014 11:41

+100
 

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BlockMen
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by BlockMen » Tue Jan 14, 2014 14:14

Markov wrote:Please, delete workbench!
It's F unuseful and hard to make it every time that you go far away or lose it!


No?!

Why do you install this mod if you dont want have a workbench?

... this mod changes the players inventory to a really Minecraft similar, with more slots (9*4 instead of 8*4).
Like known from Minecraft you have a 2x2 crafting grid at inventory now.
 

IthegeekRS
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by IthegeekRS » Sun Mar 02, 2014 23:41

I'll redo this and make a console version for my minetest console edition.
Uploaded from a ps3 in space.
Last edited by IthegeekRS on Mon Mar 03, 2014 23:43, edited 1 time in total.
 

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BrunoMine
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by BrunoMine » Sat Mar 08, 2014 18:58

this mod is excellent.
check this:
Image
where to put the shield?
because the armor is gray?
Last edited by BrunoMine on Sat Mar 08, 2014 18:59, edited 1 time in total.
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BlockMen
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by BlockMen » Thu Mar 13, 2014 14:13

brunob.santos wrote:this mod is excellent.
check this:
http://imageshack.com/a/img208/6055/9rb4.png
where to put the shield?
because the armor is gray?


There is no slot for shields and there wont be one ;) The armor is gray to keep it simple.
 

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BrunoMine
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by BrunoMine » Thu Mar 13, 2014 14:56

BlockMen wrote: The armor is gray to keep it simple.

Okay!

BlockMen wrote:There is no slot for shields and there wont be one ;)

Okay! But would be great!
minetest should be different from minecraft. the shield is an example!
Last edited by BrunoMine on Thu Mar 13, 2014 14:58, edited 1 time in total.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

CheerfulCherub
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by CheerfulCherub » Fri Mar 14, 2014 16:13

I using this mod and everything is there except for the armor, on the side doesn't show up. and for some reason everytime I go to log into Mintest I have to click on this to enable it when I go to configure. What am I doing wrong, this is no error shows up green in my configure, but no working all the way.

Using Blockman's Dev direct x lastest version.
 

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by CheerfulCherub » Mon Mar 24, 2014 22:05

Blockman you are amazing person, I got most of all your games you put out, minetest_plus, and I tried the Minetest 3d person, was I ever so happy it work like a charm and I've downloaded the skins and now I play as a red dress lady, I couldn't be anymore happy with this game. THANK-YOU and keep it up.
 

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pop_harte
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by pop_harte » Wed Mar 26, 2014 14:11

Dude you are awesome i'm a big fan of you.But it will be better to add slot to put the boots and all the clothes.
 

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TheEpicJames
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by TheEpicJames » Thu Mar 27, 2014 08:16

Ooo.. a typo.
BlockMen wrote:[spoiler=older Versions]
ersion 1.1.1: for Minetest 0.4.8
Version 1.0.2: for Minetest 0.4.8
Version 1.0.1: for Minetest 0.4.8
Version 0.2 Beta: older Version
Version 0.1 Beta: older Version[/spoiler]

ersion.
I like PIE.
Pumpkin pie to be exact.
5b is a game.
 

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pop_harte
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by pop_harte » Mon Apr 14, 2014 12:26

I ADD + 100000000000000
 

gsmanners
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by gsmanners » Mon Apr 14, 2014 23:17

+1 from me, too.

It would be nice if you made this a little faster, though.
 

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BlockMen
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by BlockMen » Tue Apr 15, 2014 21:33

gsmanners wrote:+1 from me, too.

It would be nice if you made this a little faster, though.


Wut? Made what faster?
 

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stu
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by stu » Tue Apr 15, 2014 22:14

BlockMen, It just occurred to me that I have probably broken compatibility for this with my recent changes to 3d_armor :-(
I will remedy this by making the armor slot formspec configurable but it would be up to this mod to soft depend and override it.
Last edited by stu on Tue Apr 15, 2014 22:15, edited 1 time in total.
 

gsmanners
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by gsmanners » Wed Apr 16, 2014 09:08

BlockMen wrote:
gsmanners wrote:+1 from me, too.

It would be nice if you made this a little faster, though.


Wut? Made what faster?


I have a pretty slow system. You maybe don't notice it, but the Crafting creative mode dialog is pretty slow, here. The rest of it I could live with, but that creative mode is way too slow.
 

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BlockMen
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by BlockMen » Wed Apr 16, 2014 10:15

TheEpicJames wrote:Ooo.. a typo.
ersion.

Corrected.

stu wrote:BlockMen, It just occurred to me that I have probably broken compatibility for this with my recent changes to 3d_armor :-(
I will remedy this by making the armor slot formspec configurable but it would be up to this mod to soft depend and override it.

No need, added support for new version in 2.0.1 ;)
Image

gsmanners wrote:I have a pretty slow system. You maybe don't notice it, but the Crafting creative mode dialog is pretty slow, here. The rest of it I could live with, but that creative mode is way too slow.

Sorry, i have no idea how to make it faster, but contributions are welcome ;)
 

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BlockMen
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by BlockMen » Wed Apr 16, 2014 10:16

Update! Version 2.0.1 released

Changelog:
- Added support for new armor version (older versions still supported)
- Added armor to "combat" tab in creative inventory
 

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