[Mod] Nether [nether]

Josh
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by Josh » Wed May 01, 2013 03:05

Look's great. Pilzadam, i have a question, i downloaded the minetest 0.4.6 deb. package and installed it through the ubuntu software centre, it's running fine but i can't seem to find the minetest folder (it's called .minetest) where can i find it?
PS: You could also have some nether mobs too.
 

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PilzAdam
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by PilzAdam » Wed May 01, 2013 10:56

Josh wrote:Look's great. Pilzadam, i have a question, i downloaded the minetest 0.4.6 deb. package and installed it through the ubuntu software centre, it's running fine but i can't seem to find the minetest folder (it's called .minetest) where can i find it?
PS: You could also have some nether mobs too.

The .minetest folder is a hidden folder in your home directory. Create a folder "mods" inside it and another folder called like the game you use (e.g. build, survival, minetest) inside that new folder. There you can place all your mods.
Last edited by PilzAdam on Wed May 01, 2013 10:56, edited 1 time in total.
 

eduardo_cam14
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by eduardo_cam14 » Wed May 01, 2013 21:06

the mod works on 0.4.6 version??
 

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PilzAdam
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by PilzAdam » Wed May 01, 2013 22:02

eduardo_cam14 wrote:the mod works on 0.4.6 version??
eduardo_cam199 wrote:THE MOD WORKS ON THE 0.4.6 VERSION??

Please dont double post.
Read the "Compatibility" section in the first post.
 

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12Me21
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by 12Me21 » Wed May 01, 2013 22:24

I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.
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eduardo_cam14
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by eduardo_cam14 » Thu May 02, 2013 01:43

the mod doesnt run on minetest 0.4.6 version
 

Josh
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by Josh » Thu May 02, 2013 03:04

PilzAdam wrote:
Josh wrote:Look's great. Pilzadam, i have a question, i downloaded the minetest 0.4.6 deb. package and installed it through the ubuntu software centre, it's running fine but i can't seem to find the minetest folder (it's called .minetest) where can i find it?
PS: You could also have some nether mobs too.

The .minetest folder is a hidden folder in your home directory. Create a folder "mods" inside it and another folder called like the game you use (e.g. build, survival, minetest) inside that new folder. There you can place all your mods.

Ah, thanks!
 

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Zeg9
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by Zeg9 » Thu May 02, 2013 09:59

I think water should dry when inside the nether, or at least in contact with netherrack (I know... but well nether is from minecraft so why not?)
If you want I may write up some nether mobs :)
EDIT: I made some changes, https://github.com/PilzAdam/nether/pulls
Last edited by Zeg9 on Thu May 02, 2013 10:24, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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PilzAdam
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by PilzAdam » Thu May 02, 2013 11:38

12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.

Are you sure you have installed the mod correctly?
If
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/giveme nether:rack
doesnt work then you dont have it installed.
eduardo_cam14 wrote:the mod doesnt run on minetest 0.4.6 version

Please post the debug output as described here: http://forum.minetest.net/viewtopic.php?id=5073
Also make sure that you renamed the mod folder to "nether".
Last edited by PilzAdam on Thu May 02, 2013 11:39, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Thu May 02, 2013 11:40

Zeg9 wrote:I think water should dry when inside the nether, or at least in contact with netherrack (I know... but well nether is from minecraft so why not?)
If you want I may write up some nether mobs :)
EDIT: I made some changes, https://github.com/PilzAdam/nether/pulls

I can do that on my own, thanks.
 

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Zeg9
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by Zeg9 » Thu May 02, 2013 11:45

PilzAdam wrote:
Zeg9 wrote:I think water should dry when inside the nether, or at least in contact with netherrack (I know... but well nether is from minecraft so why not?)
If you want I may write up some nether mobs :)
EDIT: I made some changes, https://github.com/PilzAdam/nether/pulls

I can do that on my own, thanks.

The mobs or the current pulls ?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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12Me21
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by 12Me21 » Thu May 02, 2013 12:04

PilzAdam wrote:
12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.

Are you sure you have installed the mod correctly?
If
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/giveme nether:rack
doesnt work then you dont have it installed.
Also make sure that you renamed the mod folder to "nether".


I tried giveme nether:rack, and it worked. It might just be that my computer is slow.
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Traxie21
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by Traxie21 » Thu May 02, 2013 13:01

What version of Minetest are you running?
 

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Likwid H-Craft
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by Likwid H-Craft » Thu May 02, 2013 13:05

I am making a new land area with this mod, called Crypt it has Mummy and, such in it yeah that's right mummy.

Anyone free to give me more ideas like what, have in it, etc.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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Likwid H-Craft
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by Likwid H-Craft » Thu May 02, 2013 14:12

Nice done Zeg9 just as I was making the artwork but, It didn't had a face at first then it change into a face. :) Long Live the Mese Bat lol!

Edit: Can you make it a wav or some kind of format rater .ogg since it won't open for me. :/
Last edited by Likwid H-Craft on Thu May 02, 2013 14:19, edited 1 time in total.
My Domain's/others:
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Zeg9
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by Zeg9 » Thu May 02, 2013 16:00

Bug report (engine problem, I'm sure):
Image
(the glowstone is put by me, the bug is that not all cobble is replaced by nether bricks)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Likwid H-Craft
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by Likwid H-Craft » Thu May 02, 2013 16:57

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Char: Lalala Oh cool mese :) *Dig mese*
Mese Bat: BOOO!
Char: ahh...

*Few Mins later*
Char: WHERE MY PORTAL!
Mese Bat: I shot it down haha.
Char: NOOOOOOOOOOO!

*Years Later*
Some Other Char: What happen here? it looks like a mese with blood and, and a Char...


You should add this Adam :) it really good :)
Last edited by Likwid H-Craft on Thu May 02, 2013 16:58, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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Topywo
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by Topywo » Thu May 02, 2013 17:45

eduardo_cam14 wrote:the mod doesnt run on minetest 0.4.6 version


Try after renaming the nether mod folder from:

nether-master --> nether

(and after exiting the game)
 

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sdzen
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by sdzen » Thu May 02, 2013 18:25

I have added the most evil and vile creatures in existence. Download lawyers depends on nether and simple mobs.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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PilzAdam
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by PilzAdam » Thu May 02, 2013 18:44

sdzen wrote:I have added the most evil and vile creatures in existence. Download lawyers depends on nether and simple mobs.

:D
Added to first post.
 

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12Me21
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by 12Me21 » Thu May 02, 2013 18:55

Traxie21 wrote:What version of Minetest are you running?

0.4.6
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eduardo_cam14
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by eduardo_cam14 » Thu May 02, 2013 22:45

sorry but i had the mod installed and when i use the mese cristal fragment nothing happens

sorry the english is no my normal lenguage im colombian
 

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12Me21
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by 12Me21 » Fri May 03, 2013 00:35

eduardo_cam14 wrote:sorry but i had the mod installed and when i use the mese cristal fragment nothing happens

sorry the english is no my normal lenguage im colombian

same with me, I had to teleport down there to see what the nether was like, it's pretty cool
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paramat
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by paramat » Fri May 03, 2013 01:52

I look forward to trying this when i get to 0.4.6.
Excellent and simple idea to use the dungeons, lava and caverns already down there and just replace nodes.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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stcrafts
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by stcrafts » Fri May 03, 2013 09:47

cool!
but I think create nether in the original map in the ground -1024 or more deep.
maybe can let player has interesting to dig hole find nether.







for my bad English :P
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Sorry for my bad English :I
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PilzAdam
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by PilzAdam » Fri May 03, 2013 10:19

stcrafts wrote:cool!
but I think create nether in the original map in the ground -1024 or more deep.
maybe can let player has interesting to dig hole find nether.

Ehm... Thats actually what Im doing (if I understand your right).
 

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jojoa1997
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by jojoa1997 » Fri May 03, 2013 12:13

-3000 would be good. Or... .... ..... Maybe -30000 and let thew player reach the real bottom of the world. Or BOTH!
Coding;
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3X debugging
12X tweaking to be just right
 

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Likwid H-Craft
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by Likwid H-Craft » Fri May 03, 2013 12:18

jojoa1997 wrote:-3000 would be good. Or... .... ..... Maybe -30000 and let thew player reach the real bottom of the world. Or BOTH!

I think it be -30000.5 since that what says on cood.
My Domain's/others:
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12Me21
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by 12Me21 » Fri May 03, 2013 15:05

Does netherrack burn forever, like in minecraft (I don't actually play minecraft, but I look at the minecraft wiki a lot.)
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onpon4
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by onpon4 » Fri May 03, 2013 15:15

Hah, lawyers, that's hilarious! :D Thanks, sdzen!
 

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