[Modpack] Animals Modpack [2.5] -- 2.6 approaching

sapier
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Re: [Modpack] Animals Modpack [2.4]

by sapier » Sun Dec 20, 2015 00:35

Just updated the lead post for upcoming Christmas release, sorry for not updating it for so long :-/
All known issues should be fixed.
 

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Re: [Modpack] Animals Modpack [2.4]

by sapier » Tue Dec 22, 2015 21:53

Added a miner mob http://imgur.com/a/RW6lw
 

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Re: [Modpack] Animals Modpack [2.4]

by sapier » Sat Dec 26, 2015 11:03

New prerelease 2.5 RC2 aka 2.4.94.

Major changes:
-fix bug in adv_spawning which could cause major lag spikes on map generation
-implement missing dig safety check for miner mob
-fix oerkki couldn't be killed by sword
 

lincy
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Re: [Modpack] Animals Modpack [2.5]

by lincy » Tue Dec 29, 2015 19:50

I am new to minetest, test and run a private server on ubuntu server for around two weeks. Tonight I saw this Animals Modpack was update to 2.5. So I try to update my server asap. after past all components as follow.

擷取.JPG
擷取.JPG (40.85 KiB) Viewed 11949 times


I get this error message when restart server.

擷取2.JPG
擷取2.JPG (135.24 KiB) Viewed 11949 times


any idea ?

Thanks for help.
 

lincy
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Re: [Modpack] Animals Modpack [2.5]

by lincy » Wed Dec 30, 2015 10:45

lincy wrote:I am new to minetest, test and run a private server on ubuntu server for around two weeks. Tonight I saw this Animals Modpack was update to 2.5. So I try to update my server asap. after past all components as follow.


I am fall back to using animals pack 2.4.2 now .....
 

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Re: [Modpack] Animals Modpack [2.5]

by sapier » Wed Dec 30, 2015 20:39

What version of minetest are you using? I guess global_exists doesn't exist in the verion you have ... I'll add a compatibility hack for it.

Edit1:
Try replacing mobf_core by https://github.com/sapier/mobf_core/archive/2.5.1.zip
 

lincy
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Re: [Modpack] Animals Modpack [2.5]

by lincy » Thu Dec 31, 2015 05:36

sapier wrote:What version of minetest are you using? I guess global_exists doesn't exist in the verion you have ... I'll add a compatibility hack for it.

Edit1:
Try replacing mobf_core by https://github.com/sapier/mobf_core/archive/2.5.1.zip


Are you asking me ?
I am using the minetest version come from Ubuntu 15.10 , It's should be minetest 0.4.12+repack-2ubuntu1

I will try 2.5.1.
 

lincy
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Re: [Modpack] Animals Modpack [2.5]

by lincy » Thu Dec 31, 2015 10:17

sapier wrote:What version of minetest are you using? I guess global_exists doesn't exist in the verion you have ... I'll add a compatibility hack for it.

Edit1:
Try replacing mobf_core by https://github.com/sapier/mobf_core/archive/2.5.1.zip


After replace 2.5.1.

I get the following error message :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:14:47: ACTION[main]: MOD: mobf loading ...
18:14:47: ACTION[main]:    registering pattern dont_move
18:14:47: ACTION[main]:    registering pattern run_and_jump_low
18:14:47: ACTION[main]:    registering pattern stop_and_go
18:14:47: ACTION[main]:    registering pattern swim_pattern1
18:14:47: ACTION[main]:    registering pattern swim_pattern2
18:14:47: ACTION[main]:    registering pattern flight_pattern1
18:14:47: ACTION[main]: MOD: mob framework mod 2.5.1 loaded
18:14:47: ACTION[main]: MOD: mobf_settings mod           version 1.9.0 loaded
18:14:47: ACTION[main]: MOD: mob_guard mod loading ...
18:14:47: ACTION[main]:    adding mob guard
Current Callstack:

stack traceback:
   ...etest/mods/animals_modpack/mobf/utils/error_handling.lua:26: in function 'mobf_assert_backtrace'
   .../share/games/minetest/mods/animals_modpack/mobf/mobf.lua:574: in function 'register_entity'
   /usr/share/games/minetest/mods/animals_modpack/mobf/api.lua:90: in function 'mobf_add_mob'
   ...e/games/minetest/mods/animals_modpack/mob_guard/init.lua:153: in main chunk
18:14:47: ERROR[main]: ========== ERROR FROM LUA ===========
18:14:47: ERROR[main]: Failed to load and run script from
18:14:47: ERROR[main]: /usr/share/games/minetest/mods/animals_modpack/mob_guard/init.lua:
18:14:47: ERROR[main]: ...etest/mods/animals_modpack/mobf/utils/error_handling.lua:27: assertion failed!
18:14:47: ERROR[main]: stack traceback:
18:14:47: ERROR[main]:    [C]: in function 'assert'
18:14:47: ERROR[main]:    ...etest/mods/animals_modpack/mobf/utils/error_handling.lua:27: in function 'mobf_assert_backtrace'
18:14:47: ERROR[main]:    .../share/games/minetest/mods/animals_modpack/mobf/mobf.lua:574: in function 'register_entity'
18:14:47: ERROR[main]:    /usr/share/games/minetest/mods/animals_modpack/mobf/api.lua:90: in function 'mobf_add_mob'
18:14:47: ERROR[main]:    ...e/games/minetest/mods/animals_modpack/mob_guard/init.lua:153: in main chunk
18:14:47: ERROR[main]: ======= END OF ERROR FROM LUA ========
18:14:47: ERROR[main]: Server: Failed to load and run /usr/share/games/minetest/mods/animals_modpack/mob_guard/init.lua
 

lincy
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Re: [Modpack] Animals Modpack [2.5]

by lincy » Thu Dec 31, 2015 11:39

sapier wrote:What version of minetest are you using? I guess global_exists doesn't exist in the verion you have ... I'll add a compatibility hack for it.

Edit1:
Try replacing mobf_core by https://github.com/sapier/mobf_core/archive/2.5.1.zip


I am upgrade my server from 0.4.12 to 0.4.13, Animals Modpack 2.5 now work.

Thanks your help. :)
 

pableras
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Re: [Modpack] Animals Modpack [2.5]

by pableras » Sun Jan 03, 2016 20:59

After last update I get this error

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-01-03 21:49:22: ERROR[main]: ========== ERROR FROM LUA ===========
2016-01-03 21:49:22: ERROR[main]: Failed to load and run script from
2016-01-03 21:49:22: ERROR[main]: /usr/share/games/minetest/mods/animals_modpack/mob_miner/init.lua:
2016-01-03 21:49:22: ERROR[main]: ...es/minetest/mods/mobf_core/mobf/utils/error_handling.lua:27: assertion failed!
2016-01-03 21:49:22: ERROR[main]: stack traceback:
2016-01-03 21:49:22: ERROR[main]:    [C]: in function 'assert'
2016-01-03 21:49:22: ERROR[main]:    ...es/minetest/mods/mobf_core/mobf/utils/error_handling.lua:27: in function 'mobf_assert_backtrace'
2016-01-03 21:49:22: ERROR[main]:    .../games/minetest/mods/animals_modpack/mob_miner/utils.lua:17: in main chunk
2016-01-03 21:49:22: ERROR[main]:    [C]: in function 'dofile'
2016-01-03 21:49:22: ERROR[main]:    ...e/games/minetest/mods/animals_modpack/mob_miner/init.lua:27: in main chunk
2016-01-03 21:49:22: ERROR[main]: ======= END OF ERROR FROM LUA ========


If mod mob_miner is disabled all works fine.

Minetest version is 0.4.13 in Debian x64 system.

Thanks for your help!
 

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ufa
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Re: [Modpack] Animals Modpack [2.5]

by ufa » Fri Jan 08, 2016 13:37

Does anyone know if this mod pack is compatible with mobs redo?
 

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Re: [Modpack] Animals Modpack [2.5]

by benrob0329 » Fri Jan 08, 2016 15:12

It's compatible, though I wouldn't recommend using them both as you would have duplicate mobs as well as twice the overhead as you would be running two mob engines.

I would instead recommend installing one of the various mobs mods which require mobs_redo.
 

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Re: [Modpack] Animals Modpack [2.5]

by ABJ » Fri Jan 08, 2016 15:29

Don't feel bad, but since I installed this mod and updated my 0.4.12 to the latest, my computer has become "allergic" to Minetest. Copies aside from the installed one worked, but then I inexplicably deleted them, and then suddenly all the copies in my PC bugged out. Crashed at start. And after that when I tried to install any minetest (I tried 0.4.11 0.4.12 0.4.13) had red tint with shaders (which worked well before) and the 0.4.13 bugs were especially bad. And when, after recommendation, I disabled shaders, a virus put into MT by RealBadAngel, the special effects man. slowed the game.
Although I did format my PC in between. IDK...............
 

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Re: [Modpack] Animals Modpack [2.5]

by benrob0329 » Fri Jan 08, 2016 15:55

This mod has nothing to with the problems your describing. Also, RBA didn't put a "virus" into Minetest, he changed the renderer to give better performance with shaders enabled (however giveing worse performance with them disabled).

Sounds like you either have an old graphic card, old drivers, or are using either a software or DirectX renderer, which do not support OpenGL shaders.

My recommendation is to make sure your using an OpenGL renderer/backend, and try to update your graphics drivers or get a newer graphics card (if MT doesn't run right, I'm pretty sure almost no other game will)

Also, please don't make such bad assumptions as a virus being put into Minetest, as this is a good community who is willing to help and people saying such things might scare newcomers away.
 

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Re: [Modpack] Animals Modpack [2.5]

by ABJ » Fri Jan 08, 2016 16:15

"Virus" was actually an exaggeration. According to rubenwardy, and this issue by paramat, and presumably many other sources, RealBadAngel made a commit that slowed fps by 25% without shaders.
Also. I'll check about that OpenGL thing.
 

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ufa
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Re: [Modpack] Animals Modpack [2.5]

by ufa » Fri Jan 08, 2016 16:29

benrob0329 wrote:It's compatible, though I wouldn't recommend using them both as you would have duplicate mobs as well as twice the overhead as you would be running two mob engines.

I would instead recommend installing one of the various mobs mods which require mobs_redo.


Thank you. Could you recommend some? :)
 

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Re: [Modpack] Animals Modpack [2.5]

by Don » Fri Jan 08, 2016 16:47

The OP of mobs redo has a list of mobs.
viewtopic.php?t=9917
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Animals Modpack [2.5]

by benrob0329 » Sat Jan 09, 2016 00:25

ABJ wrote:"Virus" was actually an exaggeration. According to rubenwardy, and this issue by paramat, and presumably many other sources, RealBadAngel made a commit that slowed fps by 25% without shaders.


The commit changed the renderer so that shaders got better performance, the large drop in FPS was not intentional.
 

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Re: [Modpack] Animals Modpack [2.5]

by ABJ » Sat Jan 09, 2016 06:21

I just learned that. I was told it in a way it seemed intentional. Paramat has posted better now on that thread.
 

sradms0
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Re: [Modpack] Animals Modpack [2.5]

by sradms0 » Sat Jan 09, 2016 20:03

Hi users, I am new to Minetest and have just installed this modpack.
I am getting errors and am not sure why.
Your help is greatly appreciated.

Here is my log file:

https://dpaste.de/S8Z0/raw
 

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Don
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Re: [Modpack] Animals Modpack [2.5]

by Don » Sat Jan 09, 2016 20:26

What version of Minetest are you using?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Animals Modpack [2.5]

by sradms0 » Sat Jan 09, 2016 20:42

0.4.13
 

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Re: [Modpack] Animals Modpack [2.5]

by Don » Sat Jan 09, 2016 21:04

Is that the stable version or dev?

I think the issue is related to this commit but I might be wrong.
https://github.com/minetest/minetest/co ... 2275b3eb66
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Animals Modpack [2.5]

by sradms0 » Sun Jan 10, 2016 04:09

pretty sure it is the stable version. any way to tell?
 

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Re: [Modpack] Animals Modpack [2.5]

by ABJ » Thu Jan 14, 2016 11:59

If you downloaded from the official downloads page, it's probably stable. If you downloaded from a github repo, maybe not. Worst case, you might get someone else's different build of Minetest.
 

lincy
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Re: [Modpack] Animals Modpack [2.5]

by lincy » Sat Jan 30, 2016 18:44

Can't kill big_red.... try many kind of sword (stone,steel,gold,diamond,mithril .... etc), just don't hurt big_red.

Here is the log when I try to use "admin" to test. (log while using sword to kill big_red)

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-01-31 01:52:39: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:39: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:39: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:39: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:39: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:39: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:39: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:39: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:40: ACTION[ServerThread]: admin punches object 8491: LuaEntitySAO at (647.677,-2998.6,-211.907)
2016-01-31 01:52:40: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.844,-2998.6,-211.907)
2016-01-31 01:52:40: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.892,-2998.6,-211.709)
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8491: LuaEntitySAO at (647.481,-2998.6,-213.11)
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: Deprecated call to "get_entity_name
2016-01-31 01:52:41: ACTION[ServerThread]: stack traceback:
2016-01-31 01:52:41: ACTION[ServerThread]:    [C]: in function 'get_entity_name'
2016-01-31 01:52:41: ACTION[ServerThread]:    ...netest/mods/animals_modpack/animal_resources/weapons.lua:299: in function <...netest/mods/animals_modpack/animal_resources/weapons.lua:288>
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.727,-2998.6,-211.907)
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.583,-2998.6,-211.678)
2016-01-31 01:52:41: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.363,-2998.6,-211.76)
2016-01-31 01:52:42: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.092,-2998.6,-211.907)
2016-01-31 01:52:42: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (647.931,-2998.6,-211.537)
2016-01-31 01:52:42: ACTION[ServerThread]: admin punches object 8489: LuaEntitySAO at (648.088,-2998.6,-211.836)


Here is the more log/information when restart server

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
016-01-31 01:52:58: ACTION[main]: MOD: mobf loading ...
2016-01-31 01:52:58: ACTION[main]:    registering pattern dont_move
2016-01-31 01:52:58: ACTION[main]:    registering pattern run_and_jump_low
2016-01-31 01:52:58: ACTION[main]:    registering pattern stop_and_go
2016-01-31 01:52:58: ACTION[main]:    registering pattern swim_pattern1
2016-01-31 01:52:58: ACTION[main]:    registering pattern swim_pattern2
2016-01-31 01:52:58: ACTION[main]:    registering pattern flight_pattern1
2016-01-31 01:52:58: ACTION[main]: MOD: mob framework mod 2.5.0 loaded
2016-01-31 01:52:58: ACTION[main]: MOD: mobf_settings mod           version 1.9.0 loaded
2016-01-31 01:52:58: ACTION[main]: MOD: Loading mob_environments mod ...
2016-01-31 01:52:58: ACTION[main]: MOD: mob_environments mod 0.0.1 loaded.
2016-01-31 01:52:58: ACTION[main]: MOD: mob_warthog loading ...
...................
...................
...................
2016-01-31 01:52:58: ACTION[main]: MOD: animal_big_red mod loading ...
2016-01-31 01:52:58: ACTION[main]: ADV_SPAWNING: registering spawner "big_red_spawner_1"
2016-01-31 01:52:58: ACTION[main]: ADV_SPAWNING: now handling: 22 spawner definitions
2016-01-31 01:52:58: ACTION[main]:    adding mob big_red
2016-01-31 01:52:58: ACTION[main]: MOD: animal_big_red mod         version 0.2.0 loaded
...................
...................
...................


Server : 0.4.13 stable
pack : animals_modpack 2.5


Any idea ?
 

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Re: [Modpack] Animals Modpack [2.5]

by xeranas » Fri Feb 05, 2016 18:56

I wish this mod would have more straightforward way to to setup. Currently as regular user I need download all 4 mods and still worry whats needs to be done in order to play.

for some reason I needed to rename "adv_spawning-0.0.13" to "adv_spawning" (because of invalid mod name error),
then read error logs and guess which animal cause error on start. This time it was "mob_minner". So after deleting it I was abble to play game and meet some zombies.

My suggestion for mod author would be don't rush fresh code into release/stable until gather feedback from users which are testing github unstable mod version.
Attachments
minetest_animals_mobs.png
minetest_animals_mobs.png (83 KiB) Viewed 11900 times
 

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Re: [Modpack] Animals Modpack [2.5]

by benrob0329 » Sat Feb 06, 2016 02:03

As of right now I would recommend Mobs_Redo over this, though I prefer the API + Mobs approach of Animals Modpack.
 

stdh
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Re: [Modpack] Animals Modpack [2.5]

by stdh » Fri Feb 19, 2016 12:32

Hey lincy, if you're still looking for a weapon to hurt Big Red, you may want to use this Disgusting Meat Sword mod i made: viewtopic.php?f=9&t=14082.
It seems to me that the Deamondeath Sword is not adapted to the new (according to dev wiki) damage system. Also, the spelling of daemon as used by these mods is not quite consistent, mostly the erroneous deamon is used.

I also noted, quite painfully, that while default stone and cobble make for a safe hiding place from Big Red (which is blue?!)'s plasma, stone stairs do not. The code showed that only those exact two materials are invulnerable, not even your dead body's bones survive! Together with an ineffective bone sword, that makes for a rather brutal experience! ;)
 

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Re: [Modpack] Animals Modpack [2.5]

by DaGregor » Sat Mar 12, 2016 11:49

I tried to install 2.5.1. on a Ubuntu machine with Minetest 0.4.9.

I took the download animals_modpack-2.5.0.zip, renamed it mobf and copied it into the mods directory.
This resulted in: ERROR: ModError: Failed to load an run /home/friedrich/.minetest/mods/mobf/factions/init.lua

Debug.txt reads as follows:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
12:40:24: ERROR[main]: ========== ERROR FROM LUA ===========
12:40:24: ERROR[main]: Failed to load and run script from
12:40:24: ERROR[main]: /home/friedrich/.minetest/mods/mobf/factions/init.lua:
12:40:24: ERROR[main]: /home/friedrich/.minetest/mods/mobf/factions/init.lua:17: attempt to index global 'core' (a nil value)
12:40:24: ERROR[main]: stack traceback:
12:40:24: ERROR[main]:    /home/friedrich/.minetest/mods/mobf/factions/init.lua:17: in main chunk
12:40:24: ERROR[main]: ======= END OF ERROR FROM LUA ========
12:40:24: ERROR[main]: Server: Failed to load and run /home/friedrich/.minetest/mods/mobf/factions/init.lua
12:40:24: ERROR[main]: ModError: ModError: Failed to load and run /home/friedrich/.minetest/mods/mobf/factions/init.lua


What did i do wrong?
 

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